Snowjobs
Fluffy
Alright, After the first wargame of the revival I think we finally have a little room to talk about some of the metas, comps, and strats that are popping up.
Lets try an keep the discussions civil and non-flame-atory, If anyone makes a point you disagree with quote away and tell them why u think the point is silly.
This first week we saw jcm running a rot/dot heavy comp vs a real id comprised of mostly mele and non dot classes.
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It seems to me that a BM monk is not enough to prevent swarming from melee comps atm due to windwalk totem as well as higher mobility from most classes.
Classes that have CC that doesn't break on damage are:
WW monk (root plays well with slow from bm but is useless In windwalk windows, and FOF)
Rogue running subterfuge and damage reduc talent ( you can land up to 3 stuns in a subterfuge and the damage reduc after the stun is gone will greatly reduce burst)
Hunter with explosive trap glyph ( knock back and stun multiple targets)
Druid charge (15 sec cd makes it not very reliable)
Paladin (30 sec stun min makes it not reliable)
ele shaman knock back ( TS and a windwalk of its own could be key in not getting swarmed )
Of all those hunter and rogue seem to me the most beneficial as far as swarm prevention
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Healing...
To me a leading comp for heals may be
Disc - undecided on best glyph ( reflect, double cleanse or interrupt immune<---DISCUSS )
Rshaman - ghost wolf or reflective totem
Rdruid ??? - lifebloom helps with purge and most of your spells are instant making you harder to counter, nature ward is huge burst heal with nature swiftness.
Shockadin hpally - could be a 4th healer focusing on shocking with dps burst , denouncing mm hunter or other key targets, stuns , cleanse, and spot healing during inc cc, loh for saves, beacon the bm monk ..... I think this may hold some merit
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Other thoughts / Discussions
CC Demo Lock (leap in + howl of terror) , slow from hand , immolation aura ? discuss viability
BM VS MM hunter ? BM gives water walking plus 10% sp and 5% crit aura (or other auras) which is pretty legit with the right comp. MM has aim shot burst initiation.
Mid field Prot pally (non fc)
shield and hoj heals while absorbing some damage ? - discuss
Prot warrior damage - has anyone tested It ?
Lastly what is your bis dps comp ?
BrM, BM, Enh, Arms, Shadow, Aflic ? Yet again lets discuss that.
---------
Look forward to hearing all of your opinions. Dirtynines hype!
Lets try an keep the discussions civil and non-flame-atory, If anyone makes a point you disagree with quote away and tell them why u think the point is silly.
This first week we saw jcm running a rot/dot heavy comp vs a real id comprised of mostly mele and non dot classes.
--------
It seems to me that a BM monk is not enough to prevent swarming from melee comps atm due to windwalk totem as well as higher mobility from most classes.
Classes that have CC that doesn't break on damage are:
WW monk (root plays well with slow from bm but is useless In windwalk windows, and FOF)
Rogue running subterfuge and damage reduc talent ( you can land up to 3 stuns in a subterfuge and the damage reduc after the stun is gone will greatly reduce burst)
Hunter with explosive trap glyph ( knock back and stun multiple targets)
Druid charge (15 sec cd makes it not very reliable)
Paladin (30 sec stun min makes it not reliable)
ele shaman knock back ( TS and a windwalk of its own could be key in not getting swarmed )
Of all those hunter and rogue seem to me the most beneficial as far as swarm prevention
________________
Healing...
To me a leading comp for heals may be
Disc - undecided on best glyph ( reflect, double cleanse or interrupt immune<---DISCUSS )
Rshaman - ghost wolf or reflective totem
Rdruid ??? - lifebloom helps with purge and most of your spells are instant making you harder to counter, nature ward is huge burst heal with nature swiftness.
Shockadin hpally - could be a 4th healer focusing on shocking with dps burst , denouncing mm hunter or other key targets, stuns , cleanse, and spot healing during inc cc, loh for saves, beacon the bm monk ..... I think this may hold some merit
---------------
Other thoughts / Discussions
CC Demo Lock (leap in + howl of terror) , slow from hand , immolation aura ? discuss viability
BM VS MM hunter ? BM gives water walking plus 10% sp and 5% crit aura (or other auras) which is pretty legit with the right comp. MM has aim shot burst initiation.
Mid field Prot pally (non fc)
shield and hoj heals while absorbing some damage ? - discuss
Prot warrior damage - has anyone tested It ?
Lastly what is your bis dps comp ?
BrM, BM, Enh, Arms, Shadow, Aflic ? Yet again lets discuss that.
---------
Look forward to hearing all of your opinions. Dirtynines hype!