Umpada
Legend
lindenkron said:hunters aimshot 1.1k..? Explosive shots 1k+?
And again
Critters =/= Player
lindenkron said:hunters aimshot 1.1k..? Explosive shots 1k+?
Umpada said:And again
Critters =/= Player
Llare said:Looks like Ret'll be as faceroll as ever
Inc 1012983719273819730128637912738179263891028361289 cow rets
Supadrood said:paladins will have the same problem rogues have now, but with out sprint.
lindenkron said:And rogues will have Jump / Sprint + Slow(Waylay) Or Sprint / Sprint + Slow(Waylay).
Rawr.
Llare said:Ze tables turn; generic overpopulated rogues magically turn into Ret Paladins.
No rerolls, it just happens.
lindenkron said:And rogues will have Jump / Sprint + Slow(Waylay) Or Sprint / Sprint + Slow(Waylay).
Rawr.
curleypwnsu said:wat do u mean jump for rogues?
Kore nametooshort said:I believe he means the goblin racial.
Falaris said:Anyone on beta, can you check out stats of various green lenses? I know that its not specifically for 19s, but there is practically no one reading 39s in beta, at least thats willing to discuss it. Also, somewhat related to that, have '+shadow/fire/frost/etc' damage items been converted to int as well? Whats the conversion rate if so?
Basically, Retadins will be the most kitable class in Cataclysm with Warriors a close second. Warriors have charge and mobility racials on their side with Rogues having Sprint and Shadowstep to accent the Racials.
Llare said:Ze tables turn; generic overpopulated rogues magically turn into Ret Paladins.
No rerolls, it just happens.
Supadrood said:paladins will have the same problem rogues have now, but with out sprint.
Conrose said:Basically, Retadins will be the most kitable class in Cataclysm with Warriors a close second. Warriors have charge and mobility racials on their side with Rogues having Sprint and Shadowstep to accent the Racials.
Grabco said:Not worried about ret paladins because they will be able to endlessly pump out flash of light and never go oom. Most rets will probably adapt and stay in the base for traps and things like that they'll still be able to put out a lot of damage. Hammer of justice has a pretty long range 15 yds with a 6 secon duration. Rogues will be good to of course they are getting some major buffs, I don't think we are certain they are getting waylay yet though.
again the fact that paladins will be able to put out some sick heals should not be over looked. It is possible that Healadins might spec ret for the mana regen.
Warriors can't heal. you can kite paladins all you want but a ret paladin should be able to heal and reset/mana regen at anytime. We'll see don't get me wrong I plan on kiting a lot of paladins and warriors on my mage but i think rets will be ok.
On another topic
I wonder if druids are still going to be sheepable?
Kore nametooshort said:The paladin mastery Divine Purpose has been changed. They no longer get 1% mana/sec, they get something to do with holy power. Rets and prots will get Judgements of the Wise baseline, though without the replenishment effect. Now, if you changed ret to balance druid and FoL to glyphed HT you would be correct.
Ret might be a valid healing spec, though i have a feeling that the judgment of the wise effect wont be exactly the same as it is now. Also Rets will no longer apply a HoT when they crit heal, but they do still gain sp from attack power.
Druids will not be sheepable
Grabco said:Ok thanks for clearing that up, but I still think druids will be sheepable due to the change in dispel mechanic at end game pvp. Druids will be getting a friendly dispel but at the same time be able to shift out of sheeps, that is a clear counter class. Druids will either not be able to dispel sheeps in pvp or they will be sheepable, I think the jury is still out on this topic