F2P news: Trial extended beyond the level 20 limit? (

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yes for the damage, but the hit needed not to miss is still the same

This article sounds really good. But one thing i learned from Blizzard is not to expect anything till it's released.
A positive thing to this is Hunters become less OP the more you go up in level(I Think) (but if this happens its going to be sometime in MOP or beyond so that going to change the balance of power) So this change as a whole if happens will improve all aspects of the FTP except depending on how the stats and abilites of MOP change in may hurt pvp a bit but at the same time its to hard to tell.
 
I don't think this would actually be an improvement, PvP wise atleast. The brackets are so imbalanced, the more you level up. You say burst is high @ 19 and 20s? Go play 39s where you'll drop even faster. Or 49s when globals do exist? The level we are is fine, as long as pvp is unbalanced.

i don't that it's possible to have a more inbalanced bracket that what we have now,

getting more levels allows classes like mages to get survival talents like shield, etc,

hunters are overpowered at lvl20-24 compared to others classes because they get so early most of their important survival & cc talents (that and a huge damage output).
 
If they raise the level cap, but keep us from using XP lock, then we don't gain access to any brackets, and we lose access to the bracket we're already in. A lot less people would be willing to make trial twinks, if every twink character had to be levelled to 40. Right now F2P is successful because someone completely new to the game can try it without too much work.

I dunno. Leveling is pretty fast and 40 would get there in no time
 
I dislike this lvl 40 and 60 idea because i'm lazy a.f and hate lvling to 20 let alone x2 or x3 that! and what yasueh about people being able to join w/o much effort :D

but we'd prob see alot more geared people not like 20-24 when theres peoples in all greys and whites
 
I dunno. Leveling is pretty fast and 40 would get there in no time
that is true last time I checked leveling only really gets slow and boring (in a relative term (I kinda like low level leveling) ) until outlands which is just horrible and makes you want to punch you computer.with stuff like kill 60 naga.
 
Personally, I think Blizzard should have the first 60 levels of the game go free to play, supported by microtransactions, with only subscribers getting the next 30. They could stand to make a lot of money from the kind of people who can't afford subscriptions, or who aren't interested in endgame content, by giving the low levels access to paid upgrades.

How about some of these, and the suggested prices? (in addition to accepting paid services on trial accounts):

Raise level cap on the account to 40 and gold cap to 50 (so you can train riding) - $20
Raise level cap on the account to 60 and gold cap to 250 - $40, and also requires the L40 unlock
Raise level of crafting to the next level (limited by the character level limit on the account, that's needed to train it) - $5
Allow XP locking on the account - $10
Allow mail between your own alts (and being able to remove items from the mail) - $10
Permit the trial account to join guilds (and invite guild members only to groups) - $10
Allow the creation of guilds (requires the L60 unlock)- $20 (includes joining).

i would love this ; paying for some of the feature without the need of a subscription,

but i think that in a near future they will be forced to do this ; atm they just don't have a strong enough opponent making a serious threat to their subscription model.
 
that is true last time I checked leveling only really gets slow and boring (in a relative term (I kinda like low level leveling) ) until outlands which is just horrible and makes you want to punch you computer.with stuff like kill 60 naga.

i guess that you didn't play in TBC, outlands is so fast now :)

i remember that at the start of TBC, you almost needed to fully complete all the zones to reach 70, with zero xp boost from boa items.

the xp required to level up 58-70 was really lowered.
 
i guess that you didn't play in TBC, outlands is so fast now :)

i remember that at the start of TBC, you almost needed to fully complete all the zones to reach 70, with zero xp boost from boa items.

the xp required to level up 58-70 was really lowered.
I meant compared to everything before outlands that is when the monotonous nature of grinding levels kicks in because the 1-60 is really fast now and has funner levels the only fun thing in outlands was the Bombing run in hellfire and that was only because of the change from the norm of outland questing. .
 
I Like that they mention raising it all the way to lvl 60 since that would be cool being able to do some old world raids considering the basic wow sub is now lvl 70 instead of 60 that it once was but I cringe at the thought of P2p deathknights.

how would you do raids when you cant group up? even if you do use a p2p you'll aways be one man short.
 
how would you do raids when you cant group up? even if you do use a p2p you'll aways be one man short.
Well we don't know what limitation would be brought up with a new level cap(other than we know we won't be able to mail or trade or use AH that is for certain) As well as the LFR finder could be improved to work with all raid also its possible to raid with one person missing.
 
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If they raise the cap to yet another bottom-of-bracket level, and keep us from using xp-lock, then it's anything but an improvement.

I wouldn't have a problem with having my trial 24s in the same bracket as an increasing number of 24s with full enchants, if I could also have a 60 on that account, and send my 24s level 300 enchants. Blizzard should be looking at what we want, and finding a way to let us pay for it, besides just subscriptions. We want to play low level BGs, so buying all the expansions and paying for subscriptions is just too much of an investment, for what we want out of the game. The way they should be looking at it is, we're not paying subscriptions, so many of us would be happy to buy a lot of pointless stuff like mounts and pets, because it's easier to justify that if you aren't already spending a lot of money on the subscription.

Personally, I think Blizzard should have the first 60 levels of the game go free to play, supported by microtransactions, with only subscribers getting the next 30. They could stand to make a lot of money from the kind of people who can't afford subscriptions, or who aren't interested in endgame content, by giving the low levels access to paid upgrades.

How about some of these, and the suggested prices? (in addition to accepting paid services on trial accounts):

Raise level cap on the account to 40 and gold cap to 50 (so you can train riding) - $20
Raise level cap on the account to 60 and gold cap to 250 - $40, and also requires the L40 unlock
Raise level of crafting to the next level (limited by the character level limit on the account, that's needed to train it) - $5
Allow XP locking on the account - $10
Allow mail between your own alts (and being able to remove items from the mail) - $10
Permit the trial account to join guilds (and invite guild members only to groups) - $10
Allow the creation of guilds (requires the L60 unlock)- $20 (includes joining)

Guild use would have to be pretty limited to keep them from being used by gold farmers/spammers. There could be no guild bank access, as that would allow trial accounts to be used to farm gold (what little is possible on a L20). Guild joining has to be a payed for feature, otherwise gold spammers could use guild invites like party invites, to spam once they are accepted. Also guild standing and rep rewards would be unusable, as their cost is over the gold cap for the accounts. . Guild master could only be passed to a subscribed account, to keep trial accounts from making guilds for each other, with just one account buying the upgrade.

Just buying all that would be around $100.. you could nearlly buy the whole game for that. Keep it free, and keep it legit.
 
hunter, It's obvious you haven't tried to play any higher twink brackets, since XP lock.

It would be far more likely that the trials could report the P2Ps AFK, down to the simple fact they'd outnumber paying players in any bracket they get placed in, and how the number of xp-locked twinks drops of rapidly as the bracket increases. The only reason 70 is successful is not because of XP locking, but because that is the level cap for the basic game, and because PvP players don't care to pay for expansions that are 99% PvE content.
 
Just buying all that would be around $100.. you could nearlly buy the whole game for that. Keep it free, and keep it legit.

Without any way to make money off us, it is highly likely that blizzard will start putting more restrictions on the trial to disuade players from playing F2P long term. Especially if they can organise something that persuades lots of other potential players to join them in not paying.

The total for all the upgrades being more than the cost of the game doesn't mean you would be better off buying the game, because you'd still have to pay the subscription.
 
Without any way to make money off us, it is highly likely that blizzard will start putting more restrictions on the trial to disuade players from playing F2P long term. Especially if they can organise something that persuades lots of other potential players to join them in not paying.

The total for all the upgrades being more than the cost of the game doesn't mean you would be better off buying the game, because you'd still have to pay the subscription.
if you really want that much though, then you should just pay the sub.
 
If they raise the cap to yet another bottom-of-bracket level, and keep us from using xp-lock, then it's anything but an improvement.

I wouldn't have a problem with having my trial 24s in the same bracket as an increasing number of 24s with full enchants, if I could also have a 60 on that account, and send my 24s level 300 enchants. Blizzard should be looking at what we want, and finding a way to let us pay for it, besides just subscriptions. We want to play low level BGs, so buying all the expansions and paying for subscriptions is just too much of an investment, for what we want out of the game. The way they should be looking at it is, we're not paying subscriptions, so many of us would be happy to buy a lot of pointless stuff like mounts and pets, because it's easier to justify that if you aren't already spending a lot of money on the subscription.

Personally, I think Blizzard should have the first 60 levels of the game go free to play, supported by microtransactions, with only subscribers getting the next 30. They could stand to make a lot of money from the kind of people who can't afford subscriptions, or who aren't interested in endgame content, by giving the low levels access to paid upgrades.

How about some of these, and the suggested prices? (in addition to accepting paid services on trial accounts):

Raise level cap on the account to 40 and gold cap to 50 (so you can train riding) - $20
Raise level cap on the account to 60 and gold cap to 250 - $40, and also requires the L40 unlock
Raise level of crafting to the next level (limited by the character level limit on the account, that's needed to train it) - $5
Allow XP locking on the account - $10
Allow mail between your own alts (and being able to remove items from the mail) - $10
Permit the trial account to join guilds (and invite guild members only to groups) - $10
Allow the creation of guilds (requires the L60 unlock)- $20 (includes joining)

Guild use would have to be pretty limited to keep them from being used by gold farmers/spammers. There could be no guild bank access, as that would allow trial accounts to be used to farm gold (what little is possible on a L20). Guild joining has to be a payed for feature, otherwise gold spammers could use guild invites like party invites, to spam once they are accepted. Also guild standing and rep rewards would be unusable, as their cost is over the gold cap for the accounts. . Guild master could only be passed to a subscribed account, to keep trial accounts from making guilds for each other, with just one account buying the upgrade.

I'd be fine paying for that, as long as the bracket is active.
 
Why would you buy the full game just to play it for just one month?

Free to play means you don't feel obliged to play for the whole month that you subbed for, to get your money's worth (probably a major cause of WoW 'addiction'), and it also means you can come and go as you like, without having to pay a sub for the whole month when you might just have a couple of weeks available to play.
 

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