Alchemy: Minor Fortitude vs. Weak Troll's Blood

Bizarre

Legend
With Mixology:
Minor Fortitude = 42 health
Weak Troll's Blood = 4 hp5, which = 48 health every min.

In theory, wouldn't Weak Troll's Blood be the better choice? Assuming the battle lasts long enough, you could regen a whole Minor Fortitude Elixir + more.
Doesn't it also help your initial health regen out of combat? (I could be wrong about this.)

Also, being a Warlock, the few extra hit points ticking from Weak Troll's Blood stack well with Drain Life. Every little bit counts, am I right?

So, which do you think is the better option for your Guardian Elixir?
 
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*double posted*
 
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You should be using the +5 stam scroll that you can buy from venders in Ghostlands and UC instead of the minor fortitude elixir.

However, Alchemy is still worth having(for casters specifically) if you like potions and swiftness pots. Otherwise you should have taken Mining/Enchanting for the Minor Wizard Oil and Toughness. Then get your int(battle elixir) and stam(guardian) elixirs from the scroll venders from UC and ghostlands.
 
48 hp/min is not as good as 42 hp, even if the battle lasts 1 min you should be at max hp for most of it (thus gaining nothing from the regen).
 
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With DoTs on you, the health regen is best. Overall, I'd say 42 HP. Yes, the scrolls are 5 stam, so affected by kings and spec % of stam but the differences are incredibly minor. I doubt any of these three, or the armor buff, will mean the difference between life and death. If you're down that low, you're probably dead anyway.
 
agree with aradiel. you're assuming the fight lasts one minute...i think i've only had a few of those when i was getting my AGMs and i they were all against paladins. I can't say that i've ever had a BG fight last more than one minute. Even when finding an equal opponent, someone else always comes in and helps either me or my opponent.

as far as the whole elixir/scroll debate goes, i usually use whichever one i have more of...but i try to save the last 10-20 scrolls if at all possible...because you can put them on other people.
 
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I doubt any of these three, or the armor buff, will mean the difference between life and death. If you're down that low, you're probably dead anyway.

I agree. Individually, any of the buffs will make little difference. But the cumulative effect of stacking multiple buffs definitely makes one.

However, I have lost count of how many times I have been near death (< 50 hp) but finished off someone else with one last Mangle before dying -- because I had that one extra GCD.

So yeah, I died anyway but the buff still mattered.
 
I agree. Individually, any of the buffs will make little difference. But the cumulative effect of stacking multiple buffs definitely makes one.

However, I have lost count of how many times I have been near death (< 50 hp) but finished off someone else with one last Mangle before dying -- because I had that one extra GCD.

So yeah, I died anyway but the buff still mattered.

In that situation, troll's blood+troll racial+trinket could have meant the difference between life and death for you, since you're so close to death, but not quite dead. BM hunters can add their regen to that as well, and hunts can delay fights with their CC, so again, the HP5 could be of even more benefit.

Like I said though, the difference between them all is quite small. I use fortitude, simply because I have the mats, I'm an alchemist, so the scrolls are limited supply and some shaman or protection warrior always enjoys spamming buff removal. The elixir also lasts 2hrs, which is also nice.

If you chose inscription over alchemy, I could see keeping the scrolls up, and yes, you can use them on other people, which is quite nice in a close situation.13 str vs 5 str and swiftness potion are too big to ignore when it comes to taking inscription over alchemy for me. 11 int over 5 int for int users, and to a lesser extent, 6 agi over 5 for agi users. DMF water might be more use there. Of course you can always make heaps of these things, and choose mining and skinning. It depends what stats you find most important.

Playing a druid well requires a lot of skill. You have to kite, self heal, CC and DPS. Druids can be brilliant in the right hands, and mediocre in everyone else's. Probably has the highest skill cap, and I've seen very few good druids. If you ever do see a good one though, you'll be impressed. I underestimated one once, never again.
 
Playing a druid well requires a lot of skill. You have to kite, self heal, CC and DPS. Druids can be brilliant in the right hands, and mediocre in everyone else's. Probably has the highest skill cap, and I've seen very few good druids. If you ever do see a good one though, you'll be impressed. I underestimated one once, never again.

And then there's the other approach, proven to work for at least the first 250K kills

http://www.youtube.com/watch?v=gGh_w9VsF0c
 
I'd say Hunter has the highest skill cap in this bracket (but the lowest initial barrier). Druid is a close second followed by Priest or Paladin. Thoughts?

How many buttons does a hunter manage in combat?

I have stealth, mangle, rake, ferocious bite, rejuvenation, regrowth, nourish, insect swarm, moonfire, entangling roots, travel form, bear form, maul, demoralizing roar, thorns, rebirth.

And that's not counting the non-class skills, trinkets and potions.

You can't really compare their skill caps since an unskilled hunter can 1v1 backpedal most of the classes in this bracket.
 
I'd say Hunter has the highest skill cap in this bracket (but the lowest initial barrier). Druid is a close second followed by Priest or Paladin. Thoughts?
Hunters will require skill to be effective in MP, when they lose conc shot. In other words, they will be mostly trash. Priests are great shield spammers and healers, and some, the part that requires some small amount of skill, can lay down some DPS. Paladins require very little skill to be effective either. I completely disagree with everything you said.
 
I'd say Hunter has the highest skill cap in this bracket (but the lowest initial barrier). Druid is a close second followed by Priest or Paladin. Thoughts?
Druid > Hunter > Warlock > Warrior > Rogue > Priest > Mage > Shaman > Paladin.

This would be about the order of max. skill-cap.

Edit: Druid being highest, Paladin lowest. :cool:
 
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How many buttons does a hunter manage in combat?

I have stealth, mangle, rake, ferocious bite, rejuvenation, regrowth, nourish, insect swarm, moonfire, entangling roots, travel form, bear form, maul, demoralizing roar, thorns, rebirth.

And that's not counting the non-class skills, trinkets and potions.

You can't really compare their skill caps since an unskilled hunter can 1v1 backpedal most of the classes in this bracket.

macro and dumb down how many keypresses you actually use.( you prob do already)
but yeah it is harder to be effective as a druid.
 
The difference between a good druid and a great druid is huge. The difference between a good hunter and great hunter is non existant. Warlocks are absolutely useless, regardless of skill. The same with warriors. I haven't really seen enough shamans to comment, so it's difficult to say about those. Mages, run away, spam arcane barrage. Again zero skill required. Maybe throw down some CC. The same with priest. Spam bubble. heal and run away. Zero skill required. Rogues require quite a bit of skill to be effective, so I would put rogues second on the skill cap. Paladins are fairly straight foward, and difficult to get wrong regardless of skill.

The above assumes that the player is not an idiot and has a basic understanding of and familiarity with their class. It also assumes BiS, or as close to it as the low drop rate items allow. Also, simply my opinion. And before anyone says x class is good with a healer or in a good group, so is any class if played by the right person and in the right group.

Anyway, as far as the original post goes, HP5 for delaying classes, especially if they have no other heals, and do have other HP5, from racials, trinkets or spec, but overall I still just use fortitude because of its ease of acquisition.
 
...and now I disagree with you, Aradiel...I've seen some pretty darn impressive frost mages.


...and the reason why this thread is derailing is because it boils down to preference...you start talking about preference, then the convo starts to wander.
 

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