mirrorbender
Grandfathered
Oh I'm not looking at the enchant formula, I'm just looking at the ability damage formulas to see what stats are used to calculate the damage and then trying to deduce where the extra damage would have to be plugged in to match what we are observing. I would expect that every point of added weapon damage add (actual, functional weapon damage, not just tooltips) would be worth basically 6 agility for feral. If it is notably more or less than that then my theory is wrong and it would be back to the drawing board.Theory crafting sites don’t formulate the enchant correctly because basically it’s broken.
Your theory is plausible but flawed. If that was the case then other plus damage in other slots would have the same effect but they do not.
Example there is a neck, ring and some other items you can wear that all have +damage on them but they do not multiply like the weapon enchant dose. They increase damage just the same as any other class dose.
I will provide some numbers later but the enchant on weapon is equivalent to ballpark 50+ agility. You can also see this in caster form where your healing is increased by an equivalent amount, it’s not just when in cat form.
You are basically correct with the weapon DPS, feral ignores speed and just uses the total weapon DPS. That’s why some fishing poles have been BiS for feral twinks over the years.