Combat Rogue

... even when factoring in the higher energy regeneration rate (which I can't find anymore :( it is still there, right?).
I don't see that in the spell book either. However, if a rogue checks their own character stat/gear in-game (press C, scroll down to "Attack" tab), base energy regen as combat is 12 compared to 10 for assassination and subtley, implying that combat still has a passive +20% energy regeneration passive (which stacks with haste), somewhere.
 
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but I don't think Sub is worth playing anymore.
Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?
Revealing Strike and Blade Flurry are not worth using or whats the point. Didn't play for a while sry
 
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Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?
Revealing Strike and Blade Flurry are not worth using or whats the point. Didn't play for a while sry

The problem with Subtlety right now is that relying on the opener with Ambush and the immediate fallout of your opener to get kills is fairly unreliable now. This is because health bars have gotten to the point that your Ambush and the damage dealt while MoS and FW are up simply won't be enough to burst people down. There isn't a good reason to be any spec other than Combat or Assassination right now.

Combat has a passive 20% increased Energy Regeneration, which allows it to rush 5 CP Eviscerates on targets fairly quickly, which when combined with Revealing Strike is absolutely devastating.

Assassination just has crazy sustained damage. It can generally get kills on healers by itself (assuming that it isn't dueling them - it will need to have a source of healing) with SliceNDice and Mutilate coupled with a well timed Kick.
 
Why? I don't get it how combat is better than sub? Sub has Sinister Calling and combat has nothing at all, what am I missing?
Revealing Strike and Blade Flurry are not worth using or whats the point. Didn't play for a while sry

Hemorrhage has a ridiculous damage and agility % increase got lowered... among other reasons. Sub is the lowest dmg spec.

I did some heavy numbers Combat vs Assasination including everything: poison, white dmg... up to 14 seconds post-stealth and Combat wins clearly: +600 damage (average) at 14 seconds

Probably combat still wins for a few more seconds before Assasination starts to win by dps (poisons, slice and dice refresh...). Poisons get better vs High armor targets, but still takes too much time to make a difference.

From this I think that Assasination (even though it is my favourite spec) is worth only when you are planning on long fights with a healer and no re-stealth, where you want to apply constant dps pressure and use kick wisely. For bursting targets and soloing Combat seems the strongest choice.
 
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Hemorrhage has a ridiculous damage and agility % increase got lowered... among other reasons. Sub is the lowest dmg spec.

I did some heavy numbers Combat vs Assasination including everything: poison, white dmg... up to 14 seconds post-stealth and Combat wins clearly: +600 damage (average) at 14 seconds

Probably combat still wins for a few more seconds before Assasination starts to win by dps (poisons, slice and dice refresh...). Poisons get better vs High armor targets, but still takes too much time to make a difference.

From this I think that Assasination (even though it is my favourite spec) is worth only when you are planning on long fights with a healer and no re-stealth, where you want to apply constant dps pressure and use kick wisely. For bursting targets and soloing Combat seems the strongest choice.

Exactly my thoughts. Combat makes more sense in battlegrounds.

Assassination and Combat are both dependent on comps in arenas - but they're both valuable in their own place.
 
Hemorrhage has a ridiculous damage and agility % increase got lowered... among other reasons. Sub is the lowest dmg spec.

I did some heavy numbers Combat vs Assasination including everything: poison, white dmg... up to 14 seconds post-stealth and Combat wins clearly: +600 damage (average) at 14 seconds

Probably combat still wins for a few more seconds before Assasination starts to win by dps (poisons, slice and dice refresh...). Poisons get better vs High armor targets, but still takes too much time to make a difference.

From this I think that Assasination (even though it is my favourite spec) is worth only when you are planning on long fights with a healer and no re-stealth, where you want to apply constant dps pressure and use kick wisely. For bursting targets and soloing Combat seems the strongest choice.

Got it, thanks. What about weapons choice?
 
Get 2 of this and dont bother about spec at all.
 
I'm really stumped right now...

Not sure weather its worth having 2 swords/maces or 1 sword/mace and a dagger in offhand.

Ambush - Spell - World of Warcraft seems promising with that dagger bonus, but the % increase can't be right. I'm hitting a tiny bit harder on ambushes. I feel like Blizzard hasn't really updated and/or checked many of the classes abilities due to many of them telling us "hits for x amount of damage, and or increases this by x amount" since wod hit.

Been doing a bit of damage testing and the damage is a very little difference.
Should I go with 1h sword/mace and dagger offhand? Or go double sword and/or mace? And please tell me why
 
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I'm really stumped right now...

Not sure weather its worth having 2 swords/maces or 1 sword/mace and a dagger in offhand.

Ambush - Spell - World of Warcraft seems promising with that dagger bonus, but the % increase can't be right. I'm hitting a tiny bit harder on ambushes. I feel like Blizzard hasn't really updated and/or checked many of the classes abilities due to many of them telling us "hits for x amount of damage, and or increases this by x amount" since wod hit.

Been doing a bit of damage testing and the 2 and the damage is a very little difference.
Should I go with 1h sword/mace and dagger offhand? Or go double sword and/or mace? And please tell me why

How much AP do you have in battlegrounds?
 
I'm really stumped right now...

Not sure weather its worth having 2 swords/maces or 1 sword/mace and a dagger in offhand.

Ambush - Spell - World of Warcraft seems promising with that dagger bonus, but the % increase can't be right. I'm hitting a tiny bit harder on ambushes. I feel like Blizzard hasn't really updated and/or checked many of the classes abilities due to many of them telling us "hits for x amount of damage, and or increases this by x amount" since wod hit.

Been doing a bit of damage testing and the 2 and the damage is a very little difference.
Should I go with 1h sword/mace and dagger offhand? Or go double sword and/or mace? And please tell me why

The % damage is probably there to make Daggers on par with 1Handers now.

In the past, daggers have been a requisite for Ambush - but it makes sense that 1Handers would be hitting about even with Daggers, considering that Daggers do less damage while still taking up a 1Handed slot.
 
The % damage is probably there to make Daggers on par with 1Handers now.

In the past, daggers have been a requisite for Ambush - but it makes sense that 1Handers would be hitting about even with Daggers, considering that Daggers do less damage while still taking up a 1Handed slot.

This is correct.

It seems that Talon of Vultros > Shadowfang > PvE BoA mace/sword > Doomspike in terms of average ambush damage with rough initial calcs.
 
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The % damage is probably there to make Daggers on par with 1Handers now.

In the past, daggers have been a requisite for Ambush - but it makes sense that 1Handers would be hitting about even with Daggers, considering that Daggers do less damage while still taking up a 1Handed slot.

So the dagger would have to be in the mainhand for this to even take effect?
 
So the dagger would have to be in the mainhand for this to even take effect?

That is correct, yes.

I have a fairly decent knowledge of rogues, but I definitely submit that there are better number crunchers / more experienced rogues in this bracket who would have more / better input on this than myself.

But certainly it seems that the % damage added on to Ambush is only there to supplement the Weapon Damage difference between 1Handers and Daggers, as said above.

Which, to answer your question, would only apply to the MH Dagger.
 
dmeVHJ3.png


*3.5 attack power per point of dps, took the middle of the weapon damage roll, no crit or haste figuring, this is strictly yellows. Shadowfang procs 5.5% per swing, taken from a wowhead comment (11/200 times). Numbers are just with weapons, your gear will increase these attacks. Gearing assumed to be the same for each spec.


Shadowfang MH for Combat/Sub. I'd probably take the 20 more Ambush over the 4 more Hemo. Depends how long you are out of stealth.
Tail Spike/Assassin's Blade for MH Assassination (take the crit, get your stamina from AGM/LFH.

OH you have some options, I ran some math on a sword vs dagger:
svgt24i.png


You get a lot more swings out of the dagger, which you can see. Ran over 100,000 seconds to remove any statistical errors. Even without the proc it does nudge it out. I'd have a hard time waiting 2.7 seconds for it to miss, but that might just be my own bias. The math says it's strong. You could make a claim about poison refreshes though...
 
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Thank you for that, [MENTION=18568]Hashbrowns[/MENTION]! I'll get to farming :p
 
G6B8taL.png


*3.5 attack power per point of dps, took the middle of the weapon damage roll, no crit or haste figuring, this is strictly yellows. Shadowfang procs 5.5% per swing, taken from a wowhead comment (11/200 times). Numbers are just with weapons, your gear will increase these attacks. Gearing assumed to be the same for each spec.


Shadowfang MH for Combat/Sub. I'd probably take the 20 more Ambush over the 4 more Hemo. Depends how long you are out of stealth.
Tail Spike/Assassin's Blade for MH Assassination (take the crit, get your stamina from AGM/LFH.

OH you have some options, I ran some math on a sword vs dagger:
bwXb4h6.png


You get a lot more swings out of the dagger, which you can see. Ran over 100,000 seconds to remove any statistical errors. Even without the proc it does nudge it out. I'd have a hard time waiting 2.7 seconds for it to miss, but that might just be my own bias. The math says it's strong. You could make a claim about poison refreshes though...

This is a great little spreadsheet - SUPER helpful -. since so many still use wicked dagger would you be able to add this for comparison sake?
 

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