Kore nametooshort said:Feralkitties will be dealing alot of damage, they are looking like they will have a 25% slow and predators swiftness (instacast nature spells). Mana wont be an issue since kitty and bear shifts will be of negligible mana, so they will be unsnarable. Feral Kitties get mangle, claw, rake, prowl and ferocious bite.
Bear form will give ap from agi, which is interesting. Along with that and vengeance we might see some bear FCs being able to fight back! Bear form will also cost next to no mana, so gl ooming a druid when he goes inside now!
Balance druids get starsurge, which is a fairly good stun, but its looking like blizz are wrecking wrath, they've given it a base 2.5 sec cast time, not sure whats happening there and its looking like MF spam wont be viable like it will at high levels. We will get starfire though, and with a prowl->starfire->starsurge->starfire->roots->starfire with a bit of running away thrown in for good measure i think a fair amount of damage could be thrown out.
Im unsure whats happening to regrowth. Originally mmo said it would be 1.5s cast and its mana reduced slightly, and i got all excited, however they changed it back, so its unlikely to be a viable "flash heal" if used with its glyph. everything else resto is looking pretty status quo atm, mana and scaling wise, however we get swiftmend, which is very exciting Im hoping for the best for meditation, though im not 100% positive it will live up to its expectations. As it stands i either stand to either lose a great deal of mp5, or i will gain a great deal of mp5. I know which im hoping for
Losing natures grasp is abit annoying, but i cant say its not about time, especailly with friendly dispells leaving the bracket. Losing hibernate is also abit annoying too, but i suppose roots and smeld will tide me over. It looks like we're losing faerie fire, which is not good, it was very useful against rogues. mmo seems in some confusion about whether we keep or lose faerie fire (feral), though i think its more likely that we lose it. Still, in the long run im happy with the druid changes.
Twinkin said:Ty. I'm not on any of my twinks ATM and I can't remeber how much INT I have etc, how much do you think we'll have Hp/ mana/ sp? I heard we might get some nice new greens or blues from quests?? I think healers will have 1.2k hp 2.1k mana and around 250 SP? Correct me if I'm wrong. And thanks for good reply.
Xposure said:when will Cata come? End of the year?
Q: What is the conversion rate for intellect to spell power for Cataclysm? Will it differ with each class?
A. Each point of intellect grants one point of spell power, excepting the first 10 points. This is vaguely similar to attack power, where each point of strength or agility gives two attack power, excepting the first 10 points.
Xposure said:Alright, thanks! Feral and Balance sounds very interesting. Think I'll try it out once Cata hits. Which reminds me, when will Cata come? End of the year?
Kore nametooshort said:no source im afraid, but i think its authentic, i found it in the 30-39 section. So assuming that 1sp gives 1 int when converting our gear into cata gear, my druid would still have about 210-220 int, and even more spell power than i thought, 200+ rather than 150. Cool.
Kore nametooshort said:Edit: though, now that i look at it again, and assuming that sp changes to int in a 2:3 ratio and assuming that my gear only changes the most obvious items and enchants i would be rocking, in resto WSG gear: 130stam, 220int, 80 spirit. Roughly working out as 1300hp, 150sp, over 2k mana and 40mp5 which is a buff on all accounts of what i have at the moment.
Q: What is the conversion rate for intellect to spell power for Cataclysm? Will it differ with each class?
A. Each point of intellect grants one point of spell power, excepting the first 10 points. This is vaguely similar to attack power, where each point of strength or agility gives two attack power, excepting the first 10 points.
We realize this slightly reduces the spell power per budget on items, so we also increased the amount of spell power granted by caster weapons, and that increase entirely makes up for the deficit. Those weapons will continue to have spell power as well as intellect, and the amount of spell power will be significantly larger than in 3.3.5.
Aos said:I'll check that out, i admit i set my character naked just to see how much stat i got naked i saw i was at 30 intel and got 20 spell, didn't make more advanved tests. i'll post screenies.
Kore nametooshort said:on a vaguely similar note. Will strength continue to give 1ap to rogues, ferals, shamans, etc or will it just be completely worthless? And visa versa, will agi continue to give crit to warriors and rets? I havent seen a blue on this.
Aos said:30 spell enchant is still 30 spell atm, and even more wierd, the actual BTA mace give 39 spell power at lvl 19..... (and some aditional crit)
they haven't change any enchant yet.
And yeah you was right about intel / spell ratio 1 intel = 1spell. but the first 10 points didn't count i didn't knew that.