Couple of gear questions for aff locks

Wizard Oil, Bloodthistle and Elixir of Wisdom would definitely push your spellpower into that range.

Here's a rough chardev of a crit stacking Horde lock chardev 10 - Mist of Pandaria - BETA. I substituted items that are close in stats for the BoA shoulders and satchel belt , as well as Riot Stick for DHC to get a better picture of secondary stats (BoA stats are bugged to be too high, random enchants aren't yet implemented in chardev10, seems like).

So with those things fixed, you'd sit around 135 sp and 19% crit. Adding Wizard Oil, Elixir of Wisdom and Bloodthistle would push you into the 150's easily, probably over 160 sp if you're currently an Alchemist. You could go with a +int trinket as well for a full glass cannon set. The intellect you gain from buffs/trinket would give you a bit over 1% more crit.

150+ sp with over 20% crit seems pretty attainable, just a matter of if its worth the sacrifice/squishiness.
 
you can get around 150 -180 sp buffed on a belf lock with a 21% ish crit chance (and hit capped once 5.1 hits)
. just sayin. (u can foreget stam though.
Logged out in full SP gear.
I could get 176 SP with Bloodthistle and Wisdom Elixir, but 21%-ish crit chance? I don't think so... I wouldn't PvP without an insignia either.
Even once 5.1 hits, I find it hard to believe we'll be able to get that much. You'd be foolish getting rid of GSoJ, for example, for DHmC.
PvP Resilience > Crit/SP

Edit: Forgot about Wizard Oil.. 183 SP

150+ sp with over 20% crit seems pretty attainable, just a matter of if its worth the sacrifice/squishiness.
It's not worth it.
 
Last edited by a moderator:
PvP without an insignia is generally fine, since your imp pet uses its invisible Singe Magic every 10 seconds.
 
I wrote that original comment about 'show me an armory' because it's really not practical. Only with every buff available could you reach that amount of spellpower - and even then you're sacrificing so much. Warlocks aren't in a place right now to be glass cannons; they're a support/utility class (still capable of getting kills, though). You'd do far better putting all those buffs on an int/stam gear set.

It's not only sacrificing the huge health pool that is detrimental, it is also sacrificing the large amount of resilience that makes it a poor choice. I also realize that part of the fun of a crit set is its unpredictability - missing spells is not a fun unpredictability. With this in mind... I have sets for many different situations and my "balanced crit" set has 1901 hp, 135 SP unbuffed (~150 buffed), and 14% crit (but gives up a chunk of resilience and is still hit capped). I'd consider this a better alternative to a full glass cannon warlock.

In my normal set I play 1931 hp, 138 SP unbuffed, and 11.5% crit (with as much resilience as possible). So what you're looking at and considering are extremely small differences centered around survivability v. crit. I'd say that in the state of the bracket (nothing dies!) upping your own survivability is the way to go

tl;dr holy hell I wrote a lot without meaning to - go for a balanced set!

PvP without an insignia is generally fine, since your imp pet uses its invisible Singe Magic every 10 seconds.

I've seen people say this before and I still have yet to experience it. I even did some testing and it didn't happen. Would love to hear more about it though!
 
If you have an imp out when you get stunned/silenced/feared, and the imp is not similarly CC'd, it will break the magic effect off you every 10 seconds. An easy way to see this is against prot paladins. Their AS or stun will often only last a fraction of a second. It works for fears too, but with the aoe nature of psychic scream, the imp is often CC'd too. I guess the same applies if it is hit by a paladin's AS.
 
If you have an imp out when you get stunned/silenced/feared, and the imp is not similarly CC'd, it will break the magic effect off you every 10 seconds. An easy way to see this is against prot paladins. Their AS or stun will often only last a fraction of a second. It works for fears too, but with the aoe nature of psychic scream, the imp is often CC'd too. I guess the same applies if it is hit by a paladin's AS.
Hmm, I always wondered why sometimes a HoJ always disappeared really fast. I thought something was maybe changed were the stun occasionally breaks on damage. Makes sense now...
 
Would stacking haste by using the haste satchels rewards and using 2x swift hand trinks be viable since it would increase the amount of ticks in each dot as well as hasten the harvest life spell for more damage? For the time being, since mana isn't an issue, I feel getting 4% hp per kill (which is quite possible if you're doing all that aoe with harvest life on every target in range, as well as your dots) would be an added benefit.

(Does the 2% hp per kill stack?)
 
Heres my Aff lock he has no boas and i haven't spent the time to really camp any gear but this set seems to be a happy medium between Int-Stam-and-Crit though

Fovos @ Whisperwind - Community - World of Warcraft

I couldn't seem to get a feline mantle or serpents gloves though so my shoulders and hands are a little weaker then optimal but as i said this is a decent balanced pre-boa aff lock gearing
 
Would stacking haste by using the haste satchels rewards and using 2x swift hand trinks be viable since it would increase the amount of ticks in each dot as well as hasten the harvest life spell for more damage? For the time being, since mana isn't an issue, I feel getting 4% hp per kill (which is quite possible if you're doing all that aoe with harvest life on every target in range, as well as your dots) would be an added benefit.

(Does the 2% hp per kill stack?)
Just like crit, we can't get enough haste at this level to make a noticeable difference.
Like Salfir said, Warlocks just aren't in a place for all this theorycrafting.
 
I disagree.
The only benefit I've actually noticed from haste gear are slightly faster global cooldowns, but in terms of damage there's really nothing special.

Edit: I personally don't like to rely on chance, and that's exactly what crits are. You either crit, or you don't. Same as you would with or without all that crit stacking. I would much rather have my raw stats maxed out, optimizing the full potential of my character with numbers that I can control. That way, when I do crit? It will be a nice, satisfying, hot crit.
 
Last edited by a moderator:
im sure haste has saved me and teammates countless times on clutch heals. Sometimes the difference between a win and a loss is that .1 of a second shaved off your cast time
 
In terms of damage output, haste is going to be pretty negligible at 20. You would likely have to use double haste trinkets and double haste satchels to reach the first plateau, which doesn't seem worth it.
 

Users who are viewing this thread

Top