I don't see that in the spell book either. However, if a rogue checks their own character stat/gear in-game (press C, scroll down to "Attack" tab), base energy regen as combat is 12 compared to 10 for assassination and subtley, implying that combat still has a passive +20% energy regeneration passive (which stacks with haste), somewhere.... even when factoring in the higher energy regeneration rate (which I can't find anymore it is still there, right?).
Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?but I don't think Sub is worth playing anymore.
Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?
Revealing Strike and Blade Flurry are not worth using or whats the point. Didn't play for a while sry
Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?
Revealing Strike and Blade Flurry are not worth using or whats the point. Didn't play for a while sry
Hemorrhage has a ridiculous damage and agility % increase got lowered... among other reasons. Sub is the lowest dmg spec.
I did some heavy numbers Combat vs Assasination including everything: poison, white dmg... up to 14 seconds post-stealth and Combat wins clearly: +600 damage (average) at 14 seconds
Probably combat still wins for a few more seconds before Assasination starts to win by dps (poisons, slice and dice refresh...). Poisons get better vs High armor targets, but still takes too much time to make a difference.
From this I think that Assasination (even though it is my favourite spec) is worth only when you are planning on long fights with a healer and no re-stealth, where you want to apply constant dps pressure and use kick wisely. For bursting targets and soloing Combat seems the strongest choice.
Hemorrhage has a ridiculous damage and agility % increase got lowered... among other reasons. Sub is the lowest dmg spec.
I did some heavy numbers Combat vs Assasination including everything: poison, white dmg... up to 14 seconds post-stealth and Combat wins clearly: +600 damage (average) at 14 seconds
Probably combat still wins for a few more seconds before Assasination starts to win by dps (poisons, slice and dice refresh...). Poisons get better vs High armor targets, but still takes too much time to make a difference.
From this I think that Assasination (even though it is my favourite spec) is worth only when you are planning on long fights with a healer and no re-stealth, where you want to apply constant dps pressure and use kick wisely. For bursting targets and soloing Combat seems the strongest choice.
wait a minute, what passive? Can't see it.Combat has a passive 20% increased Energy Regeneration.
We are talking about f2p twinks not just 20 lvl twinks, aren't we?
I'm really stumped right now...
Not sure weather its worth having 2 swords/maces or 1 sword/mace and a dagger in offhand.
Ambush - Spell - World of Warcraft seems promising with that dagger bonus, but the % increase can't be right. I'm hitting a tiny bit harder on ambushes. I feel like Blizzard hasn't really updated and/or checked many of the classes abilities due to many of them telling us "hits for x amount of damage, and or increases this by x amount" since wod hit.
Been doing a bit of damage testing and the 2 and the damage is a very little difference.
Should I go with 1h sword/mace and dagger offhand? Or go double sword and/or mace? And please tell me why
I'm really stumped right now...
Not sure weather its worth having 2 swords/maces or 1 sword/mace and a dagger in offhand.
Ambush - Spell - World of Warcraft seems promising with that dagger bonus, but the % increase can't be right. I'm hitting a tiny bit harder on ambushes. I feel like Blizzard hasn't really updated and/or checked many of the classes abilities due to many of them telling us "hits for x amount of damage, and or increases this by x amount" since wod hit.
Been doing a bit of damage testing and the 2 and the damage is a very little difference.
Should I go with 1h sword/mace and dagger offhand? Or go double sword and/or mace? And please tell me why
The % damage is probably there to make Daggers on par with 1Handers now.
In the past, daggers have been a requisite for Ambush - but it makes sense that 1Handers would be hitting about even with Daggers, considering that Daggers do less damage while still taking up a 1Handed slot.
The % damage is probably there to make Daggers on par with 1Handers now.
In the past, daggers have been a requisite for Ambush - but it makes sense that 1Handers would be hitting about even with Daggers, considering that Daggers do less damage while still taking up a 1Handed slot.
So the dagger would have to be in the mainhand for this to even take effect?
*3.5 attack power per point of dps, took the middle of the weapon damage roll, no crit or haste figuring, this is strictly yellows. Shadowfang procs 5.5% per swing, taken from a wowhead comment (11/200 times). Numbers are just with weapons, your gear will increase these attacks. Gearing assumed to be the same for each spec.
Shadowfang MH for Combat/Sub. I'd probably take the 20 more Ambush over the 4 more Hemo. Depends how long you are out of stealth.
Tail Spike/Assassin's Blade for MH Assassination (take the crit, get your stamina from AGM/LFH.
OH you have some options, I ran some math on a sword vs dagger:
You get a lot more swings out of the dagger, which you can see. Ran over 100,000 seconds to remove any statistical errors. Even without the proc it does nudge it out. I'd have a hard time waiting 2.7 seconds for it to miss, but that might just be my own bias. The math says it's strong. You could make a claim about poison refreshes though...