Grats guys. GGs both sides. Was a good nail-biter at the end. I realize that melee classes would likely get blown up, and are at a disadvantage for positioning, but would it be worth it to require some melee spots on each team, just to add some flavor to the games? Rogues would be sort of a wasted slot for these long clashes, but sure would keep the teams on their toes with stacks if each team had one. Really, this is not something I'm that familiar with, just asking about the possibilities for future games.
I think that even in a midfield clash melee can be effective, especially in free to play due to the lack of BM monk in premades. At 19s, BM monks negate the movement of melee characters and can punish them with clashes/constant slows into burst. At F2P though there movement is not nearly as hindered, classes like arms/prot paly/rogues can shine in these premades, but it still requires a competent player behind the keyboard to look for the correct positioning. At this point i do not mind taking a melee or two on teams, it is something that needs to be tested etc, just players should have an understanding that they are melee ad the majority of dps most the time will be ranged in a midfield setting, positioning will be key to their success!