Cataclysm : Amazing screenshots

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@Conrose

Where do you see survival hunters getting scatter shot? Talent Calculator - World of Warcraft is all I see.



Holy paladins get Holy Shock, meaning they won't be 100% relying on a cast heal to keep them alive. LoS + Holy Shock kite until FoL opportunity comes along?



I think the only way you can kill a holy paladin is:

1. Oom them.

2. Double interrupt damage. (Mage/Rogue). Kicks and CS (Improved from arcane tree?).



It's definitely going to be viable, question is just if the mana sustainability from prot / ret is better as a healer, or if the pressure in that spec without -70% cast time interrupt and Holy Shock will be too much? - We will have to wait and see.



Druids will definitely get nerfed in one way or another. You can't, as mentioned here and by blizzard, have a class that can both Dispel others, and be immuen to sheeps and slowing CCs. Just simply too overpowered, like it's been for too many seasons already.



I have a feeling any mage-DPS team is going to be beyond viable.

Mage / Ret - CCing healer, counter spelling, evo on mana, 2x novas and slow + dps effects.. while having a mage, actually allows the ret paladin to go melee and fuck shit up like screenshots have proven they now have the capability off.

Mage / Rogue - Well same old same old. Sap(trinket?) sheep one target, waylay ambush backstab + nuke fuck up the other target with CS and kick interruptions. Not to mention Shadowstep, lolol :)

Mage / Warrior - Same tac as ret, especially if protection specced.

Mage / Warlock - The amount of CC that doesn't share DR is amazing. With the soul link / fel guard, or conflag abilities. Or even unstable affliction the setup will be a menace.



And the list goes on. But so it does with a lot of other classes and combos which is what I like the most about the upcoming cataclysm patch notes and beta so far...



My 10 cents :)
 
lindenkron said:
@Conrose

Where do you see survival hunters getting scatter shot? Talent Calculator - World of Warcraft is all I see.
check hunter baseline survival abilities, lvl 14.



Holy paladins get Holy Shock, meaning they won't be 100% relying on a cast heal to keep them alive. LoS + Holy Shock kite until FoL opportunity comes along?



I think the only way you can kill a holy paladin is:

1. Oom them.

2. Double interrupt damage. (Mage/Rogue). Kicks and CS (Improved from arcane tree?).
I wasn't speaking of Holydins, they aren't the sort of threat that a retadin or protadin is... and the availability of a means to build holypower without being in melee range helps their self heals more. A hunter technically can achieve a double silence threat on its own though with proper timing of the pet stun.



It's definitely going to be viable, question is just if the mana sustainability from prot / ret is better as a healer, or if the pressure in that spec without -70% cast time interrupt and Holy Shock will be too much? - We will have to wait and see.
They might be good healers in close quarters like in the wsg bases where players trying to attack them or the players they are healing would allow for them to judgement every time it comes off cd, but it also means that they are subject to numerous pushbacks.



Druids will definitely get nerfed in one way or another. You can't, as mentioned here and by blizzard, have a class that can both Dispel others, and be immuen to sheeps and slowing CCs. Just simply too overpowered, like it's been for too many seasons already.
blizz specifically pointed to the poly but not so much about their snare immunity.



[QuoteI have a feeling any mage-DPS team is going to be beyond viable.

Mage / Ret - CCing healer, counter spelling, evo on mana, 2x novas and slow + dps effects.. while having a mage, actually allows the ret paladin to go melee and fuck shit up like screenshots have proven they now have the capability off.[/quote] as I've suggested for a long time for BGs even.

Mage / Rogue - Well same old same old. Sap(trinket?) sheep one target, waylay ambush backstab + nuke fuck up the other target with CS and kick interruptions. Not to mention Shadowstep, lolol :)
the rogue even has the option to skip waylay if the mage is always there.

Mage / Warrior - Same tac as ret, especially if protection specced.

Mage / Warlock - The amount of CC that doesn't share DR is amazing. With the soul link / fel guard, or conflag abilities. Or even unstable affliction the setup will be a menace.
if the felguard has the charge stun, yeah that's going to be a mean thing to keep along with a frost mage and the elemental pet.



At the end of the day, I'd say that the ability to kill opposing mages will be a central part of cataclysm 19 bgs while keeping alive your own frost mage.
 
@Conrose



Ah ye, found the ability at level 15. Ridicoules. Well, the rest of the post wasn't directly aimed at you, but anyway, ye. Or bring more than 1 mage? They're going to be sick.



On top of the felguard, you get soul link both makes the fel guard and you harder to nuke. You also get 10% stamina and you heal the pet with your dots. So .. ye.. hardcore :p



I still think paladins are going to be one of the more viable healers. I don't know, wishful thinking?
 
lindenkron said:
@Conrose



Ah ye, found the ability at level 15. Ridicoules. Well, the rest of the post wasn't directly aimed at you, but anyway, ye. Or bring more than 1 mage? They're going to be sick.



On top of the felguard, you get soul link both makes the fel guard and you harder to nuke. You also get 10% stamina and you heal the pet with your dots. So .. ye.. hardcore :p



I still think paladins are going to be one of the more viable healers. I don't know, wishful thinking?



I'm not saying that Paladins wont' be viable healers, just that each approach to healing will require very unique approaches and that Mana Endurance for Retadin and Protadin Healers will involve cirucmstances entirely unique to them in that they'll require proximity while every other healing spec can achieve their mana endurance from range, and that they'll lack puschback reductions that the other healing specs will have access to.



Now as far as Scatter Shot is concerned, I feel that SV and BM will be the two specs that make the most effective use of it, BM using it to accent their much improved kiting ability while SV can use it as lockdown time while Explosive Shot comes off cooldown, or get to a range to allow for the instant Explosive Shot time. MM is in a pretty awkward position where it's not as powerful an effect to accent their Aimed Shots. mostly it'll just be a means of escape from an opponent that did get into melee range.
 
lindenkron said:
I still think paladins are going to be one of the more viable healers. I don't know, wishful thinking?



Not that i want to burst your bubble, but i think druids and priests will still both be better healers. Druids will keep their mobility, they will have more spells and as it stands at the moment they will have limitless mana. Druids will also have starsurge since balance is atm the best spec, meaning strong offensive capabilities. A priest will have all the spells that a paladin has, penance ~= Holy shock, as well as fear and PW: shield. The priests' Flash Heal also looks stronger than FoL. Sure paladins will have more armour, but priests will have better offensive capabilities with penance and holyfire. Dont get me wrong, a paladin healer will still be viable, more viable than they are atm, but they wont be picked over priests or druids in premades imo. Shaman healers looks poor, paladins will undoubtably be better than them in any case. Shamans will only have two spells. One of them, healing wave, is very weak. Sure its virtually free, but it has a long cast time and half the throughput of FoL, Flash Heal or HT. Earth Shield looks nice but not enough to make resto viable. I see elemental shaman being the best spec as shammy in cata



TL;DR Druids>Priests>Paladins>Shamans as healers as things stand atm. I might be wrong though if healing as ret/prot becomes viable due to increased mana availability due to judgements of the Wise.
 
Kore nametooshort said:
I see elemental shaman being the best spec as shammy in cata

enhancment!!!

Dual wield (agility = crit/ap) so they will be geraing just like a rog but with axe/mace

(give orc enhance expertise axe + ap buff, or might change orc racials)



and they mentioned new boa.... dual wielding haste shaman would be lovely!



will have to wait on the day but i think the dmg output will be nice !:)
 
suzzane said:
enhancment!!!

Dual wield (agility = crit/ap) so they will be geraing just like a rog but with axe/mace

(give orc enhance expertise axe + ap buff, or might change orc racials)



and they mentioned new boa.... dual wielding haste shaman would be lovely!



will have to wait on the day but i think the dmg output will be nice !:)



The damage out put will be nice for sure, though their rotation will be something along the lines of primal strike, lava lash, purge, purge, oom. The only problem with it that i see is that they will run out of mana damn quickly if they have to purge or use mana intensively. An ele shaman gets a 15% boost to its mana pool, can reduce the cost of most of its spells, gear for alot more intellect and it will have thunderstorm, which is both great utility and a great instant mana gain. Enhance doesnt really seem to have that much to offer imo that ele doesnt have as well. Granted enhance might produce more damage, i havent really looked at the numbers, but from a utility PoV ele will have the upper hand, especially since enhance can no longer put 2 points in imp GW, only 1 point.



Edit: i dont mean to say that enhance will be bad, far from it, just that elemental will be the best all round spec imo.
 
Kore nametooshort said:
The damage out put will be nice for sure, though their rotation will be something along the lines of primal strike, lava lash, purge, purge, oom. The only problem with it that i see is that they will run out of mana damn quickly if they have to purge or use mana intensively. An ele shaman gets a 15% boost to its mana pool, can reduce the cost of most of its spells, gear for alot more intellect and it will have thunderstorm, which is both great utility and a great instant mana gain. Enhance doesnt really seem to have that much to offer imo that ele doesnt have as well. Granted enhance might produce more damage, i havent really looked at the numbers, but from a utility PoV ele will have the upper hand, especially since enhance can no longer put 2 points in imp GW, only 1 point.



Edit: i dont mean to say that enhance will be bad, far from it, just that elemental will be the best all round spec imo.



Interesting perspectives kore, I guess enhance might be pretty nice because of the DW capabilities if the mana isn't an issue. I really think ele with thunderstorm can be game breaking in so many ways. This is the first time an ability like this had been brought into this bracket. sure there are snares, slows, stuns, and cc. but the main reason you have to push with an Offense is to get the FC to drop into the trap. Now you can literally "push" with a lone shaman (ok probably not just the shaman but you get the idea).



1. Imagine an FC trying to cap at the last minute BOOM thunderstorm.



2. O can push with a few less people. BOOM thunderstorm into awaiting traps



3. going across mid shaman isolates FC from support BOOM thunderstormed (optional mage to Freeze the people that got peeled)
 
Hi there,



I haven't much time to post, so I will only share 2 links with you. It is in french but you can understand the screenshots.



click on the little "+" to see them.



Wow-twink Forum ! - Voir le sujet - Nouveaux items,changement en donjon etc .



- New screens of the bosses in The Sw Stockade

- New screens of item

- Force : Strenght

- Endurance : Stamina

- Coup critique : critical strike

- Screens of BOA

- Last screen : Shield Slam on lvl 19





Wow-twink Forum ! - Voir le sujet - Pal heal cataclysme



the second topic is about Holy Paladin on lvl 19





See you soon :)
 
Hogger is a boss in Sw Stockade :O
 
Mamytwink said:
Hey guys,



It has been a long time that I haven't post AMAZZZZZING screenshots !!!



And there you go (Thanks to Chrysalis for this AMMMMAZING screenshots !) :



file.php




tableau-1f276d8.jpg




And for those who understand french, more details about druid in Cataclysm :



Wow-twink Forum ! - Voir le sujet - [Cata] Compétences et sorts du DRUIDE (19-29-39)



Very nice stuff :)



Btw, how does that table work? Were all the spells cast with the same sp and ap? and what specs were used?



Edit: i feel i should comment on the numbers.



I knew healing touch was going to become a huge heal, but i didnt think it would be quite that big. If glyph of healing touch is about in cata, or something similar then it will definately be worth using, no doubt about it. Its nice to see that rejuv got a buff, though its a pity that regrowth will be healing so low (comparatively), especially the HoT. Swiftmend is looking pretty weak. in 3.3.5 an instant 400 hp heal would be damn nice, however in cata, with all the burst about it looks abit lacklustre. With ele shamans being able to purge thing infinitely it would be pretty unreliable, and if you didnt have a rejuv up on your target your globals would be better spent on a glyphed (assuming its still about) healing touch.



The balance numbers are interesting, but im slightly unsure of how to interpret them. Starsurge looks like a welcome addition to a druids burst, though its a pity that starfire is looking so weak for its cast time. Moonfire looks just the same as in 3.3.5, so no changes there.



Feral numbers look standard, pretty much how i expected them to be.
 
Mamytwink said:
Hey guys,



It has been a long time that I haven't post AMAZZZZZING screenshots !!!



And there you go (Thanks to Chrysalis for this AMMMMAZING screenshots !) :



file.php




tableau-1f276d8.jpg




And for those who understand french, more details about druid in Cataclysm :



Wow-twink Forum ! - Voir le sujet - [Cata] Compétences et sorts du DRUIDE (19-29-39)



Lol is that the same night elf druid as the one in this vid that stands behind the worgen? :O

[video=youtube;s3C_2b5E9oA]http://www.youtube.com/watch?v=s3C_2b5E9oA&feature=channel[/video]
 
Yeah,



I asked Chrysalis to detail his table. He will tell us which stats he had.





Btw, Chrysalis wanted to show us how OP the Balance spec is !



He managed to solokill lvl 50+ monsters without loosing any mana :



Wow-twink Forum ! - Voir le sujet - [Cata] Compétences et sorts du DRUIDE (19-29-39)





Edit : OOh, just fergot to tell you that Chrysalis toon plenty of screenshots about the Feral spec. http://wow-twink.com/forum/viewtopic.php?f=50&t=2887 (click on the "+" next LE DRUIDE COMBAT FAROUCHE)
 
Yeah, dreamstate is pretty OP, though thats not really what im interested in since its pretty well anticipated and established. Im more interested in how meditation works, and whether 40-50mp5 would be sufficient. I also want to know how effective natures grace is, and whether its a decent substitute for swiftmend.



fakeedit: hmm, from the limited french i know, it would seem that Chrysalis is using pretty different gear to what i would use. I reckon if i specced resto in cata i would roll 80 spirit without spirit wep out, whereas Chrysalis is saying that he used 42 spirit. I kinda want to know how much crit and haste you can get if you sacrifice that spirit and go balance. OH well, i'll find out in due course ;)

btw can you thank Chrysalis for me. cheers.



Real edit: Oh sweet! chrome will translate it for me. brb reading it properly :)



Edit2:

Chrysalis - WoW twink (translated into english) said:
But there is one thing that bothers me: when I cast Entangling Roots, I put 1.5 seconds, but every once in a while, I caste to 1.1 seconds ... I can not find the reason for this acceleration



Most likely due to natures grace, however 1.5 to 1.1 seems alittle farfetched.



Reading the rest of the stuff, the change to the value of crit is cool, i wonder how much crit i could get in my balance gear which currently has 14% crit :) though more likely blizzard hasnt yet changed the value of spell crit that intellect gives, i would expect this to change. The changes to int and sp are interesting, i wonder what i can extrapolate from that.
 
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