Tinkerton
Legend
i've yet to see a single one since 4.3
Same, did the dailies with 13+ toons since midnight & got written note every time, never the Quest ones.
Note that the old Quest ones could still be completed in 4.3.
i've yet to see a single one since 4.3
For those of you who are, TL;DR
Here it is summed up, train fishing run around the island and fish in the wreckages. Easy ass gold, Especially if your p2p, Got about 1k in level 85 items in 2 hours of fishing.
Fortunately, we don't really need much gold at 20. If you want the turtle, it might be easier to fish pools in Twilight Highlands.
Fixed that for you.
First experiences with this have been great. But I do sense a way to exploit this. A week is a lot of time for a f2p to level every prof to 75 and get those extra tickets. Most of them are relatively easy.
Gathering is easy. From mining you can keep ore to prospect to level JC, smelt into bars to level engi/JC, and use the stones to level BS and help with engi. Herbalism you can level alchemy and inscription. Skinning and LW but you will probably need to grind skins or horde leather because LW sucks. Enchanting levels itself pretty much by DEing other crafted stuff. Tailoring you just need some patience to grind cloth. I've found an awesome place that also gets me credit for the 250 kills quest too.
It's tedious and the only hard part is balancing bag space to hold onto this stuff so you don't have to farm it all in a week. But you could definitely hit all those profession quests every month. Thinking about focusing on just doing the ones I need for my profession dancing on my paladin for now and then worrying about hitting other stuff later.
i'm farming the foreman down in the deadmines so a clear of those mobs usually gives me about 25 kills and tons of cloth/wool and a chance at my pants.
i'm 2/6 on revered right now. really need to get those 16 slot bags though lol.
i think if i get lucky and get all the drop stuff i can get 163 tickets. Doubt I'm going to get lucky enough to get all the drop stuff from dungeons and pvp especially since i'll be rolling against a lot of people. Hoping for 100 so that I can come back next month and be able to get a piece or two.
It was difficult for a time to get the dungeon drops, especially Mutant Egg from Mutanus the Devourer or Aku'mai in BFD. That's probably the most tedious dungeon artifact to get because it drops from the final boss.
Some players on AP suggested trying BFD over WC despite the difficulty, because WC is a Random Dungeon for 20s, so you might be rolling against less twinks. Players who are actually leveling might not be investing time into DMF as much as people who are chasing BOAs for BIS or vanity pets/mounts - so there's a higher chance you'll get the Egg from BFD.
**EDIT:
Here are my materials lists for leveling primary professions to 75, following guides from Cataclysm Profession Leveling Guides | 1-525. My lists account for possible "unlucky" skill-ups during Yellow and Green and should be more than enough to reach 75 with a bit left over. DO IT TO BE SAFE. Do not farm under my recommended amount and then realise "Oh I don't have enough but I dropped my gathering prof...".
U]MINING: (remember to Smelt before you drop Mining !!!!!!!) [/U]
Blacksmithing:
- 140 Rough Stone
- 60 Copper Bar
Jewelcrafting:
- 60 Copper Bar
- 120 Bronze Bar (60 Copper + 60 Tin, so that's 120 Copper total)
- 20 of either Tigerseye/Malachite (either one is fine, overlap is ok)
* Recommended: Keep the greens you make if you want to level Enchanting easier
Engineering:
- 70 Rough Stone
- 40 Copper Bar
HERBALISM:
Alchemy:
- 60 Peacebloom
- 60 Silverleaf
- 20 Briarthorn
Inscription:
- 150 of Peacebloom/Silverleaf/Briarthorn in multiples of 5 (any of the 3 is fine, you can overlap, just make sure each type of herb ends up as a multiple of 5)
CLOTH:
Tailoring:
- 160 Linen Cloth (Sentinel Hill @ Westfall is a particularly fast-spawn and safe location)
* Recommended: Keep the greens you make if you want to level Enchanting easier
Enchanting:
- Keep the greens you make from LW/Tailoring. Around 30-40 greens is a safe bet to get you to 75. Disenchant them, keep the Strange Dust
- 75x Strange Dust if you have no greens to D/E. 1x Strange Dust per skill up until 80.
SKINNING:
Leatherworking:
- 160 Light Leather (Keep Ruined Leather Scraps and divide the quantity by 3 to see how many Light Leather you can make with Scraps)
* Recommended: Keep the greens you make if you want to level Enchanting easier