Does Chaos Bolt do more damage than Aimed Shot?

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And how'd that work out for ol' Denzel in that film?

ThinkingFace
 
I observed a very strange behavior.. It's almost like a natural reflex.. When a hunter hit someone beyond 40 yards.. And that player can't hit back because out of his hitting range.. He will run "away" from the hunter.. NOT runs "towards" the hunter.. It's not just locks.. But the problem with lock is, their movement speed, let's just assume, theoretically, an aggressive lock will run towards the hunter.. they take over 2 seconds to cover 8 yards.. That is the fatality
[doublepost=1610080567,1610080304][/doublepost]Bottom line is.. Never use a lock against a hunter.. In this case we are assuming both lock and hunter knows how to play their class really well, I am not talking in a team setting or with healers behind their backs
 
Or they just LoS.

Get your class critiques out of WSG midfield... ;)

(agreed, hunter wins those too... but doesnt anyone PvP anywhere but the stumps anymore?)
 
In short, warlock is very viable. I recommend it.


A good mindset for it is that you are an anti-frontline class that sits in the backline and throws big damage onto said frontline. Positionally, warlocks can't frontline very well outside of their wall, and relying on it to cast is not reliable in the slightest since CC is slightly more prevalent in the bracket now (+physical damage is very common).

This obviously depends on composition, but generally a cloth class with no mobility does not want to take all of the enemy team's damage (this was even the case in a caster meta- wargame and pug). Another good mindset that comes after this concept is that you can break said 'rules' after you know them with coordination; this, of course, means that any misplay that comes from breaking the 'rules' is quite obvious to you and your teammates. An example of breaking the 'rules' could be lining up a chaos bolt on an enemy mage or hunter (they do not frontline) with team support and likely use of unending resolve for casting purposes.
Another key idea is to remember that this is a team game.

There's a lot more to be said regarding warlock and caster position as a whole this expansion, but that would be a lot more effort than I intend to do on a random xpoff post where I'm de-railing a thread :)
 
In short, warlock is very viable. I recommend it.


A good mindset for it is that you are an anti-frontline class that sits in the backline and throws big damage onto said frontline. Positionally, warlocks can't frontline very well outside of their wall, and relying on it to cast is not reliable in the slightest since CC is slightly more prevalent in the bracket now (+physical damage is very common).

This obviously depends on composition, but generally a cloth class with no mobility does not want to take all of the enemy team's damage (this was even the case in a caster meta- wargame and pug). Another good mindset that comes after this concept is that you can break said 'rules' after you know them with coordination; this, of course, means that any misplay that comes from breaking the 'rules' is quite obvious to you and your teammates. An example of breaking the 'rules' could be lining up a chaos bolt on an enemy mage or hunter (they do not frontline) with team support and likely use of unending resolve for casting purposes.
Another key idea is to remember that this is a team game.

There's a lot more to be said regarding warlock and caster position as a whole this expansion, but that would be a lot more effort than I intend to do on a random xpoff post where I'm de-railing a thread :)

Too long, did not read. Chargin up ma fireball at the back line...
giphy.gif


;)
 
What about healer priest with good versatility and PW:S, it can be also onshotted by warlock?

EDIT: as resto shaman, can survive well geared warlock and hunter in BG? :D
 
What about healer priest with good versatility and PW:S, it can be also onshotted by warlock?

EDIT: as resto shaman, can survive well geared warlock and hunter in BG? :D

if warlock or hunter crits in burst, then anyone not at full hp will cease to live
 
What are the biggest contributing factors to a Big Dick Chaos Bolt? Int/Crit/?
 
What are the biggest contributing factors to a Big Dick Chaos Bolt? Int/Crit/?

Pretty sure the tooltip says Crit boosts the damage for Chaos Bolt... wonder what an all-Crit mongo Chaos Bolt would damage for...

If someone else could prove/theorycraft, that would be greaaat.
 
Pretty sure the tooltip says Crit boosts the damage for Chaos Bolt... wonder what an all-Crit mongo Chaos Bolt would damage for...

If someone else could prove/theorycraft, that would be greaaat.

What I mean is will I do a bigger one with all BC Gem gear +3 int gems... or will I do a bigger one with all i28 Decimator gear and Crit gems.
 
EDIT: as resto shaman, can survive well geared warlock and hunter in BG? :D
Yes.. geared restoration shaman and restoration druid can.. Get healing up when vs hunter.. And close in on them.. If you can maintain a very close distance then the hunter dies eventually, the weakness of hunter is they can't heal like a healer and you take away their range advantage, then there is no advantage to talk about anymore
 
What are the biggest contributing factors to a Big Dick Chaos Bolt? Int/Crit/?

Pretty sure the tooltip says Crit boosts the damage for Chaos Bolt...

SO just fiddling with a warlock I just got to 20, replacing full crit bracers with crit/vers bracers made tooltip damage go up.

I dont think crits as good as Blizz would have you believe, especially since it's guaranteed to crit... but I really cant say 100% since it's been 20 like 12 minutes and I was just curious like you all. Done no actual testing so far.

PLUS.... your crit rating will go down as you get bumped up to 29, right? So i'd figue INT and/or vers is "best" for that.
 
SO just fiddling with a warlock I just got to 20, replacing full crit bracers with crit/vers bracers made tooltip damage go up.

I dont think crits as good as Blizz would have you believe, especially since it's guaranteed to crit... but I really cant say 100% since it's been 20 like 12 minutes and I was just curious like you all. Done no actual testing so far.

PLUS.... your crit rating will go down as you get bumped up to 29, right? So i'd figue INT and/or vers is "best" for that.

Then is Mastery what makes it go ultra-super mega damage?
 
Then is Mastery what makes it go ultra-super mega damage?

The mastery is wonky... mine says 13% base and an additional "up to 13%" more damage. Half of it is random...
(his mastery says 26% so it adds to the best case i guess)

But maybe at a certain point crit will overtake straight damage, cuz you cant get vers up to like 30%. So if crit rating is straight boost it could be better? Sorry, i really dont know and I'm 76 dungeon runs away from any sort of idea... ;)

My crit is at 20% on that guy (not geared), and more crit gave less tooltip damage than more crit/vers. All the resultant casts are different since the mastery bonus is random. Just a little different, but it fluctuated between 588 and 620.

I need like a big trinket to check big changes, so i gotta run some gear...

edit- his vers is only 6% so it's easier to get to 20% vers than to get to 34% crit, i'd wager. A good mix is probably "best".
 
The mastery is wonky... mine says 13% base and an additional "up to 13%" more damage. Half of it is random...
(his mastery says 26% so it adds to the best case i guess)

But maybe at a certain point crit will overtake straight damage, cuz you cant get vers up to like 30%. So if crit rating is straight boost it could be better? Sorry, i really dont know and I'm 76 dungeon runs away from any sort of idea... ;)

My crit is at 20% on that guy (not geared), and more crit gave less tooltip damage than more crit/vers. All the resultant casts are different since the mastery bonus is random. Just a little different, but it fluctuated between 588 and 620.

I need like a big trinket to check big changes, so i gotta run some gear...

edit- his vers is only 6% so it's easier to get to 20% vers than to get to 34% crit, i'd wager. A good mix is probably "best".

I bet it's best case mastery, because I've been hit before by a chaos bolt/soul that did jack shit then the next one does half, both crit.. it's just spray and pray... I don't know for sure but, I would imaging getting all savant gear and i bet you randomly get a 8-10k. Mastery is wonky at this level for some specs.
 

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