Every1 open up a ticket

For example if a mount from a boss would have 1% drop chance, wouldnt it in theory be 2% if i kill the boss twice?

(Just an example) or am i all wrong here?
 
Twinkiwinki said:
For example if a mount from a boss would have 1% drop chance, wouldnt it in theory be 2% if i kill the boss twice?

(Just an example) or am i all wrong here?



Nope mate its all about luck
 
Twinkiwinki said:
For example if a mount from a boss would have 1% drop chance, wouldnt it in theory be 2% if i kill the boss twice?

(Just an example) or am i all wrong here?



no. because theoretically if you killed the boss 100 times you would be guaranteed a drop, which isn't the case. I suck major ass at math however, so i'm not gonna even try to explain it in full
 
Ishh said:
Care to elaborate? I was/am pretty confident :p



It's true in the mathematical sense (Probability) - However percentages do not act towards the laws of 'probability' - But the laws of chance.



Fishing hat currently have something along the lines of 0.25% chance of dropping each time fished.
0.25% Keefer's Angelfish --> Lucky Fishing Hat
Source



This means it should - take according to % - 400 fish to get one fishing hat.



I fished an average of 150 fish (100-200) on my paladin every Sunday for 9 months.

That's approximately 5400 fish caught.



Now, adding the chance of every pool being a Keefers Anglefish, blizzard should owe me 13 fishing hats (the 14th~ being the one currently on my head)



However, even after fishing in the pool the first time the chance of it _NOT_ being a Keefer's Angelfish the next time is not reduced. It doesn't go 99.75% chance of not - 99.50% chance of not - 99.25% chance of not. (Unfortunately)



So in theory, you could do it indefinitely and never get your Weather Beaten Fishing hat (Or Lucky Fishing hat for that matter). We still have guys in our guild that are fighting with getting that hat after a year. - I recall Bláckóut taking 1 year to get fishing boots, even though everyone was drowning in them elsewhere.



Hope this made sense :p



Best regards,
 
Evade said:
proper way is to multiply it, not just add it up, not sure how you did it. cba figuring it myself

I didn't add up though. I figured this formula would give the correct number:



1 - ( ( 1 - x ) ^ y )



x: the drop rate percentage

y: total number of dailies done



1 day: 1 - ( ( 1 - 1% ) ^ 5 )

60 days: 1 - ( ( 1 - 1% ) ^ 300 )



I never took a probability course, but I'd imagine this is a correct way to calculate a drop chance within a certain timeframe.
 
Evade said:
no. because theoretically if you killed the boss 100 times you would be guaranteed a drop, which isn't the case. I suck major ass at math however, so i'm not gonna even try to explain it in full



Yeah but in theory it would be 2% for 2 kills aight? or is that totally wrong aswell?
 
lindenkron said:
It's true in the mathematical sense - However percentages do not act towards the laws of 'chance probability'.



Fishing hat currently have something along the lines of 0.25% chance of dropping each time fished. Source



This means it should - take according to % - 400 fish to get one fishing hat.



I fished an average of 150 fish (100-200) on my paladin every Sunday for 9 months.

That's approximately 5400 fish caught.



Now, adding the chance of every pool being a Keefers Anglefish, blizzard should owe me 13 fishing hats (the 14th~ being the one currently on my head)



However, even after fishing in the pool the first time the chance of it _NOT_ being a Keefer's Angelfish the next time is not reduced. It doesn't go 99.75% chance of not - 99.50% chance of not - 99.25% chance of not. (Unfortunately)



So in theory, you could do it indefinitely and never get your Weather Beaten Fishing hat (Or Lucky Fishing hat for that matter). We still have guys in our guild that are fighting with getting that hat after a rogue. - I recall Bláckóut taking 1 year to get fishing boots, even though everyone was drowning in them elsewhere.



Hope this made sense :p



Best regards,

It makes sense, and I took that into account in my formula. I still don't see how it's incorrect :p
 
Twinkiwinki said:
Yeah but in theory it would be 2% for 2 kills aight? or is that totally wrong aswell?



no. its 1.5% percent(i think)
 
Twinkiwinki said:
Yeah but in theory it would be 2% for 2 kills aight? or is that totally wrong aswell?

If your item has a 1% chance of dropping from the boss, then it will still have a 1% chance to drop the second time you kill the boss.



What you can say is that the probability of the item dropping within two kills (with a 1% drop rate) equals 1.9%.
 
Ishh calculation is perfect.

The formula is very simple.

You know it has a 1% drop chance so the chance of not getting it is 0.99

Now if there are 5 daily's it becomes 0.99 ^ 5 = 0.9509 So that's a 95.09% chance of not getting it so a 4.91% of it dropping like Ishh said.

If you want to know if for 60days like ishh did it's 0.99 ^ ( 60 * 5 ) = 0.99 ^ 300 = 0.049 chance of not getting it so a 95.1% chance of getting it.

For a 99% chance of getting it you would have to do log(0.01) / log(0.99)=458.2 daily's or 92 days.

For a 100% chance of getting it you would have to run it a infinite amount of times.
 
Pizza said:
I would rather make forum post and open up tickets regarding the problem with low level resilience.



Seriously, are you guys still crying about level 10 resil? Even when the max damage reduction we can get is 60% and Loss shitloads of stats for doing so? I understand crying over 95% Damage reduction but now.. I'm getting kill in under 5 sec vs any high damage class like Druid, Rogue, Hunter, Warrior, Paladin Ret, so don't tell me Resil is still a problem.
 
if you have a 1 % chance per daily to get it and 5 quests per day is that not a 5% chance to get it per day? then a 45% chance per week if you do every daily?
 
Trespasser said:
Ishh calculation is perfect.

The formula is very simple.

You know it has a 1% drop chance so the chance of not getting it is 0.99

Now if there are 5 daily's it becomes 0.99 ^ 5 = 0.9509 So that's a 95.09% chance of not getting it so a 4.91% of it dropping like Ishh said.

If you want to know if for 60days like ishh did it's 0.99 ^ ( 60 * 5 ) = 0.99 ^ 300 = 0.049 chance of not getting it so a 95.1% chance of getting it.

For a 99% chance of getting it you would have to do log(0.01) / log(0.99)=458.2 daily's or 92 days.

For a 100% chance of getting it you would have to run it a infinite amount of times.

Sweet. I was beginning to doubt myself :D

if you have a 1 % chance per daily to get it and 5 quests per day is that not a 5% chance to get it per day? then a 45% chance per week if you do every daily?

Are there 9 days in a week on Azeroth? :p
 
lindenkron said:
It's true in the mathematical sense (Probability) - However percentages do not act towards the laws of 'probability' - But the laws of chance.



Fishing hat currently have something along the lines of 0.25% chance of dropping each time fished. Source



This means it should - take according to % - 400 fish to get one fishing hat.



I fished an average of 150 fish (100-200) on my paladin every Sunday for 9 months.

That's approximately 5400 fish caught.



Now, adding the chance of every pool being a Keefers Anglefish, blizzard should owe me 13 fishing hats (the 14th~ being the one currently on my head)



However, even after fishing in the pool the first time the chance of it _NOT_ being a Keefer's Angelfish the next time is not reduced. It doesn't go 99.75% chance of not - 99.50% chance of not - 99.25% chance of not. (Unfortunately)



So in theory, you could do it indefinitely and never get your Weather Beaten Fishing hat (Or Lucky Fishing hat for that matter). We still have guys in our guild that are fighting with getting that hat after a year. - I recall Bláckóut taking 1 year to get fishing boots, even though everyone was drowning in them elsewhere.



Hope this made sense :p



Best regards,



This is exactly what I was thinking, sorry I didn't reply sooner. Thanks Lind.
 
sometwink said:
if you have a 1 % chance per daily to get it and 5 quests per day is that not a 5% chance to get it per day? then a 45% chance per week if you do every daily?



No, thats not quite how it works. Imagine that you had a bag with 100 marbles, 50 of which are red, 50 of which are blue. You obviously have a 50/50 chance of each. If you take two marbles out however hoping to get a red you do not have a 100% chance simply because you picked 2 and 2x50=100. The chance of getting at least one red is infact 75%



The best way to add up the probabilities in this situation (WBFH i mean) is to find the probablity of it not being dropped (0.99) and rasing it to the power n, n being the number of times you complete a daily. So if you complete 5 dailies every day you have a 1-0.99^5 chance of it dropping everyday. This is 4.901% chance of getting it a day, or a 29.6% chance of getting it per week



29.6% is higher chance per week of getting LFH. Assuming you get 100 fish per week in STV fishing comp you would only have a 22.1% chance.
 
the probability can never be added up, say you flip a coin, 50% chance for heads or tails. You could get tails every time over and over and over again because of the fact that every coin toss is a 50% chance no matter what way you look at it. If you have a spinner with the numbers 1-10 and you want a 1 than you would have a 10% chance to get that one. Rolling 10 times does not guarentee a one in any sense as you can not add probability like that. Its 10% every roll its not 10+10 = 20% on roll 2 because you could still get what ever number you rolled last time and there are still 10 numbers to choose from.
 
I'm pretty sure we nailed the explanation for this guys. GJ though! :)



So to boil it down; regardless of %(unless 100%) you could possibly never get it. But the probability(chance that you get it) of getting it increases the higher the drop % is.



Best regards,
 

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