Calling it..

this thread is about a scenario where twinks become raiders, read the OP.

I won't argue with you anymore, but if your only answer to the incredible lack of abilities twinks have, is to scale down the dmg of the raid bosses even further, then what is the point really...
Srs bro, I never said anything about Blizz nerfing Raid Bosses so that lowbie Twinks with less Abilities would be able to beat them. I specifically said that with the CURRENT, NEW SCALING TECH Blizz created just for Legion, low Level Twinks take ALMOST NO DAMAGE, meaning the lack of Abilities wouldn't be as devastating as some are making it out to be.

Lets put this into perspective a little. Back in WotLK there was a Guild called 'The 200 Club'. For those of you who didn't play back then, a new addon called Gear Score came out and almost overnight Players required a Gear Score that was absurd just to get into ICC Pugs. iLvL 200 was what Heroic DUNGEONS dropped. So here comes this Guild that made it their priority to prove that it was Skill > Gear that counted so they created a Raid team that could not wear anything higher than iLvL 200 to Raid ICC each week. They ended up being 9/12-N and 3/12-H, in Gear meant to be just barely good enough for Tier 7 Raid Content (Naxx/OS/Ony), not Tier 10 like ICC was.
 
Srs bro, I never said anything about Blizz nerfing Raid Bosses so that lowbie Twinks with less Abilities would be able to beat them. I specifically said that with the CURRENT, NEW SCALING TECH Blizz created just for Legion, low Level Twinks take ALMOST NO DAMAGE, meaning the lack of Abilities wouldn't be as devastating as some are making it out to be.
Are you purposely misunderstanding what people are telling you? the "NEW SCALING TECHHHHHH" made invasions bosses a walk in the park for low level twinks, that "NEW SCALING TECHHHHH" cannot and should not be applied to anything else. Invasion bosses are meant to be easy, they're only here for a short time. If you applied this "NEW SCALING TECHHHHHHHHHH" to lets say Heroic dungeons, or endgame content that usually require tactics and late game abilities/CD's to overcome, this content would lose it's value and be just like a random Deadmines or SFK run.

Lets put this into perspective a little. Back in WotLK there was a Guild called 'The 200 Club'. For those of you who didn't play back then, a new addon called Gear Score came out and almost overnight Players required a Gear Score that was absurd just to get into ICC Pugs. iLvL 200 was what Heroic DUNGEONS dropped. So here comes this Guild that made it their priority to prove that it was Skill > Gear that counted so they created a Raid team that could not wear anything higher than iLvL 200 to Raid ICC each week. They ended up being 9/12-N and 3/12-H, in Gear meant to be just barely good enough for Tier 7 Raid Content (Naxx/OS/Ony), not Tier 10 like ICC was.
I highlighted the point I was going to make anyway.
 

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