I've been thinking about this topic for at least a month now, if not longer. I was going to put together something much more coherent and complete, but some of the interesting posts I've read recently got me thinking why wait to have things put together perfectly? Maybe someone has some info or an idea that would make it a lot easier to consider the issues I've been considering.
A post by Mocha in Agonist's thread about 19 premade rules is where I'd like to start:
Just going to talk a bit more about what
Saxxon brought up. Back before cross realm bgs... Nearly every realm had quite a few twink guilds. Whether they were highly competitive or not it didn't matter. Shortly after games were across a battlegroup, a lot of guilds on the same realm were syphoned down to only a small number of twink guilds per server. Typically a competitive one, and a more welcoming guild.
Some battlegroups that were not as active for 19s as Vengeance, Cyclone, or Ruin didn't have 19s but they had other brackets active for the most part.
Then the exp off toggle killed games for every battle group except one. The only battlegroup to get pops was Ruin.
Nearly the entire Vengenace crew with guilds like Dominate, Mayhem, MTU, DDG, and nearly a dozen of others funneled down into primarily 2 guilds. Alliance on Zul'Jin and Horde on the improved Mayhem guild on Skullcrusher called Shield Bashed By Heysus.
Now we have a community that started with several guilds per server into basically 2 guilds per battlegroup. This isn't even a result from people quitting, this is a result of elitism and exposure to outside communities.
It was only a matter of time before those several guilds per battlegroup became one or two guilds on one server---> Bleeding Hollow.
Fast forward to Cataclysm.
Everyone transfers to BH. This resulted in nearly only 2 viable guilds, 1 per faction.
Waw Tawent vs Train Cow.
So what we have here is an example of when the walls between communities are torn down. The entire 19s community basically funneled down into two guilds and mainly on one server across all realms of US WoW. Keep in mind how we started with several guilds nearly on every realm.
Just my 2c
Mocha
Very interesting. Actually sounds like a similar pattern to what my favorite bracket, 30-39, has experienced over the years, with some variation. I'll keep this brief: Not every guild had a 39 twink guild when x-realms came out, but when they did, many 39 guilds formed, with 10-50 players each.
My guild, PH, was one of the largest and most active. I advertised for competition, and it showed up in the form of an entire guild from Cyclone bg. They proceeded to crush us in 10v10s, and approximately half of my guildies quit playing 39s. I recruited higher skilled players from other less active bgs, and we got competitive 10v10s for about 9 months before I quit for RL reasons.
3.2 came out, everyone moved to one battlegroup, and I hear the pugs were as competitive as organized 10v10s. But again, only one bg managed the activity. There was a huge epidemic of afk-reporting anyone not fully geared or playing like a noob. Eventually the community essentially died from a lack of activity. Currently getting games for a few hours 2-3 nights a week between players that are now well connected.
~*~
Obviously, there's at least one interesting pattern here: wide spread activity, that grows for a while, before some sort of upheaval leads to the community self-filtering itself and removing the lowest/lower skilled players. Rinse-repeat until you have today.
I see a number of other possible patterns/themes here, but I'm wondering what other people see? And even more importantly, what should we do about it? Are these things going to keep happening? Do we want them to? If so, why? If not, why not, and how could we prevent them from happening?
~*~
My take:
We all start as newbs if you go back far enough. Some of our communities now are so elite that it's difficult to not be elit
ist. But I ask you this: what's the point of being able to beat anybody, if there's no one to beat?
Play to win, yes, but you can't win if you don't get games. Therefore, shouldn't getting games be everyone's first priority, with winning being a close second? The only whole I see in this argument right now is that some people may say that if they win so much that they don't have anyone left to beat, they can always just move on to another game. Fine, but I would expect those people to have already left long ago. I'm going to assume those of you who are still here just want games. Great games, but still, you need to play games for there to be a chance at them being good.
You see those newbs in your WSG? Frustrating, right? But they're the reason you're getting to pvp in your chosen bracket. Maybe not those specific noobs, or that specific game, I'm making a more existential claim here: We need those newbs. People leave WoW all the time; the WoW population, and by extension the twink population, has a "death rate". We need a "birth rate" to balance that death rate. Consider every newb you see in WSG to be a potential new member of the community. Scary, right? You just got a nanoscopic hint of what it's like to be a parent.
I don't think it's practical for us to go and try to teach every twink newb we see. How do I know? I just tried it for the last 4-5 months. Recruited around 500 new 19 twinks to Molten. And guess what? 90% of them are newbs. Worse, 70-80% of them are probably
scrubs. I have so many stories of frustration, patience, more frustration, and finally resignation. I burnt out a week or so ago, but fortunately, I recovered within a day or two thanks to support from my guildies, one of whom I recruited when he was a newb about 3 months ago.
Now look at those numbers: 500 new twinks. 90% newbs means that 50 of them were at least competent at playing the game. Not a bad start for starting a community. 70-80% scrubs. Let's say 80% were scrubs and it'd be too resource-intensive to teach/unscrub them. That leaves another 50 legitimate newbs who will eventually be good members of a twink community. 100 twinks in about 4-5 months of work. I'm not even sure how to evaluate that. Is that a success? Is it insanity? Perhaps it just is what it is. What do you think?
TL;DR? Just read the quote and the italicized section in the middle, and share what you think about that.