Highest skillcap on classes @ F2P

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i know what a skill cap is

healers in this bracket are just very easy to play and very easy to skill cap

about the only thing that a good player new to F2P healing will have to learn is aggressive prehealing. that's it. it's just so faceroll

I'd tend to agree in BG's. I'd say that's not the case in arenas. If it were than having certain healers wouldn't matter.
 
that's because those other paladins are probably not skill capped because they have insufficient game knowledge and experience
 
Three reasons.

First, lets take an average player of 1000 HP. 35% is 350 HP. Lets say the player has 250 HP. If you hit them with a Holy Shock that's going to put them at probably something like 377 HP. That puts them over 35% so you don't hit them with a crit. The player would basically have to be around 150 HP for you to take advantage of this talent (and lets be honest, at that point they are probably dead).

Second, your chance of having 2-3 HP stocked up for the player dropping below 35% is pretty low. A fully hasted Flash is more likely to keep them up at that point. Most of the time when I run to heal someone that low, I holy shock them, WoG them and then cast a Flash of Light. The HS puts them above 35%, the WoG keeps them alive while I cast the flash on them.

Third, you should be precasting heals aggressively (as Cotus pointed out). You should already have a Flash casted to heal that person if they are that low. That talent should, and does, get marginal use.
 
that's because those other paladins are probably not skill capped because they have insufficient game knowledge and experience

So the top 3 paladins are all not skill capped because they have insufficient knowledge and experience. Yes, the three Glad paladins in the bracket are clearly limited in brainpower compared to Cotus, god of the F2P bracket; he who does not play with us lesser mortals any more.
 
if you don't think that last word is good i suggest you try it out. i suggest stacking crit gear to a reasonable extent - my holy paladin has 20% spell crit and drops those baby LoHs on people all the time. can't even tell you how much it owns, you have to just experience it for yourself. it's a hell of a lot more useful than 3/3 of either of the tier 1 talents

edit: after actually reading your post (yeah sorry i'm lazy) it appears that you're just not playing hpal correctly in general. you should *always* have 3 HP charged up. don't ever waste your 3 point HP unless you know you can get it back before the next fight. you should only be using your 2nd LoH when someone dips below 35%.
 
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So the top 3 paladins are all not skill capped because they have insufficient knowledge and experience. Yes, the three Glad paladins in the bracket are clearly limited in brainpower compared to Cotus, god of the F2P bracket; he who does not play with us lesser mortals any more.

I like you.
Alot.
Like alot alot.
Dinner & a movie?
 
if you don't think that last word is good i suggest you try it out. i suggest stacking crit gear to a reasonable extent - my holy paladin has 20% spell crit and drops those baby LoHs on people all the time. can't even tell you how much it owns, you have to just experience it for yourself. it's a hell of a lot more useful than 3/3 of either of the tier 1 talents

I have tried it out. It wasn't worth it. I don't let people drop low enough to "drop those baby LoHs on people all the time."

@Verh - depends on what dinner is and which movie you choose!
 
lol i actually get 3/3 in the haste talent and 2/3 in the heal. the extra heal is negligible - you're going to get topped off no matter what, whereas the haste is present all the time
 
MrCer determines the skillcap of each class.
 
I take 3/3 Protector of the innocent, but like cotus, I believe in Last Word religiously. What's better, I mean really...... 800 WoG crit to take you from 200 hp to 1k, or casting FoL like .02 seconds faster? Blazing light is viable if you play aggressively, but that's not my style. I play like a healbot, spamming holy light, between shocks, and avoiding FoL as much as possible to conserve mana.With the amount of mitigation I have, protector of the innocent is more than enough to keep me topped off, allowing me to almost never self cast, even with a hunter DPSing me. And riot, hitcap pl0x.
 
I take 3/3 Protector of the innocent, but like cotus, I believe in Last Word religiously. What's better, I mean really...... 800 WoG crit to take you from 200 hp to 1k, or casting FoL like .02 seconds faster? Blazing light is viable if you play aggressively, but that's not my style. I play like a healbot, spamming holy light, between shocks, and avoiding FoL as much as possible to conserve mana.With the amount of mitigation I have, protector of the innocent is more than enough to keep me topped off, allowing me to almost never self cast, even with a hunter DPSing me. And riot, hitcap pl0x.
Riot is looking for DWB ^_^ Kinetic bought me a pair for 50g yesterday :] Another thing to point out is the mitigation of holy paladin allows you to play on the front line rather than stand in the back, for extra damage and free holy power from crusader strikes
 
Riot is looking for DWB ^_^ Kinetic bought me a pair for 50g yesterday :] Another thing to point out is the mitigation of holy paladin allows you to play on the front line rather than stand in the back, for extra damage and free holy power from crusader strikes

I try to use crusader strike, but my abuse of holy light means I'm constantly casting. And I find the mana usage of CS to almost negate the gain of holy power, considering I'm almost always at 3/3 anyways.
 
Finally you get warriors. Warriors don't do anything that's anywhere near a skill cap. You get no interrupts, no stuns, no gap closers, CCs etc. Basically the only thing that can make you a good warrior is how you get away for charges (and you pretty much never get to do that).
I feel like you're wrong. Prot and Arms are indeed pretty straightforward, because they indeed have nothing other than CS Heroic Thrown or MS debuff.

But, as a Warrior, especially NE, those Charges are pretty vital and difficult to get off. Same goes for Piercing Howl. Knowing when to switch on a Warrior is more important than on most classes. Knowing when to play more D, when to push harder,... They certainly aren't last spot.
 
Am I the only one who is aware of a Warrior's hidden "combat reset", after killing someone, for Charge?
 
Am I the only one who is aware of a Warrior's hidden "combat reset", after killing someone, for Charge?

Yes you are because this doesn't exist. Nobody should listen to this, since it is not worth testing out. And yes warrior also has nothing special to it and has the lowes skillcap. Right Cer? *Looks at cer with that know how to keep a secret look*
 
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