Experiences yet? Class/spec viability 29, scaling and whatever

Hi, you must be new here. I was being sarcastic about my gear mate =P as you can see its got a shit load of grandfathered gear on it. Ill get my gear up to date soon enough.

Nice to meet you and thanks for the help! Sub is best spec? BoA sword is best for hemo spam? What stats should i prioritize? Stam still strong? Or should i go for AP/Agi? Thanks again :)

Sup, Ent. Combat with nightstalker and boa swords x2 are probably best at 29. Not sure how effective stam is anymore, I go mostly offensive stats now (the enchant to bracers and boots were last minute; nothing else on ah):Skribbles @ Windrunner - Community - World of Warcraft.


P.S. As you've probably noticed, live is way more simpler than how wrath 29s/39s used to be, but I still find skirms to be fun little games. Hopefully you stick around this time :p.


Cheers, m8
 
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My experience has sucked.

My gear is perfect thought right?? right??

Droppin in to say im back. For how long, who knows. Queued up for a 2v2 and to my surprise it popped!!!! Hope ill see some of you old faces soon (and new)!

ps i want my skills back QQ
Zakkerri @ Windrunner - Community - World of Warcraft

Holy shit Ent :) now there's an old name I haven't seen in far too long.

Welcome back to 29s!
 
PSA: Ferals and Warriors be globaling. Stack stamina.
 
Ret is pretty good.
SP or Disc is pretty awesome.
Feral is great with the stun, heals and hi dps!

But Guardian dwarfs them all imo. Was getting 600 dps in the 20 dungeons I did. I typically do 80% of the dungeon damage which is retarded. Thrash has no cost and hits decent with a bleed. It may be broken. You barely take any damage as Guardian, and Mangle crits at 1500 on clothies. Most look at your bear and go hmmmpff. Until you group them up and Thrash Thrash Thrash. It has an 8 yard range including behind you (I believe). It's hilarious out dpsing a geared Disc's heals as a big clunky bear. And you get a 4 second silence (glyphed).
 
Ret is pretty good.
SP or Disc is pretty awesome.
Feral is great with the stun, heals and hi dps!

But Guardian dwarfs them all imo. Was getting 600 dps in the 20 dungeons I did. I typically do 80% of the dungeon damage which is retarded. Thrash has no cost and hits decent with a bleed. It may be broken. You barely take any damage as Guardian, and Mangle crits at 1500 on clothies. Most look at your bear and go hmmmpff. Until you group them up and Thrash Thrash Thrash. It has an 8 yard range including behind you (I believe). It's hilarious out dpsing a geared Disc's heals as a big clunky bear. And you get a 4 second silence (glyphed).

I thought guardian was broken too, but its not. It Just has awesome aoe, like arms warr. (have been getting around 1.5k dps on arms in sh). Singletarget though guardian is pretty low dps. A feral can burst about 5k damage in the time of the 4 second pounce singletarget, guardian got nothing on that. Aoe is totally awesome though.
 
Or you could tweet the info to the devs and hopefully get it fixed.

well. they made different classes for different roles, they cant make everyone similar.

for solo play, feraldruid is perfect. BUT they are bad in big scale pvp. no really good AOE. their strength is unpredictable burst, which means they have to stay in stealth and thus do less damage than the rest. a feral out of stealth for a longer period of time is just as cool as being a rogue out of stealth. which means pretty fucking uncool.

warrior however is not a soloclass. warr can get humiliated by any class who can kite (f.ex. hunter), burst (f.ex. retpala/feraldruid) or avoid (f.ex pala/rogue)
warr really shines in big scale though, with lots of backup and heals, and awesome aoe.

other classes shines alot more when they have backup too.

one thing i can agree on though, is that other classes should get buffed to be better in 1vs1, as the current selection is pretty limited if you like that.
 
Cologne said:
well. they made different classes for different roles, they cant make everyone similar.

for solo play, feraldruid is perfect. BUT they are bad in big scale pvp. no really good AOE. their strength is unpredictable burst, which means they have to stay in stealth and thus do less damage than the rest. a feral out of stealth for a longer period of time is just as cool as being a rogue out of stealth. which means pretty fucking uncool.

warrior however is not a soloclass. warr can get humiliated by any class who can kite (f.ex. hunter), burst (f.ex. retpala/feraldruid) or avoid (f.ex pala/rogue)
warr really shines in big scale though, with lots of backup and heals, and awesome aoe.

other classes shines alot more when they have backup too.

one thing i can agree on though, is that other classes should get buffed to be better in 1vs1, as the current selection is pretty limited if you like that.

Have you actually played any pvp since 6.0?

Fdruid can kill someone in about 5 seconds. FB hits for 2200 crits on players. It's obviously over-tuned, and the fact they have both Savage Roar and Tiger's Fury at low levels (65% increased dmg) makes it worse. Warriors don't do much damage outside of Whirlwind, making it obvious that it's over-tuned and the rest of their damage is underwhelming. 50% of Whirlwind's Damage should be shifted to the rest of their abilities. WW monks do too much damage inside Fists of Fury. Again, half their FoF damage should be shifted to the rest of their abilities.

Otherwise, classes feel pretty goood.
 
Have you actually played any pvp since 6.0?

Fdruid can kill someone in about 5 seconds. FB hits for 2200 crits on players. It's obviously over-tuned, and the fact they have both Savage Roar and Tiger's Fury at low levels (65% increased dmg) makes it worse. Warriors don't do much damage outside of Whirlwind, making it obvious that it's over-tuned and the rest of their damage is underwhelming. 50% of Whirlwind's Damage should be shifted to the rest of their abilities. WW monks do too much damage inside Fists of Fury. Again, half their FoF damage should be shifted to the rest of their abilities.

Otherwise, classes feel pretty goood.

well, its not that different from 90.
if you dont trinket the pounce from 90 feraldruid, your left at 10-20% hp, atleast as clothie. has been that way for atleast a year.
90 rogue too, you can 100-0 someone without a trinket without them having any chance of doing anything.

this is why its good to:
* play with a healer.
* if choosing double dps, play with someone who can peel/offheal you.
* use a pvp trinket or even 2 for the 15% stam.

a dps+healer will have no trouble with the feral burst. after the 5 seconds, he is just a sitting duck with low damage until he got 5 point up again.

most classes are worse than feraldruid and rogue in 1vs1. they are a 1vs1 class.
but those other classes are much better than these 2 in battlegrounds with backup.

got backup and pocket heals? go anything except feral and rogue.
dont? go feral or rogue.

at 90 people dont fight monks, because monks are the best 1vs1 class there. its similar.


you might argue that more classes should be good in 1vs1, and i totally agree with that though.
how they can do it without making all classes equal is another question.
 
well, its not that different from 90.
if you dont trinket the pounce from 90 feraldruid, your left at 10-20% hp, atleast as clothie. has been that way for atleast a year.
90 rogue too, you can 100-0 someone without a trinket without them having any chance of doing anything.

this is why its good to:
* play with a healer.
* if choosing double dps, play with someone who can peel/offheal you.
* use a pvp trinket or even 2 for the 15% stam.

a dps+healer will have no trouble with the feral burst. after the 5 seconds, he is just a sitting duck with low damage until he got 5 point up again.

most classes are worse than feraldruid and rogue in 1vs1. they are a 1vs1 class.
but those other classes are much better than these 2 in battlegrounds with backup.

got backup and pocket heals? go anything except feral and rogue.
dont? go feral or rogue.

at 90 people dont fight monks, because monks are the best 1vs1 class there. its similar.


you might argue that more classes should be good in 1vs1, and i totally agree with that though.
how they can do it without making all classes equal is another question.

This right here is why I asked if you've even played @ 29 in 6.0. Every class IS doing equal damage to another with the following exceptions: Feral Druid, Arms Warrior, Windwalker Monk (and BM does too much damage on Keg Smash too). They need to be brought in line with other classes, so that they do more appropriate damage.
 
I thought guardian was broken too, but its not. It Just has awesome aoe, like arms warr. (have been getting around 1.5k dps on arms in sh). Singletarget though guardian is pretty low dps. A feral can burst about 5k damage in the time of the 4 second pounce singletarget, guardian got nothing on that. Aoe is totally awesome though.

for solo play, feraldruid is perfect. BUT they are bad in big scale pvp. no really good AOE. their strength is unpredictable burst, which means they have to stay in stealth and thus do less damage than the rest. a feral out of stealth for a longer period of time is just as cool as being a rogue out of stealth. which means pretty fucking uncool.

What's the difference between guardian and feral that gives one awesome aoe and the other none?
 
What's the difference between guardian and feral that gives one awesome aoe and the other none?

Guardian has bear-form thrash and is tankier, + ap from any armor - and you always have bonus armor from AB gear+your other armor multiplied by around 240%(?) while in bear. Feral does not have this. I believe that's it, feel free to correct me if I'm wrong.
 
View attachment 4884

Just pulled that as a feral, I have seen higher but for a very equal AB thats stupidly high damage.

Tl;dr its OP, not quite BM in terms of 1v1 but it has some solid self heals and damage is good... just dont get caught in the open out of stealth

EDIT: And for the most part I was a clicker that game, too lazy to get my keybind addon going... noobed it
 
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What's the difference between guardian and feral that gives one awesome aoe and the other none?

similar to what tom says, its because of trash doing over 4 times as much damage as guardian than as feral.
feral can also use trash in bearform now, but the damage is trash (....) compared to the guardian version.

check tooltip for feral vs guardian below:

WoWScrnShot_102914_145646.jpg

WoWScrnShot_102914_145814.jpg



feral might have been higher or equal dps, if tested over a longer period of time.
first they need to get 5 point savage roar.
then one 50 energy trash, every 15 seconds.
then spam a couple swipes, which costs 45 energy.
then its time to get a new savage roar up again.

obviously this is not going to happen in any pvp environment, or even pve, at 29.
 
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For all the naysayers and those of you just curious, Hpal is real. Beating most fotm comps and every comp in between. Here's an ss I took of when I beat ww/rdruid (top 2s comp):


JNrj5Jb.jpg
 
My tractor's tank is on empty from farmin' em', brother. nvm ur responding to them folks, heh. no one saw this
 
i only play skirms & duels, i've been playing enhance for two days so i'm by no means great.

-hunters aren't a problem, easily los'ed. i can basically flame shock them to death while pillar humping for heals.
-ferals aren't bad, i can usually force them to play defensively if i use cooldowns in the opener.
-rogues can be an issue, but can still be kited pretty easily once sprint is down. i think dps is pretty on par between the two specs, maybe favoring the shaman a bit.
-warriors aren't an issue elemental force/flametongue just eats them up. just gotta kite the crusader procs.

1v1 rets probably give me the most trouble. They hit like a truck, have great defensive cool downs, heals and gd hoj.

Enhance main here, spot on with those statements. Hunters are a breeze between speed chant, frost shock and wolf.

Ferals aren't too bad, if you anticipate the bite and Bulwark, then spam purge pred, you win the duel.

Personally haven't dueled a rogue yet, but I don't see it being a huge issue.. kite and Flame, rinse and repeat.

From my experience, warriors can be quite a challenge in an open area. They can stick to you and Rend you into obvlivion and if they interrupt your heals, it could be GG. But, they can be beaten.

I agree, had the most trouble with rets just because of the insane amount of healing they put out. Those duels are usually a 50/50 for me. Just hope RNG loves you and EF procs a ton.
 
after farming purplehat tink (lol lied about 2600 check his achieves), he said he would beat us with a healer so he grabbed a shadow ;x

9YndNJA.jpg
 
Guardian druid, insanely OP, I can pull 150k+ dmg in almost any BG all day, and almost always over 500k in AV, the amount of kills you can do is good, it's not just a cleave spec, cause in 1v1s I usually have a good chance of winning if I can kite them well enough (except ret paladins they're my weakness)
 

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