Consumables in a Premade

Should consumables be allowed in organised premades facing each other?

  • Yes, all consumables should be allowed.

    Votes: 23 32.4%
  • Yes, but certain limitations should be put in place, decided between the two teams.

    Votes: 21 29.6%
  • Yes, but only Rumsey Rum, Healing Potions, Mana Potions and other standard level 15 food.

    Votes: 20 28.2%
  • No, consumables should not be allowed at all.

    Votes: 7 9.9%

  • Total voters
    71

kratos

Xarbage
Alright, seems as of lately many people have been confused, to say the least, as to why in a premade setting consumables are usually frowned upon. Allow me to enlighten this group as to why, as it is in every other premading/competitive bracket, consumables are limited in a premade. When we set up our premades, we hold them too the same standards as RBGs and premades in other brackets, which is either very little consumables, or none at all.



Free Action Potion- Hey there frost mage, you say your primary focus is CC and Slows? Oh? Well to bad, no point running you if I'm going too have to deal with people popping FaPs every time we engage them in mid. What's the point of running classes focused on support such a frost mage, when there primary benefit is eliminated by these potions. It also forgives people when they make mistakes that should be costing them a cap. Whoops fall into FR when you should have gone second? In any normal situation that hunter and rogue coming up tun would have locked you down before you made it out to your healer on ramp, but nope you just pop your little FaP and your mistake is forgiven as you reach your healer. A premade is not the place too be making these mistakes, in pugs sure, but if you mess up in a premade you deserve to lose for it, not be saved by your crutches.

Elixir of Minor Accuracy- 10 hit rating, that's exactly how much caster need for meeting hit cap, and only 5 off for every other class. When gearing a toon, the idea of, "Hit rating doesn't matter, cause I'll just pop a consumable" is insane. Sure it's a fine crutch when you're waiting to get those engineer boots, or maybe you haven't had a chance to faction yet so you're using it to pass time, but in a premade? Think about how the gearing of a BIS rogue would change if he were always able to rely on this pot. There would be no need for Stained Shadowcraft Tunic with all that extra hit, no need for the shoulders either. Do you think hunters would still be using the gnomish boots if they knew they could just pop a elixer and disregard it entirely? Your best gear shouldn't be dictated by what consumables you have, it's not like that in RBGs, why have it here?

Minor Magical Resistance Potion- Increasing all resistances by 25 for 3 minutes, on a one minute CD, does this really need further explanation? In a bracket filled with resistance, from bracers, rings, and kings specifically, the amount of spell pen we can get is barley able to counteract that to allow caster DPS to be viable in a premade setting. And now you want to throw in a consumable that can constantly be on a target? Any sane person wouldn't bother running casters in this case, there would be no point! Any of you warlocks ever want to play in a premade? I'd forget about it if resistance pots are live, because any half decent healer is going to see you, take out their shadow resist cloak, have their kings buff, and start popping 25 resist every 3 minutes, and your fears have just become useless.

Swiftness Pots- The killer of a kiting defense, which many players believe is the only way to counteract the insane amount of burst in low level brackets. Many people believe that swiftness pots should be allowed because it helps deal with hunters who conc shot, or to get away when fcing. Understand that in a premade where everyone has them, they are not going to have any beneficial affect. Oh the hunter is chasing you so you speed pot away, it's not a pug guys, he is going to have them, and he's going to just reapply that conc. Some people might make the argument that if they have no beneficial affect, why not let people use them then? For the simple reason that they have no beneficial affect, so why bother using them. Most people consider swiftness pots too be a crutch, well if we remove the crutches from both sides of the field, shouldn't that give us a better idea of who can stand on their own?

Lesser Invisibility Potion- There is a reason classes that can stealth are limited to two, and that's to avoid the TI turtle strategy. In the fall of 2010, the 19 twink guild, Twinkinfo, had a 10v10 against the guild LaughingSkullFTW. Twinkinfo's plan? To have their entire team turtle in their base until nine stack debuff, then send out a group of two sub rogues, one feral druid, and one resto druid to return the flag in a single blow. Since then, the strategy has been looked down upon strongly, considered cheap and pathetic. It's for this reason that since then, classes have been limited to two stealthing classes per team, to avoid another game like this. While the 19s do not have to deal with this consumable, we do, and as the limit on stealthing classes has been implemented into 19s, we are carrying it over for our own premade rules, and this potion falls under the same umbrella.

Fire Protection Potion- A second AGM to deal with all of those pesky survival hunters, too many people this seems like a great idea. But let's think about it, would you really have your hunters go survival, when as soon as you ran into that other team in mid, everyone of them would have a possible 1.6k fire resist shield on them? No, you'd be a fool to do so, so you just have all your hunters go BM. Problem solved, except for all those pesky fire mages, which we all know are so relevant in the premading scene. It's another consumable that just kills off a class/spec, is this really what we want?

Thistle Tea- When a rogue opens up on me, their energy bar is the most concerning factor. When are they going to have enough energy to burst? When am I going to be safe too get a heal off if they don't have enough energy to kick. This thinking goes out the door, when they can just drink some tea and get 100% of their energy back. Can any other class do this from a consumable? Can a hunter just drink some coffee and have their focus go to max? No, so why should we allow a stupidly over powered consumable, that benefits only one class?



In closing, I would just like to remind everyone that the only people these limitations benefit, is no one. That's the entire point, it removes crutches from both sides of the field, so that in a premade, where it matters, we can see which guild is left standing. Consumables create too many variables for competitive play, there's a reason they are not allowed in RBGs and Arena.
 
Honeybadger will only say . To each their own also, if you agree to the term your at fault as well , you shouldn't complain. Like last match with horde invasion lith challenged I layed down rules and they agreed . Challenge was accepted. My 2 cents I am the biggest alliance guild in the bracket . I set the rules . I won't cater to a less active guild. My rules are simple:

1) there are no rules
2) you want to play us , que up . I here to promote a fun "Active " bracket.
* plus I won't subject my 5 man team to accidentally get paired up with idiots that can use pots when my team cant or the 5 others in your group can use pot or have stealthies/hunters galore.

* Thoses rules sound good for a 10 man not 5man other ten pugged people don't even know there are rules.

syncing does promote competition but doesn't give an incentive to keep bracket active with good competition. You might sweep pugs and get boring but your goal is different than ours is to promote a active 20-24 .
1) we made an alliance guild
2) made a horde guild . Which was awesome for so any reasons I never thought of: I've meet so many awesome horde toons lately such as Alamo, harder, axia, faith " which was horde"
3)we will looking next to support f2p in alexstrasza soon
steps 1-3 are there try to keep bracket active after Mop hits

So back to the 1 million dollar question ask yourself why do you play? Competition, fun, pawning nubs,bracket with 24/7 active, social?

We played 2- 5mans until 6am (so tired) not to face roll people , Cuase 10 of us were bored as shyt and we all love chatting and hearing Spewfeel keep us entertained in vent. I'm more for fun and playing with people win or lose

My 2 cents - 2 each their own but If you agree to the rules don't bitch.
 
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Honeybadger will only say . To each their own also, if you agree to the term your at fault as well , you should complain. Like last match with horde invasion lith challenged I layed down rules and they agreed . Challenge was accepted. My 2 cents I am the biggest alliance guild in the bracket . I set the rules . I won't cater to a less active guild. My rules are simple:

1) there are no rules
2) you want to play us , que up . I here to promote a fun "Active " bracket.
plus I won't subject my 5 man team to accidentally get paired up with idiots that can use pots when I can or there 5 other to use pots.

syncing does promote competition but doesn't give an incentive to keep bracket active with good competition. You might sweep pugs and get boring but your goal is different than ours is to promote a active 20-24 .
1) we made an alliance guild
2) made a horde guild . Which was awesome for so any reasons I never thought of: I've meet so many awesome horde toons lately such as Alamo, harder, axia, faith " which was horde"
3)we will looking next to support f2p in alexstrasza soon
steps 1-3 are there try to keep bracket active after Mop hits

So back to the 1 million dollar question ask yourself why do you play? Competition, fun, pawning nubs,bracket with 24/7 active, social?

We played 2- 5mans until 6am (so tired) not to face roll people , Cuase 10 of us were bored as shyt and we all love chatting and hearing spewfeel keep us entertained in vent. I'm more for fun and playing with people win or lose

My 2 cents - 2 each their own but If you agree to the rules don't bitch.


sad :(
 
Honeybadger will only say . To each their own also, if you agree to the term your at fault as well , you should complain. Like last match with horde invasion lith challenged I layed down rules and they agreed . Challenge was accepted. My 2 cents I am the biggest alliance guild in the bracket . I set the rules . I won't cater to a less active guild. My rules are simple:

1) there are no rules
2) you want to play us , que up . I here to promote a fun "Active " bracket.
plus I won't subject my 5 man team to accidentally get paired up with idiots that can use pots when I can or there 5 other to use pots.

syncing does promote competition but doesn't give an incentive to keep bracket active with good competition. You might sweep pugs and get boring but your goal is different than ours is to promote a active 20-24 .
1) we made an alliance guild
2) made a horde guild . Which was awesome for so any reasons I never thought of: I've meet so many awesome horde toons lately such as Alamo, harder, axia, faith " which was horde"
3)we will looking next to support f2p in alexstrasza soon
steps 1-3 are there try to keep bracket active after Mop hits

So back to the 1 million dollar question ask yourself why do you play? Competition, fun, pawning nubs,bracket with 24/7 active, social?

We played 2- 5mans until 6am (so tired) not to face roll people , Cuase 10 of us were bored as shyt and we all love chatting and hearing spewfeel keep us entertained in vent. I'm more for fun and playing with people win or lose

My 2 cents - 2 each their own but If you agree to the rules don't bitch.

I'm merely explaining as to why we have the rules in place, clearly our guilds have two very different focuses, so it makes sense our rules wouldn't be the same. This thread was put into place to help people who might not understand why we have the limitation on consumables, and how much they can alter a game. If people are playing to be competitive, we expect them too accept our rules, and this thread helps explain why they should.
 
Like I said, I'm not flaming , there two completely different objectives, I'm just merely saying people who Premade you agree to the rules then complain vs compromising . As far as Luda hey I'm a bad typer , I just don't think you understand what I'm saying . If my views are sad oh well. You seem like good guys and that why I'm not flaming. I respect everyone's views and do you know why not cuase your awesome ? Umm Cuase this is " just a game"
 
In a scheduled 10v10 the best rules aren't set in stone, but a set of rules both guilds can agree to. If both guilds like Swiftness Potions, fine. If they both want to use four stealthies, fine. Good communication is the key to getting a game set up.

Years ago at 19 Speed Pots were a standard part of any 10v10 and it was ridiculous to suggest not using them. Since then they've become banned in premades across the board. It just goes with the times I think. Back in the day if you scheduled a premade with top guilds and made them anything goes, you had better be prepared to have Zandalar, Dragonslayer, Magic Dust, Apexis Crystals, etc.
 
In a scheduled 10v10 the best rules aren't set in stone, but a set of rules both guilds can agree to. If both guilds like Swiftness Potions, fine. If they both want to use four stealthies, fine. Good communication is the key to getting a game set up.

Years ago at 19 Speed Pots were a standard part of any 10v10 and it was ridiculous to suggest not using them. Since then they've become banned in premades across the board. It just goes with the times I think. Back in the day if you scheduled a premade with top guilds and made them anything goes, you had better be prepared to have Zandalar, Dragonslayer, Magic Dust, Apexis Crystals, etc.

I do recall some fun semi premades with anything goes back in BC, but those were not very serious and just among friends :)
It's like I've said before though, these are our rules, if you want too play us, these are the rules. We try to be as open as we can with alterations, but things like consumables/outside buffs we're pretty strict on, and the above are the reasons why. As far as competitive play goes, I think these are the best rules to see which team is more skilled, as it's the same set up for Arenas and RBGs.
 
Sorry but to be fair simply complaining about consumables instead of playing around the POSSIBILITY of them being there is a little weak.
That'd be like "No dark flight that ruins melee chance of keeping up with you sans snares. " or "no concussive shot because it counters dark flight".
 
Nonsense. Consumables have CDs like everything else and both sides can use them. Limiting them just makes your blindside easier to plan and implement which requires less skill, not more. You can't hide behind a wall of text.

The truth is some players have very little commitment to the bracket, the community or the gulch. Their goal is reputation and they want it the easiest way they can get it. You won't see them alone or in small groups. They don't want to spend time gathering consumables. They won't build an active guild and cling to elitism which they protect by limiting variables that could threaten their reputation.

Little risked, little gained I say. Go back to the 19s.

Sent from my DROID RAZR Maxx using Tapatalk 2
 
Sorry but to be fair simply complaining about consumables instead of playing around the POSSIBILITY of them being there is a little weak.
That'd be like "No dark flight that ruins melee chance of keeping up with you sans snares. " or "no concussive shot because it counters dark flight".
I didn't mean for it to sound like complaining, the purpose of this thread is to explain our decision behind the rules we have put out in our other threads when looking for competition, and to have people discuss which consumables they think should be allowed.
Personally if it were up to myself, it'd be the same rules as RBG's and Arenas, which would take out Rumsey Rum, Healing Potions, and Mana potions. Now that in all honesty did seem a bit extreme, so we went with carrying over the rules that are working currently in other brackets.
I do see your point, and that's with all these limitations, where is the line drawn? IMO that is something that guilds need to discuss with one another, although I feel anything used in Arena and RBG's, such as racials and conc shot, should be allowed.
 
Nonsense. Consumables have CDs like everything else and both sides can use them. Limiting them just makes your blindside easier to plan and implement which requires less skill, not more. You can't hide behind a wall of text.

The truth is some players have very little commitment to the bracket, the community or the gulch. Their goal is reputation and they want it the easiest way they can get it. You won't see them alone or in small groups. They don't want to spend time gathering consumables. They won't build an active guild and cling to elitism which they protect by limiting variables that could threaten their reputation.

Little risked, little gained I say. Go back to the 19s.

Sent from my DROID RAZR Maxx using Tapatalk 2

I fail too see how having less consumables makes it easier for either side, if anything it makes it even. With less variables, it becomes what a premade really should be about, the two teams of ten playing against each other, the people who crutch on consumables in a premade clearly aren't confident enough with their team as is, and need to hope that their pots can fix their mistakes. There is a reason that Arenas and RBGs limit these things, so it becomes about the skill of the players involved, nothing else.

I am going back too 19s, but I'm going to bring some of them back to 24s :D
 
Nonsense. Consumables have CDs like everything else and both sides can use them. Limiting them just makes your blindside easier to plan and implement which requires less skill, not more. You can't hide behind a wall of text.

The truth is some players have very little commitment to the bracket, the community or the gulch. Their goal is reputation and they want it the easiest way they can get it. You won't see them alone or in small groups. They don't want to spend time gathering consumables. They won't build an active guild and cling to elitism which they protect by limiting variables that could threaten their reputation.

Little risked, little gained I say. Go back to the 19s.

Sent from my DROID RAZR Maxx using Tapatalk 2

Go back to 19s? Are you serious right now? 24s is probably the LEAST competitive bracket in the game right now and 19s are probably one of the most alongside with 70s. Obviously you like facerolling and no competition if you believe 24s to be better than 19s, and if you also support the use of consumables to put yourself at an edge. The fact that you would support this and actually need some kind of edge is rediculous and shows how dependent you are on your own skill. Go back to pve, atleast there you can use as many consumables as you want.
 
I recall a couple bgs where I faced a semi Sanctuary premade with honeybadger and every time he/she was designated fc and would pop a free action and then just sprint away so then everyone on D had to use their swiftness potions to keep up til the free action was gone. A bg with no consumables at all would be quite boring and there would be no hearing wtf hes immune to all my stuns we cant kill him! in bg chat lol
I could do without lesser invisibility though, 24 rets sneaking up on me I don't find so fun
 
I see Kratos has stated what they are striving for consumables in a premade. Either negotiate to get more of what you want in a premade with them or choose to not premade with them. If CC does not get any premades they can take those results of no premades and reconsider or not.
 
I'm confused as to how a speed pot would catch a druid in cheetah using darkflight. Speed Potions give 50% increased speed, bringing your total up to 150% speed, now this buff does not stack with other movement increasing buff, so with a speed pot, you're running at 150% final. Now a worgen druid in cheetah alone is running at 140% running speed, couple this with darkflight, which is an increased 40% of your total running speed, brings that total up to 196% running speed. A speed potion would have no benfit in catching a worgen druid using darkflight. But lets say we are in a premade where we throw all caution to the wind and allow speed pots, how much do you think your speed pots will benefit you, when the other team can use them as well? The result, a bear druid running across mid, popping a speed pot to get 150% speed, and then using darkflight, bringing his total speed up too 210%.
 
24s are growing, 19s are dying.

Bgs are not arena. There is no correlation. Blizz says consumables are legit in bgs. Want consumable free? You know where to go.

Skill as determined by who? As stated earlier consumables have cds. Using them right is a skill just as much as anything else.

Bottom line is laziness infects the "elite" 19s and it plays to their advantage to disallow them. This is 24s. Take your lazy, elitist, epeening bull shyte back to the bracket that you poisoned with your "style". The small cesspool of players left in that bracket (19s) have no rep here nor do they have the numbers to damage this (24s) bracket.

24s rock and are only getting better.

Horde invasion will premade to our liking and that means anything that is legit. Only modest limitations will be considered.

Sent from my droid razr maxx using tapatalk 2

here!! Here!!
 

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