Class Overview
Before you chose your class/spec you should be made aware that at this point and time the current environment of the battleground is very competitive, Before rolling a class that is not as powerful & effective as some you may want to consider rolling a class/role that can actually help the bracket thrive first.
Things to remember when picking your class and specs is that everything can be viable if played right. Some specs and options are clearly better than another but play what you want and try to have fun. Alot of people's opinions is having fun is winning. With all that said a general thing needed in 19 twinks are Healers and Ranged dps. The bracket has a abundance of melee classes when Ranged would be alot more useful. Please take this into consideration when picking your Class/Spec.
Warrior
Bloodthirsty Warriors are a force to be reckon with great damage and defense. Where warriors are very strong when they have time on target and when they take damage they lack in mobility only have charge for movement the class as a whole is easily cc'd and kited with more mobile classes.
Protection- A strong FC choice as their defensive capabilities really shine when you have a team to support them. Often out-shined by BMs and Druids as FCs this class is a solid choice for anyone looking to make a pure Tank. Where the other classes focus more on mobility this spec is designed to take the damage and keep going. The key spell specific to this Spec is
Shield Slam &
Shield Block
Arms- Not seen very often as the Mid Strat has almost killed off any melee class but when a Warrior is in the game others need to be cautious to their burst. If a warrior is able to keep time on target with I would state that these are one of the hardest hitting classes right now. The key spell specific to this Spec is
Mortal Strike &
Slam If you feel that this spec would be for you there is a more in depth guide available.
Guide From Nollix/Shufflerush
Fury- Ever since MOP Fury as been Warrior's Red Headed Bastard child. The once great spec that had self heals and great burst now hits less than a wet noodle and really is embarrassing. I would not suggest anyone to try this spec. The key spell specific to this Spec is
Bloodthirst &
Wild Strike
Talents
Warbringer:- The Talent of choice for warriors, as of 5.2 the daze after the stun makes for more time on target which means more rage/damage able to be done. This Talent Choice has become the only choice the few Warriors that Que use.
Double-Time:-Probably the best choice if you feel you need more mobility. In my opinion this option would be nice to use if your running multiple paladins as (HoJ) and Warbringer Diminishing returns Stack.
Juggernaut:- The Talent out of the Three I really would not suggest using. It is a nice option if you find yourself charging every time its off cooldown but it seems Double time tends to offer more.
Paladin
The Gallant Paladin at 19 is probably one of the best classes to play if you are a lone wolf. The class in general has great survival aspects and generally can be game changers when the class is played right.
Protection- Prot Paladins have recently been shining for their dps aspects over FC capabilities, With their Avenger shield able to put out alot of damage and silence key classes, They are effective for their spread damage and off heals. The key spell specific to this Spec is
Avenger's Shield. There is no guide out there for this spec but I'm sure if you contact one of the Armories Listed they would be happy to work with you.
Holy- Considered to be the strongest spec of paladins This class is seen often in the gulch. Out of all healers Paladins are the ones that can take the most damage. High armor, Divine Shield, and Instant Cast heals make this spec is a great alternative to FC with. Overall I would like to say that there is a lot of Holy paladins out there and out of all the specs I would say that Hpally would be the most ideal for beginners. Holy Paladins can be good anywhere they feel they need to be if you play well and stick to goal. The key spell specific to this Spec is
Holy Shock. If you believe you would be interested in this there is a very indepth guide.
Guide from Dartofblue
Retribution- This spec is non-exsistant at this point and time in the 19 bracket, with the focus on mid this class's lack of mobility and need for time of target does not make this a viable choice. The key spell specific to
this Spec is
Templar's Verdict
Talents
Pursuit of Justice- The choice of most Paladins. The overall speed increase from this talent choice makes Paladins one of the most overall mobile classes. Paladins Prefer this over Speed of Light as this speed could not be dispelled and is a constant increased speed over time.
Long Arm of the Law- A talent that not many Paladins would ever suggest as the other two options offer alot more mobility when you need it and doesn't require you to be able to do a offensive spell.
Speed of Light- This talent is probably the most debatable choice. A Lot of Paladins prefer this sprint over the Pursuit of Justice as they feel that this castable sprint is more useful to get out of hairy situations. This castable spell can be dispelled.
Hunter
The hunter class being a dominant force in cata became much more skill capped when MoP came out. The class doing a lot less damage but the utility of the class really shines in the right hands. As of the last couple of patches Hunters have been seeing an increase to damage, include that with the ability to be one of the most effective range slowing classes, Hunters once again becoming a dominating force once again.
Survival- The spec of choice for hunters the ability to do a lot of damage in a short time and consistent overall damage making Survival is the Spec of choice for most hunters. The key thing for Survival Damage is the fact that all of your damage can be done on the move, making it a lot more effective for pursuing your target. The key spell specific to this Spec is
Explosive Shot. If you feel this is something you would be interested in there is an in-depth guide available.
Guide from Erotk
Beastmaster- Not as seen as Survival but a Beast Master Hunter has the ability to put out great damage also. This spec requires a lot more Pet control for the main Burst Spell Kill Command your pet actually has to be on your target. Most hunters do not go with this spec due to the fact that a lot of its better spells are not available till a higher level. The key spell specific to this Spec is
Kill Command. There is no guides for this spec but I'm sure if you contact one of the armories listed someone would be willing to help guide you with your twink.
Marksman- The spec that is not seen much in the lvl 19 bracket as the main spell is a long cast that requires you to stop moving, the thing about long casted damage dealing spells are easy to LOS/Outrun and in pvp is mobility is king. Now I am not able to find many twinks with this spec but maybe you're a pioneer and wanna try something not seen. Give it a try and let us know how it goes. The key spell specific to this Spec is
Aimed Shot.
Talents
Posthaste-Considered bye most the best talent of choice for the Offensive hunter. This ability removes slowing effects and increases speed by 60% making kiting and staying on target all easier.
Narrow Escape-A strong choice if you feel your play style is more on the defensive side of things. This talent places a web on targets around you within 10 yards rooting them in place (One of the only roots not able to be dispelled)
Crouching Tiger Hidden Chimera-The talent that not many people use as it only shortens disengage time and with the lack of other utility spells the other options tends to be the better choice.
Rogue
The Elusive Rogue is probably the most popular "starter" twink. Something about the mentality of being able to sneak around where people can't see you seems really appealing to new twinks. Playing a rogue effectively takes a lot of coordination and patience. A great rogue will make a offense being able to Sap Kick and a lot of Burst. Much like other melee classes they are easily kited and cc'd when they are out of stealth. The key spell for all Rogues is there opening Ambush. There is quite a indepth guide that covers multiple specs if you would like to read it Guide from Mocha
Assassination- The most popular of rogue specs at the moment, this spec is found to have alot of burst and can often kill players quickly, the key spell to this spec is Mutilate. If this is something you would be interested in playing check out a few armories.
Subtlety- A strong second for their burst and dots, Key spell specific to Subtlety is
Hemorrhage. If you feel this spec would be something that would interest you there is a more In-Depth Guide.
Guide from Curley
Combat- A spec not seen very often in the 19 bracket. When you do see this spec often its people trying it out for fun. I like to say that Combat rogues play best out of Stealth. (Not saying you should be out of stealth when playing this spec) Most of there burst comes from their auto attacks and aoe damage. The key spell specific to combat is
Blade Flurry.
Talents
Nightstalker-The talent of most twink rogues, this offers the ability to be alittle more mobile for most rogues they feel that alittle bit more movement speed makes a huge difference. My opinion this is a strong choice but one of the other two choices tends to be liked more for twinks.
Subterfuge- My opinion probably the best choice for rogues offering the ability to Ambush twice offering the most Burst possible. A Lot of twink rogues use this and try getting a double ambush/evis to do the most possible damage in the shortest amount of time. Recently a lot of rogues have been using this ability to do a quick Ambush on their target and getting away to restealth for another opener. Making it a prime choice for dueling Rogue.
Shadow Focus-So useful for rogues as Ambush uses a fair amount of energy and the ability to do so at a reduced costs in the end would allow you to do more attacks in a short time. Some feel this is better than Subterfuge for burst but others disagree. It comes down to play style and spec.
Priest
The Divine Priests of the 19 bracket are considered one of the strongest classes in general, Particularly the Spec of Disc. A priest in the hands of a skilled player can easily help a team to victory through Absorbs, Heals, CC, and some burst capabilities. There is a guide out there for priests but It is not up to date but still the information contained in it, in my opinion, is still great information. Out of Date guide from Maelstwom
Discipline- As said above this spec is Priest's fotm being a whole package. Amazing Damage, Great Heals, Amazing Absorbs, and Great CC. But just because it has all that doesn't mean just anyone can do well as a Disc Priest. Disc I like to say takes alot of Patience and Awareness. You have to be able to control your actions so you don't get yourself into too much trouble and in over your head. I would say Disc Priest would be more for the seasoned Healers who know how to survive. If you can keep yourself alive most likely you will do well as a Disc. The key spell specific to this Spec is
Penance &
Holy Fire.There is no guide regarding this spec particular but there is alot of Disc Priests out there. And I'm sure a few of them would help you.
Holy- Overshadowed bye Disc Holy Priests have great heals and from what I have read/tried personally a little more ability to survive than a disc with Strong Heals and additional CC. There isn't many Holy Priests out there considering how strong Disc is I would say play Holy if you want to try out a different play style. The key spell specific to this Spec is
Holy Word: Chastise &
Holy Fire.
Shadow- Shadow Priest doesn't live up to the greatness it has in the Mid Brackets (29, 39, 49). The damage is okay at best and compared to Disc its next to nothing. I would say if you want to play Shadow I would do so just for fun when you have established yourself into disc. The key spell specific to this Spec is
Mind Flay
Talents
Dominate Mind- A nifty spell that allows you to take control of an opponents character controlling movement. A Lot of fun if you find yourself in a group of people who can watch your back as it is cancelled when you are hit and often can cause you to loose the upper hand against DPS.
Psyfiend- A favorite among most disc priests a Psyfiend can break pressure on yourself and your team as It fears any character that gets close to it focusing on People that are attacking the Priest that summoned it.
Void Tendrils- A not so often seen spec but when it is seen it tends to be a game breaker allowing you to root DPS off of you and your team allowing for pressure freedom from melee. A Lot of the more Known Priests flip from this and Psyfiend depending on what comp they're facing and or what kind of team they are running with.
Shaman
The Spiritual Shaman is among one of the higher skill capped classes at 19. Anyone can play shaman and do well at it. But for those who learn its play style and play it well they outshine most and become the greats in the bracket. The class as a whole has great abilities that are unique as in no other class is able to do what a Shaman Can. The only class with a spammable Offensive Dispel (purge) and the ability to Interrupt Casting (windsheer) shaman can be a great utility as any spec. If you feel the class would be a good fit for you there is an in depth guide that covers all the specs. Guide from Eliot
Restoration- As of MoP Resto became The most popular of specs for shamans until recently and rightfully so as the Resto Shaman has large heals that increase the players Health. Resto Shamans have the only Defensive Dispel (spell) in the game at this level making them a strong choice as a healer on Offense (to Dispel CC) or Defense (dispel all magic effects off of your FC Fellow healer, or even yourself). Include that with Riptide and Ghostwolf I like to think a Resto Shaman is the most flexible utility/healer in the bracket. The key spell specific to this Spec is
Riptide &
Purify Spirit. If you feel this would be something your interested in check out a few armories.
Elemental- As of 5.3 Elemental Shamans became a lot more popular as the class it self allows you to move while casting lightning bolt. Making Elemental become a lot stronger as the class is very mobile much like the hunter but with the ability to heal, purge, and blanket silence a healer with Wind Sheer. In my opinion this spec plays a lot like Resto but you lose the ability to dispel your fellow teammates for a AoE Punt (Thunderstorm) making the class a useful tool for both offense (knocking healers/cc away from the FC) or Defense (knocking DPS away from your healers/FC) The key spell specific to this Spec is
Thunderstorm. If you feel you would be interested in this spec check out a few armories.
Enhancement- According to the patch Notes 5.3 the Enchancement Shaman did get a increase to damage, but still gets outshined by the other specs of shaman much like the ret paladin. What it does have is the base line ability to cc/dispel this spec would be something you would build a set around only after you built yourself a Resto/Ele set and should only be played for fun. The key spell specific to this Spec is
Lava Lash.
Talents
Stone Bulwark- The talent of choice for most shamans. This Totem puts a shield around you to absorb damage and continues to put a shield for smaller amounts of damage over a period of time. The totem can be killed but is often ignored allowing you to take less damage.
Nature's Blessing- A buff to your health when you are reduced below 20% health This buff seems rather small and can only happen once in 30 seconds. Considered a good choice for Shamans that want to FC.
Astral Shift- This spell is a buff that reduces damage taken for 8 seconds. Its considered not a good choice compared to the other two options and you really don't see many shamans using this talent.
Mage
The enchanting Mages in my opinion are the true "glass cannons" of the bracket. The class can do tons of damage and CC but the second they have people on them they tend to drop very fast and hard. The class has great cc to counter it but relies greatly on their team to be able to play at there best.
Arcane- This spec is the most popular among the mage. The spec does a lot of damage over a period of time and in the Range DPS has the highest Burst Capabilities. Their main damage takes place after building up Stacks of Arcane Charge. A Lot with taking advantage of the Shatter Passive which increases your crit chance on Chilled Players. This spec takes a lot of awareness and trust in your team. The key spell specific to this Spec is
Arcane Blast &
Arcane Barrage. If you think you would be interested
Guide from Uraflamer
Frost-Frost Mages in my opinion is a unrepresented star. The spec has tons of cc abilities that get outshined bye BM monks slows. The frost mages I have seen playing normally are very hard to kill and really are pains. Most mages choose the route of dealing more damage but I would highly suggest anyone who wants to be thorns in people's sides to try this spec. The key spell specific to this Spec is
Frost Bolt &
Water Elemental
Fire-Fire Mages in the world of pvp really don't shine till later on. Most mages find that you're spending too much time standing still to be able to do anything and find themselves running Arcane for more mobility. I would suggest only running Fire if you feel like trying something really different and don't care about getting the stats. The key spell specific to this Spec is
Pyroblast &
Fireball.
Talents
Presence of Mind- A strong choice for talents but very often not used as most mages that play in the 19 bracket lean towards the other two options.
Blazing Speed- The go to talent of choice for mages this offers for the most mobility and allows you to escape very hairy situations in a fraction of a second. Couple this with blink and you can get across a lot of space in a short time being useful for both offensive (chasing down a target) and defensive (getting out of a bad situation)
Icey Flows- A 2nd choice that alot of twinks lean towards the ability to cast while running allows most Arcane Mages to do more damage while surviving and/or staying on target allowing them to be able to burst alot sooner.
Warlock
Warlock-This class as a whole is a great choice for any seasoned twink. The class requires a lot of awareness and ability to survive. Being a cloth wearing class they are very squishy and requires a lot of use of CC to survive. This class do a lot of steady over time on a lot of targets or a lot of burst to one target. If played right this class can easily go from being a dominating force on offense to a Fear bot/Support on Defense. Very flexible if know what you are doing. If this is something you would feel would interest you there is a in-depth Guide from Dorigon
Destruction-This spec would be the most popular in the 19 bracket right now. With their strong burst, cc, and slows. This spec is up there as one of the most effective classes to fight in Mid with along with probably one of the best classes for an offensive force being able to easily keep classes CC'd and Slowed while at the same time putting a lot of pressure with burst/consistent damage. The key spells specific to this Spec is
Conflagrate,
Incinerate &
Immolate
Demonology- Demonology is a spec a lot consider more beneficial to play defensive. Having more mobility than Destruction but losing on on some of the burst this spec In my opinion would probably be better for the Twinks that need more mobility to survive. With Metamorphosis allowing for more movement with Demonic Leap. This spec would be a lot of fun to play with the sacrifice of burst so you are more likely to stay alive. The key spell specific to this Spec is
Metamorphosis &
Hand of Gul'dan.
Affliction- Affliction is barely ever seen in bgs nowadays, this once dominant spec went from being able to put out the most damage in a bg to being overshadowed by the fact that Dots really no longer "pressure" healers. With the over powered healers in the bracket Burst is key. I would only suggest using this spec if you're running with a core group of strong burst classes. And even then you would mainly be a fear bot and you can do that as a Destruction/Demonology Warlock. The key spell specific to this Spec is
Unstable Affliction.
Talents
Harvest Life- A impressive choice for locks this allows for great healing to yourself while keeping everyone in range in combat (stealthies in particular). Most warlocks I see running this talent are group queuing allowing them to do the most possible damage.
Soul Leech- Probably the least popular of talents I wouldn't suggest using this and would direct you towards one of the other two choices.
Dark Regeneration- This Talent tends to be the talent of choice for solo queing Locks. I am not sure which is better between this and harvest life but I would lean toward using this talent if you find yourself solo queuing and in a lot of 1v1 situations. Being able to move while this works would be the key part of this allowing you to play more defensively.
Monk
With the implementation of MOP the Monk class has taken to the Battlefield in a storm. A unlikely spec becoming an almost must have and the other specs showing they are a force to be reckon with. I would suggest this Class to any player as this class has very unique play styles. Going from being the dominate slowing force to being probably the most mobile melee class on the battlefield. To an almost completely ignored healer that really needs attention.
Brewmaster- The King of slows a Brewmaster Monk is by far the spec of choice for most 19 monks as it has so many capabilities to keep all around him completely slowed. A well played BM Monk can keep any class locked down so Melee can destroy and get plenty of Time on Target at the same time acting as a tank. Couple that with a unique ability Clash, This is a mixture of Charge and Death Grip. In the end of it all a BM monk can put out decent damage but the main thing about this spec is its ability to lock down its target and keep others around Slowed for easy switches making a Team as a whole so much more effective. The key spells specific to this Spec is
Stance of the Sturdy Ox,
Dizzying Haze,
Keg Smash,
Breath of Fire &
Clash.
Windwalker- Windwalker monks recently went from almost non-existent to a force that you have to drop. This class has amazing mobility, great time on target and the ability to AoE stun anything in-front of them with Fist of Fury. A well played Windwalker can and will take advantage of positioning errors to help drop the desired target. The damage from a Windwalker Monk isn't as amazing as other Melee but where they lack in burst/damage Windwalkers gain in actually being able to stay on target. The key spell specific to this Spec is
Fists of Fury,
Flying Serpent Kick & its not really a spell but key to there damage
Tiger Strikes
Mistweaver- A mistweaver monk went from being a joke class that not many people would play to a very strong choice as their heals generally can out heal burst damage if they are able to use their channeled heal correctly. Now I'm not saying this spec is the best healer, this healer seems to shine best when there are other healers to divert attention. And out of all healers this spec is probably the most unique to play with so much mobility yet there strong heal requires you to stay still. Requiring a completely different kind of playstyle than a lot of healers. The key spell specific to this Spec is
Stance of the Wise Serpent,
Soothing Mist &
Enveloping Mist. There is a nice
Guide from Neap/Laurenti I would suggest anyone interested in trying the spec out to read it.
Talents
Celerity- This talent really isnt a viable option at this lvl. As there isn't as many options for mobility the other two options just out shine this one. This option would be more for later levels.
Tiger's Lust- The popular choice among monks as this offers the most utility in a single spell being able to target yourself or others allowing you to assit your FC or a Healer trying to get away from troublesome dps.
Momentum- A viable choice in my opinion for Windwalkers as it offers the most mobility.
Druid
The Last Class on the list, and honestly they say save the best for last, this fits the situation very well as the Druid Class is probably one of the only Classes that all of its Specs can be very effective. Not only that the Druid class as a whole is considered to be overpowered. You take their mobility, heals, and straight out damage and you have a class that is going to be the flavor of the month. If this is something that you think you would be interested in Check out Shift's Druid Guide
Balance- Just as it is named, this is by far the Balanced spec of druids, it is the whole package, mobility, damage, heals. The one time fotm class is slowly becoming a not so often seen class. I would recommend anyone who wants to play Druid as a dps aspect to spec Balance. The key spells for this spec specifically are
Moonkin Form,
Starfire,
Starsurge &
Sunfire
Feral- This spec is probably more bursty than boomkin if they can actually have plenty of time on target. A Feral druid really shines defending the flag from the EFC and moments when they can take advantage of a class where they can get a lot of time on their target (strongest against other melee/healers) I would suggest this spec to anyone who loves big crits, and enjoys the aspect of melee game play. The key spells for this spec
Tiger's Fury,
Shred, &
Savage Roar
Feral- Guardian in aspect is a version of Feral. A Guardian Druid geared correctly can have just as much if not more Armor than a Prot Warrior and more people are leaning towards Guardian druids as flag carriers, This is a great choice for Flag carrying as a Guardian Druid can be a bit more mobile than a Warrior allowing for more effective kiting with the right healers. Its considered better to FC as restro as you tend to heal yourself alot better but this spec can be just as effective with capable Healers. The key spells specific to this spec is
Savage Defense,
Thick Hide &
Bear Hug
Restoration- This spec probably can put up the most numbers when it comes to overall healing. There healing is very strong over time and is most effective healing in mid with another healer than can heal threw the more bursty moments. But where Resto Druids tend to shine most is when they decide they want to carry the flag. I would only suggest a flag carrier Resto Druid that knows how to kite well and is able to hold composure under pressure. Most Resto druids find themselves inches from life just to barely get away and heal themselves back up. I would suggest this spec to any healer that feels gimped in the movement aspect. The key spells specific to this spec is
Swiftmend,
Nourish &
Regrowth
Talents
Feline Swiftness- Often not seen as much as the other talents but still very effective in the right hands of a druid who knows how to kite. Also very viable for feral spec allowing for even more time on target/chasing down their prey.
Displacer Beast- Found to be the most used talent of Boomkins this talent is designed to be used when the druid finds themselves in over there head. Much like the mages blink this allows for a quick getaway and or so they could stay on target longer.
Wild Charge-The go to choice talent for alot of druids this talent offers the most mobility. In the hands of a well played druid this talent will allow you to do things that will frustrate other players. Some examples of strong uses, A fc just about to get away from you but you shift to bear and charge them rooting them in place for 4 seconds making them a sitting duck. Need to get across mid the fastest in travel form is a leap 20 yards making you travel all the faster. And finally last but not least, This talent allows you to fly to a friendly target, a lot of FC that have support and or a friendly item (cleansing totem/battle standard) dropping off room having dps that are pressuring you to follow you just to charge back up to the roof. Allowing easily for another 20 seconds easy to top yourself off and continue with kiting.
In Conclusion
At level 19 Every Class has viable specs and can be game changers if you play your class well. Every class has its strengths and weaknesses and requires its own play style. I hope my explanations of the state of the Classes in 5.2 will help you decide what class you might want to try and even what spec.
If you feel I was not accurate on anything listed above I urge you to message me or leave a comment in the thread, As I am not an expert in every class especially right now that I am just getting back to Twinking in 5.4, I doubt I am completely accurate but I feel I did give a decent Idea of what each class/spec is capable of.
You can Always check the Armory Thread linked that is sticked on the 19 forum also If you feel you would like to be listed as a Armory Please link me your armory