Awkwyrd
Legend
THIS IS A WORK IN PROGRESS
This is a guide to the sundry items level 10 characters can use to enhance our gameplay. I am not including class or racial abilities or things that are purely cosmetic. I don't claim to know all of this stuff myself. I'll be leaning heavily on the work of others. If I've made a mistake or left something out please post so I can update the list. Thank you and enjoy.
FOOD
Boiled Clams - 4 Stamina, 4 Spirit
Blood Sausage - 4 Stamina, 4 Spirit
Crunchy Spider Surprise - 4 Stamina, 4 Spirit
Crab Cake - 4 Stamina, 4 Spirit
Rumsey Rum Light - 5 Stamina
Rumsey Rum Dark - 10 Stamina
Lemon Herb Filet - 1% Versatility
Suger-Crusted Fish Feast - 1% Versatility (feeds entire party)
Fancy Darkmoon Feast - 1% Versatility (feeds entire party)
Small Sugercane Stalk - 2 Agility
Small Rice Cake - 2 Strength
Small Bamboo Shoot - 2 Intellect
Food is the most basic buff so I won't go into too much detail. I've only listed a handful of the regular Stam/Spirit foods at the beginning of the list. There are several more that give 4 of each stat and plenty that give 2. The rums can be fished up. The Versatility food is also from fishing but only in Darkmoon Faire. The Panda food is tradeable so you can level up a toon on the Wandering Isle and before you leave have a friend or two make and delete toons after they trade you their starting food. You can only have one food buff at a time.
ELIXIRS
Darkmoon Draught of Alacrity - increases Haste (battle)
Darkmoon Tincture of Alacrity - increases Haste (battle)
Darkmoon Draught of Defense - increases Armor (guardian)
Darkmoon Tincture of Defense - increses Armor (guardian)
Darkmoon Draught of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deftness - increases Dodge (guardian)
Darkmoon Draught of Deftness - increases Dodge (guardian)
Darkmoon Draught of Divergence - increases Multistrike (battle)
Darkmoon Tincture of Divergence - increases Multistrike (battle)
Darkmoon Draught of Flexiblity - increases Versatility (battle and guardian)
Darkmoon Tincture of Flexibility - increases Versatility (battle and guardian)
Darkmoon Draught of Precision - increases Critical Strike (battle)
Darkmoon Tincture of Precision - increases Critical Strike (battle)
Darkmoon Draught of Supremacy - increases stats (battle and guardian)
Darkmoon Tincture of Supremacy - increases stats (battle and guardian)
Weak Troll's Blood Elixir - regenerates 2 health every 5 seconds (guardian)
Elixir of Minor Defense - 1 Armor (guardian)
Elixir of Minor Fortitude - 49 heath (guardian)
Elixir of Lion's Strength - 4 Strength (battle)
Elixir of Giant Growth - 8 Strength (battle)
Elixir of Wisdom - 6 Intellect (battle)
Elixir of Minor Agility - 4 Agility (battle)
Scroll of Agility - 3 Agility (battle)
Scroll of Stamina - 3 Stamina (guardian)
Scroll of Protection - 1 Armor (guardian)
Scroll of Strength - 3 Strength (battle)
Scroll of Intellect - 3 Intellect (battle)
Scroll of Spirit - 3 Spirit (guardian)
Goldenmist Special Brew - 27 health (guardian) (horde only)
Elixirs come in two flavors: battle and guardian. You can have one of each active at the same time. Supposedly some of the tooltips for the Darkmoon elixirs are bugged and the battle/guardian elixir description I've typed is accurate.
HEALING AND REGENERATION
Minor Healing Potion - small heal (Cooldown A)
Lesser Healing Potion - small heal (Cooldown A)
Discolored Healing Potion - small heal (Cooldown A)
Gladiator's Healing Potion - a big heal (Cooldown A)
Enriched Lasher Root - very small heal (Cooldown B)
Heavy Stone Statue - very small but periodic heal (Cooldown B)
Charged Crystal Focus - massive heal (Cooldown B)
Crystalized Mana Residue - restores 60 mana (Cooldown B)
Condensed Mana Powder - restores 100 mana (Cooldown B)
Thistle Tea - restores 100 energy (rogue only) (Cooldown B)
Minor Rejuvenation Potion - restores up to 270 health and mana (Cooldown C)
Minor Mana Potion - restores up to 324 mana (Cooldown C)
Rage Potion - up to 40 Rage (warrior and druid only) (Cooldown C)
Heavy Runecloth Bandage - large periodic heal (Cooldown D)
Anti-Venom & Strong Anti-Venom - removes poisons (Cooldown D)
Because the exact healing numbers are so variable I'm just giving a general indication of the size of the heal and grouping them by shared cooldowns. I haven't listed lesser versions of the statues and bandages that heal for less. Cooldown A includes a Warlock's Healthstone and all BoA necklace heals except Eternal Will of the Martyr. Cooldown B includes the Minor Recombobulator if you are using that trinket.
Holy Protection Potion - absorbs up to 718 holy damage (Cooldown C)
Swiftness Potion - increases run speed for 15 seconds (Cooldown C)
Molotov Cocktail - increases run speed for 15 seconds (horde only) (Cooldown C)
Swim Speed Potion - increases swim speed for 20 seconds (Cooldown C)
Elixir of Water Breathing - underwater breathing for 30 minutes
Potion of Slow Fall - reduces falling speed for 30 seconds (Cooldown C)
Goblin Glider Kit - reduces falling speed for 2 minutes
Drums of Fury - increases Haste by 25% for 40 seconds
Drums of Rage - increases Haste by 25% for 40 seconds
Scrying Roguestone -
Dark Jade Focusing Lens -
Cracked Power Core - increases spell power for 30 seconds (Cooldown B)
Chipped Power Core - increases spell power for 30 seconds (Cooldown B)
Bogling Root - increases physical damage by 1
This is a guide to the sundry items level 10 characters can use to enhance our gameplay. I am not including class or racial abilities or things that are purely cosmetic. I don't claim to know all of this stuff myself. I'll be leaning heavily on the work of others. If I've made a mistake or left something out please post so I can update the list. Thank you and enjoy.
FOOD
Boiled Clams - 4 Stamina, 4 Spirit
Blood Sausage - 4 Stamina, 4 Spirit
Crunchy Spider Surprise - 4 Stamina, 4 Spirit
Crab Cake - 4 Stamina, 4 Spirit
Rumsey Rum Light - 5 Stamina
Rumsey Rum Dark - 10 Stamina
Lemon Herb Filet - 1% Versatility
Suger-Crusted Fish Feast - 1% Versatility (feeds entire party)
Fancy Darkmoon Feast - 1% Versatility (feeds entire party)
Small Sugercane Stalk - 2 Agility
Small Rice Cake - 2 Strength
Small Bamboo Shoot - 2 Intellect
Food is the most basic buff so I won't go into too much detail. I've only listed a handful of the regular Stam/Spirit foods at the beginning of the list. There are several more that give 4 of each stat and plenty that give 2. The rums can be fished up. The Versatility food is also from fishing but only in Darkmoon Faire. The Panda food is tradeable so you can level up a toon on the Wandering Isle and before you leave have a friend or two make and delete toons after they trade you their starting food. You can only have one food buff at a time.
ELIXIRS
Darkmoon Draught of Alacrity - increases Haste (battle)
Darkmoon Tincture of Alacrity - increases Haste (battle)
Darkmoon Draught of Defense - increases Armor (guardian)
Darkmoon Tincture of Defense - increses Armor (guardian)
Darkmoon Draught of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deftness - increases Dodge (guardian)
Darkmoon Draught of Deftness - increases Dodge (guardian)
Darkmoon Draught of Divergence - increases Multistrike (battle)
Darkmoon Tincture of Divergence - increases Multistrike (battle)
Darkmoon Draught of Flexiblity - increases Versatility (battle and guardian)
Darkmoon Tincture of Flexibility - increases Versatility (battle and guardian)
Darkmoon Draught of Precision - increases Critical Strike (battle)
Darkmoon Tincture of Precision - increases Critical Strike (battle)
Darkmoon Draught of Supremacy - increases stats (battle and guardian)
Darkmoon Tincture of Supremacy - increases stats (battle and guardian)
Weak Troll's Blood Elixir - regenerates 2 health every 5 seconds (guardian)
Elixir of Minor Defense - 1 Armor (guardian)
Elixir of Minor Fortitude - 49 heath (guardian)
Elixir of Lion's Strength - 4 Strength (battle)
Elixir of Giant Growth - 8 Strength (battle)
Elixir of Wisdom - 6 Intellect (battle)
Elixir of Minor Agility - 4 Agility (battle)
Scroll of Agility - 3 Agility (battle)
Scroll of Stamina - 3 Stamina (guardian)
Scroll of Protection - 1 Armor (guardian)
Scroll of Strength - 3 Strength (battle)
Scroll of Intellect - 3 Intellect (battle)
Scroll of Spirit - 3 Spirit (guardian)
Goldenmist Special Brew - 27 health (guardian) (horde only)
Elixirs come in two flavors: battle and guardian. You can have one of each active at the same time. Supposedly some of the tooltips for the Darkmoon elixirs are bugged and the battle/guardian elixir description I've typed is accurate.
HEALING AND REGENERATION
Minor Healing Potion - small heal (Cooldown A)
Lesser Healing Potion - small heal (Cooldown A)
Discolored Healing Potion - small heal (Cooldown A)
Gladiator's Healing Potion - a big heal (Cooldown A)
Enriched Lasher Root - very small heal (Cooldown B)
Heavy Stone Statue - very small but periodic heal (Cooldown B)
Charged Crystal Focus - massive heal (Cooldown B)
Crystalized Mana Residue - restores 60 mana (Cooldown B)
Condensed Mana Powder - restores 100 mana (Cooldown B)
Thistle Tea - restores 100 energy (rogue only) (Cooldown B)
Minor Rejuvenation Potion - restores up to 270 health and mana (Cooldown C)
Minor Mana Potion - restores up to 324 mana (Cooldown C)
Rage Potion - up to 40 Rage (warrior and druid only) (Cooldown C)
Heavy Runecloth Bandage - large periodic heal (Cooldown D)
Anti-Venom & Strong Anti-Venom - removes poisons (Cooldown D)
Because the exact healing numbers are so variable I'm just giving a general indication of the size of the heal and grouping them by shared cooldowns. I haven't listed lesser versions of the statues and bandages that heal for less. Cooldown A includes a Warlock's Healthstone and all BoA necklace heals except Eternal Will of the Martyr. Cooldown B includes the Minor Recombobulator if you are using that trinket.
Holy Protection Potion - absorbs up to 718 holy damage (Cooldown C)
Swiftness Potion - increases run speed for 15 seconds (Cooldown C)
Molotov Cocktail - increases run speed for 15 seconds (horde only) (Cooldown C)
Swim Speed Potion - increases swim speed for 20 seconds (Cooldown C)
Elixir of Water Breathing - underwater breathing for 30 minutes
Potion of Slow Fall - reduces falling speed for 30 seconds (Cooldown C)
Goblin Glider Kit - reduces falling speed for 2 minutes
Drums of Fury - increases Haste by 25% for 40 seconds
Drums of Rage - increases Haste by 25% for 40 seconds
Scrying Roguestone -
Dark Jade Focusing Lens -
Cracked Power Core - increases spell power for 30 seconds (Cooldown B)
Chipped Power Core - increases spell power for 30 seconds (Cooldown B)
Bogling Root - increases physical damage by 1
Last edited: