Deceptionsz
Grandfathered
So something I've noticed is there's a damage difference between someone with really strong grandfathered gear/enchants. With BFA having no stat templates and grandfathered gear actually showing differences, what are some ways this can be avoided?
I haven't done any testing to back this so it's just number differences I've noticed in watching premades. I strongly think that the twink cup shouldn't be about who has the better gear, should be on what team can outplay the other team.
Granted if your team is good enough should be able to get the W regardless, but teams that have enchants such as +13 SP to bracers or having Inferno Robes, seem to have a decent number difference versus a team that doesn't have these items. (Mainly effecting healing output)
Also another thing I want to note is the hunter scope "Flintlocke's Woodchucker" giving a 70ish Agi proc. Making it so a geared hunter's Aimed Shot hits for 450 give or take, no shield. Line that up as double hunter and a boomkin and something is sure to melt quickly, if not instantly.
I feel like this 'damage only' meta is very poor for tournament and wargame game play. Kills should be coordinated not only by someone saying "go this target", but also with CC on the healer(s).
Just some thoughts after watching today's wargames, "CSF Vs. Mood". I'd like to hear your guy's thoughts as the players who participate in these wargames, as well as the spectators.
I haven't done any testing to back this so it's just number differences I've noticed in watching premades. I strongly think that the twink cup shouldn't be about who has the better gear, should be on what team can outplay the other team.
Granted if your team is good enough should be able to get the W regardless, but teams that have enchants such as +13 SP to bracers or having Inferno Robes, seem to have a decent number difference versus a team that doesn't have these items. (Mainly effecting healing output)
Also another thing I want to note is the hunter scope "Flintlocke's Woodchucker" giving a 70ish Agi proc. Making it so a geared hunter's Aimed Shot hits for 450 give or take, no shield. Line that up as double hunter and a boomkin and something is sure to melt quickly, if not instantly.
I feel like this 'damage only' meta is very poor for tournament and wargame game play. Kills should be coordinated not only by someone saying "go this target", but also with CC on the healer(s).
Just some thoughts after watching today's wargames, "CSF Vs. Mood". I'd like to hear your guy's thoughts as the players who participate in these wargames, as well as the spectators.