you're garbage at everything19s and competitive in the same sentence?
So something I've noticed is there's a damage difference between someone with really strong grandfathered gear/enchants. With BFA having no stat templates and grandfathered gear actually showing differences, what are some ways this can be avoided?
I haven't done any testing to back this so it's just number differences I've noticed in watching premades. I strongly think that the twink cup shouldn't be about who has the better gear, should be on what team can outplay the other team.
Granted if your team is good enough should be able to get the W regardless, but teams that have enchants such as +13 SP to bracers or having Inferno Robes, seem to have a decent number difference versus a team that doesn't have these items. (Mainly effecting healing output)
Also another thing I want to note is the hunter scope "Flintlocke's Woodchucker" giving a 70ish Agi proc. Making it so a geared hunter's Aimed Shot hits for 450 give or take, no shield. Line that up as double hunter and a boomkin and something is sure to melt quickly, if not instantly.
I feel like this 'damage only' meta is very poor for tournament and wargame game play. Kills should be coordinated not only by someone saying "go this target", but also with CC on the healer(s).
Just some thoughts after watching today's wargames, "CSF Vs. Mood". I'd like to hear your guy's thoughts as the players who participate in these wargames, as well as the spectators.
You do know they wear the same gear in the NFL right? Skill and experience are the only attributes allowed to differentiate teams.At least four of the characters on my <CSF> roster were created and/or geared in the last two weeks. Nobody has Inferno Robe and only I have +13 sp to bracers. My 19 priest has existed since 2007 and it's a disservice to twinks to consider disallowing grandfathered gear. Do NFL teams ask their veteran pass rushers to dial it back when lining up against a young, inexperienced offensive line? Nah. There are enough twinks from BC and WotLK with plenty of grandfathered equipment-at least enough to warrant the acceptance of it.
The meta certainly is damage-oriented. It may have been hard to notice from the twich stream POV, but our rogue, mage and both priests were landing plenty of CC during our kill attempts. At one point, we had a sap into cheap shot into double fear on monk/disc that warranted a kill. <mood> is a new team with inexperienced players and it showed today. No disrespect toward them but their healer's positioning needs work. They had some solid burst windows on our mage and could have landed at least two kills on our FC with a little more patience and coordination. We certainly made mistakes, even though I have Talbar Mantle
Trill
19s and competitive in the same sentence?
maybe I quit maybe I'll come back somedayGrandfathered gear is not any sort of determining factor when it comes to winning or losing a Warsong, it just seems like all the people you get rolled by have it because they are nerds who have been playing 19s for many years In the end it really does come down to game sense and team play.
[doublepost=1532917125,1532916995][/doublepost]
You are one the worst and least competitive players on the entire website, that's why you quit 19s.
So something I've noticed is there's a damage difference between someone with really strong grandfathered gear/enchants. With BFA having no stat templates and grandfathered gear actually showing differences, what are some ways this can be avoided?
I haven't done any testing to back this so it's just number differences I've noticed in watching premades. I strongly think that the twink cup shouldn't be about who has the better gear, should be on what team can outplay the other team.
Granted if your team is good enough should be able to get the W regardless, but teams that have enchants such as +13 SP to bracers or having Inferno Robes, seem to have a decent number difference versus a team that doesn't have these items. (Mainly effecting healing output)
Also another thing I want to note is the hunter scope "Flintlocke's Woodchucker" giving a 70ish Agi proc. Making it so a geared hunter's Aimed Shot hits for 450 give or take, no shield. Line that up as double hunter and a boomkin and something is sure to melt quickly, if not instantly.
I feel like this 'damage only' meta is very poor for tournament and wargame game play. Kills should be coordinated not only by someone saying "go this target", but also with CC on the healer(s).
Just some thoughts after watching today's wargames, "CSF Vs. Mood". I'd like to hear your guy's thoughts as the players who participate in these wargames, as well as the spectators.
People are just annoyed cus bad positioning(horrible usually) gets punished a lot compared to Legion. You see the difference on bad players a lot easier nowI havent tried 19 in bfa so not sure how bursty it is but there are many ways to reduce it before resorting to banning GFd gear.
One example could be, only stamina enchants on gear others than weapons.