Kochist
Legend
This event is over, see a video and other feedback here:
http://www.twinkinfo.com/forums/f43/[feedback]-wpvp-zulgurub-event-51024/
- - - Zul'Gurub - - -
ZG is a zone that is completely empty and is special because when a player dies in the ZG zone they are ported outside (and automatically back to life with no timers).
The plan is to have two Warlocks (one Alliance and one Horde) use summons to get people back inside.
In this way people can die as many times as they want and there will be no Death Timer or running back to your corpse.
Note - you still gain honor for the kills even though the player does not really die.
We will use the two Warlocks to set up bases in ZG for the two factions and continuously summon people for a large battle.
- - - Objectives - - -
ZG is a large zone and we have discussed various PvP objectives. Bases for Horde and Alliance could be placed anywhere with the summoning stones.
One example is for both factions to fight to control a certain location and have the two summoning stones at an equal distance away.
Here is an image of an entrance to that location. The Horde would enter by the Red arrow and the Alliance the Blue. Each faction would try to enter that area and hold off the other team.
topdown viewpoint
We have more ideas on how to use ZG for PvP and during this Event we could move the location of the summoning stone and try a different objective.
If you have an idea then post it here.
- - - Class balance - - -
Estimate for class balance. If you have a character class listed on the High Demand or Average Demand then please come with that character. We want to avoid having too many of the classes listed under Very Low Demand.
*High Demand*
- Mage
- Warlock
- Elemental Shaman
*Average Demand*
- Balance Druid
- Warriors
- Ret pally
- Enhance shaman
*Very Low Demand*
- Feral Druid
- Prot Paladin
- Rogue
- Hunter (banned)
Healers will be organized separately by the leaders of the event.
- - - Rules - - -
1. No Hunters.
2. No fighting at the port location. When you die in ZG both Alliance and Horde are ported outside to the same location (and back to life). It is important that players do not PvP at this location but instead just ask in Raid for a summon to get back into ZG.
3. Do not attack or disrupt the enemy summoning stone.
4. Each summoning stone will need 2 players to stay and help. We will need volunteers to help with the summons. It would be good if a player could stay for 5 or 10 mins and then rotate with someone else.
5. Number of Healers will be balanced. We need everyone to use DPS classes unless you are asked by the leaders to use a healing class. This way both Alliance and Horde will have the same number of healers.
6. ZG has a large pool in the middle and most of the zone is around a cliff that is overlooking that pool. If you happen to fall in the pool (or a shaman might ThunderStorm people into it) then you can ask your raid for a summon to get back up.
http://www.twinkinfo.com/forums/f43/[feedback]-wpvp-zulgurub-event-51024/
- - - Zul'Gurub - - -
ZG is a zone that is completely empty and is special because when a player dies in the ZG zone they are ported outside (and automatically back to life with no timers).
The plan is to have two Warlocks (one Alliance and one Horde) use summons to get people back inside.
In this way people can die as many times as they want and there will be no Death Timer or running back to your corpse.
Note - you still gain honor for the kills even though the player does not really die.
We will use the two Warlocks to set up bases in ZG for the two factions and continuously summon people for a large battle.
- - - Objectives - - -
ZG is a large zone and we have discussed various PvP objectives. Bases for Horde and Alliance could be placed anywhere with the summoning stones.
One example is for both factions to fight to control a certain location and have the two summoning stones at an equal distance away.
Here is an image of an entrance to that location. The Horde would enter by the Red arrow and the Alliance the Blue. Each faction would try to enter that area and hold off the other team.
topdown viewpoint
We have more ideas on how to use ZG for PvP and during this Event we could move the location of the summoning stone and try a different objective.
If you have an idea then post it here.
- - - Class balance - - -
Estimate for class balance. If you have a character class listed on the High Demand or Average Demand then please come with that character. We want to avoid having too many of the classes listed under Very Low Demand.
*High Demand*
- Mage
- Warlock
- Elemental Shaman
*Average Demand*
- Balance Druid
- Warriors
- Ret pally
- Enhance shaman
*Very Low Demand*
- Feral Druid
- Prot Paladin
- Rogue
- Hunter (banned)
Healers will be organized separately by the leaders of the event.
- - - Rules - - -
1. No Hunters.
2. No fighting at the port location. When you die in ZG both Alliance and Horde are ported outside to the same location (and back to life). It is important that players do not PvP at this location but instead just ask in Raid for a summon to get back into ZG.
3. Do not attack or disrupt the enemy summoning stone.
4. Each summoning stone will need 2 players to stay and help. We will need volunteers to help with the summons. It would be good if a player could stay for 5 or 10 mins and then rotate with someone else.
5. Number of Healers will be balanced. We need everyone to use DPS classes unless you are asked by the leaders to use a healing class. This way both Alliance and Horde will have the same number of healers.
6. ZG has a large pool in the middle and most of the zone is around a cliff that is overlooking that pool. If you happen to fall in the pool (or a shaman might ThunderStorm people into it) then you can ask your raid for a summon to get back up.
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