EU+US Buffs and Accessories for Tens

Awkwyrd

Legend
THIS IS A WORK IN PROGRESS

This is a guide to the sundry items level 10 characters can use to enhance our gameplay. I am not including class or racial abilities or things that are purely cosmetic. I don't claim to know all of this stuff myself. I'll be leaning heavily on the work of others. If I've made a mistake or left something out please post so I can update the list. Thank you and enjoy.

FOOD
Boiled Clams - 4 Stamina, 4 Spirit
Blood Sausage - 4 Stamina, 4 Spirit
Crunchy Spider Surprise - 4 Stamina, 4 Spirit
Crab Cake - 4 Stamina, 4 Spirit
Rumsey Rum Light - 5 Stamina
Rumsey Rum Dark - 10 Stamina
Lemon Herb Filet - 1% Versatility
Suger-Crusted Fish Feast - 1% Versatility (feeds entire party)
Fancy Darkmoon Feast - 1% Versatility (feeds entire party)
Small Sugercane Stalk - 2 Agility
Small Rice Cake - 2 Strength
Small Bamboo Shoot - 2 Intellect

Food is the most basic buff so I won't go into too much detail. I've only listed a handful of the regular Stam/Spirit foods at the beginning of the list. There are several more that give 4 of each stat and plenty that give 2. The rums can be fished up. The Versatility food is also from fishing but only in Darkmoon Faire. The Panda food is tradeable so you can level up a toon on the Wandering Isle and before you leave have a friend or two make and delete toons after they trade you their starting food. You can only have one food buff at a time.


ELIXIRS
Darkmoon Draught of Alacrity - increases Haste (battle)
Darkmoon Tincture of Alacrity - increases Haste (battle)
Darkmoon Draught of Defense - increases Armor (guardian)
Darkmoon Tincture of Defense - increses Armor (guardian)
Darkmoon Draught of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deftness - increases Dodge (guardian)
Darkmoon Draught of Deftness - increases Dodge (guardian)
Darkmoon Draught of Divergence - increases Multistrike (battle)
Darkmoon Tincture of Divergence - increases Multistrike (battle)
Darkmoon Draught of Flexiblity - increases Versatility (battle and guardian)
Darkmoon Tincture of Flexibility - increases Versatility (battle and guardian)
Darkmoon Draught of Precision - increases Critical Strike (battle)
Darkmoon Tincture of Precision - increases Critical Strike (battle)
Darkmoon Draught of Supremacy - increases stats (battle and guardian)
Darkmoon Tincture of Supremacy - increases stats (battle and guardian)
Weak Troll's Blood Elixir - regenerates 2 health every 5 seconds (guardian)
Elixir of Minor Defense - 1 Armor (guardian)
Elixir of Minor Fortitude - 49 heath (guardian)
Elixir of Lion's Strength - 4 Strength (battle)
Elixir of Giant Growth - 8 Strength (battle)
Elixir of Wisdom - 6 Intellect (battle)
Elixir of Minor Agility - 4 Agility (battle)
Scroll of Agility - 3 Agility (battle)
Scroll of Stamina - 3 Stamina (guardian)
Scroll of Protection - 1 Armor (guardian)
Scroll of Strength - 3 Strength (battle)
Scroll of Intellect - 3 Intellect (battle)
Scroll of Spirit - 3 Spirit (guardian)
Goldenmist Special Brew - 27 health (guardian) (horde only)

Elixirs come in two flavors: battle and guardian. You can have one of each active at the same time. Supposedly some of the tooltips for the Darkmoon elixirs are bugged and the battle/guardian elixir description I've typed is accurate.


HEALING AND REGENERATION
Minor Healing Potion - small heal (Cooldown A)
Lesser Healing Potion - small heal (Cooldown A)
Discolored Healing Potion - small heal (Cooldown A)
Gladiator's Healing Potion - a big heal (Cooldown A)
Enriched Lasher Root - very small heal (Cooldown B)
Heavy Stone Statue - very small but periodic heal (Cooldown B)
Charged Crystal Focus - massive heal (Cooldown B)
Crystalized Mana Residue - restores 60 mana (Cooldown B)
Condensed Mana Powder - restores 100 mana (Cooldown B)
Thistle Tea - restores 100 energy (rogue only) (Cooldown B)
Minor Rejuvenation Potion - restores up to 270 health and mana (Cooldown C)
Minor Mana Potion - restores up to 324 mana (Cooldown C)
Rage Potion - up to 40 Rage (warrior and druid only) (Cooldown C)
Heavy Runecloth Bandage - large periodic heal (Cooldown D)
Anti-Venom & Strong Anti-Venom - removes poisons (Cooldown D)

Because the exact healing numbers are so variable I'm just giving a general indication of the size of the heal and grouping them by shared cooldowns. I haven't listed lesser versions of the statues and bandages that heal for less. Cooldown A includes a Warlock's Healthstone and all BoA necklace heals except Eternal Will of the Martyr. Cooldown B includes the Minor Recombobulator if you are using that trinket.




Holy Protection Potion - absorbs up to 718 holy damage (Cooldown C)

Swiftness Potion - increases run speed for 15 seconds (Cooldown C)
Molotov Cocktail - increases run speed for 15 seconds (horde only) (Cooldown C)
Swim Speed Potion - increases swim speed for 20 seconds (Cooldown C)
Elixir of Water Breathing - underwater breathing for 30 minutes
Potion of Slow Fall - reduces falling speed for 30 seconds (Cooldown C)
Goblin Glider Kit - reduces falling speed for 2 minutes

Drums of Fury - increases Haste by 25% for 40 seconds
Drums of Rage - increases Haste by 25% for 40 seconds

Scrying Roguestone -
Dark Jade Focusing Lens -
Cracked Power Core - increases spell power for 30 seconds (Cooldown B)
Chipped Power Core - increases spell power for 30 seconds (Cooldown B)

Bogling Root - increases physical damage by 1
 
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I'll do what I can to add to this later tonight, there's a TON of very random things (some are even Quest items) that can be farmed up for 10 Twinks. Some things folks have forgotten about, some they just plain refuse to farm and some I'm quite sure every single Player would love to see banned due to how OP they are.
 
The other two daggarmaw foods. All three(3) give the same 1%. The two(2) that were left off are raid style foods. One feeds the raid and one(1) feeds the raid & changes your appearance.
 
Hey does anyone know if Enriched Lasher Root still drops? I was just over on Azuremyst Island killing plant mobs and I got a lot of Withered Lasher Root but none of the good kind.

Also I would appreciate it if people would look over my elixir list to make sure I have the buffs right. I just went by the tooltip and am not sure if some of those might scale down at level 10. Thanks.
 
Charged crystal Focus restores an amount based on your Health/Level it seems as it varies between my 10's, and is as high as nearly 4000 lol (the most OP item at 10). As an example on my 70 Twink it only Heals for a little over 2000. Gladiator's Healing Potion and the DMF variant have a Health range plus can Crit and so don't have a static value. Sadly they can only be used in open World Content.
 
Thanks for the info.

Does the CCF crit? That would explain the 4000 health heal. I need to find a buddy with a flying mount and farm some of those up.

It looks to me like the Gladiator's healing pot is pretty rare. I didn't get one when I took a chest recently and how often do us 10s even have a chance to loot a chest in these arenas?
 
Thanks for the info.

Does the CCF crit? That would explain the 4000 health heal. I need to find a buddy with a flying mount and farm some of those up.

It looks to me like the Gladiator's healing pot is pretty rare. I didn't get one when I took a chest recently and how often do us 10s even have a chance to loot a chest in these arenas?
My Hunter's tool tip shows 2566 atm. On my 70 Hunter Twink it shows exactly 2000, because logic. You can purchase the Gladiator's and the DMF variant on the AH but yes they are ultra rare. I've looted the DMF chest on my 10 Hunter only twice so far. Ironically I find times where I can loot it unmolested more than I do the STV Arena one. Did a quick test of both Health pots (vs other options) with over 100% Crit (only did 2 each as rare as they are):

- Gladiator's: 748 / 610 (748 was with 1458 Health, 610 was with 1188 Health)
- Darkmoon: 748 / 749 (both with 1458 Health)
- Minor Rejuv: 577 / 478 (both at 1458 Health, not on the same CD as either above or CCF)
- CCF: 5132 (no I'm not kidding, for some reason got me stuck "in combat" so couldn't test more but could mount)
- Heavy Stone Statue: 23.5 x 15 = 352.5 Health (shares CD with CCF but not Health Pots)
- Lesser Healing Potion: 499 / 502 (1458 Health / 1188 Health)
- Minor Healing Potion: 336 / 336 (1458 Health / 1188 Health)
- Runecloth Bandage: 471.5 x 8 = 3772 (no change with Health difference, superior to Heavy Runecloth Bandage)
- Neck Heal (BoA): 221.5 (does NOT share CD with Health Pots on Physical dmg Classes, DOES on Caster Classes)
- Lemon Herb Filet: 13% of Health per second for 10s (LoS / drop Combat then FAST Heal, old Arena trick)

Darkmoon Healing Tonic

These would need MUCH more testing with/without 100% Crit to determine whether the Player's Crit value is a determining factor or not and nail down what the exact average % Heal is per item, but that would take a shit load of time farming to go through the 10-100 of each to get an accurate value.

EDIT: Farming CCF is extremely time consuming, almost to the point of wanting to stab puppies just to see color.
 
I got the same or similar problem "stuck in combat" when I used the lasher root. It wouldn't reset the cooldown until I hearthed out.

Thats a lot of info and spent time with my Mom today so I'll start adding this in tomorrow.

Thanks as always.
 
OK this is getting more complicated than I anticipated with all the slippery numbers. For healing I'm considering moving from precise numbers to a small, medium, and large heal model but also giving the shared cooldowns. Which means I would need to figure out which category each is in.

I'm also considering getting out of doing the work by just posting an bunch of incorrect crap knowing that DeLindsay and others won't be able to help themselves correcting me. :p
 
I'm also considering getting out of doing the work by just posting an bunch of incorrect crap knowing that DeLindsay and others won't be able to help themselves correcting me. :p
Rofl. I've just been Twinking 10's for a VERY long time, around 8 years, so I've been there done that in regards to figuring out what is the literal highest 0.1% of a thing I can get for my 10's. I'd wager I've spent hundreds of hours and probably close to 1 Million in Game gold over that time testing different things, including different Enchants.

But having a base list (like we used to before the merge with XPOff that's now buried in some Archive) is a good place to build from. I spent a lot of time on Guides like this back on TI over the years but haven't done so yet on XPOff for fear it'll just go away again like with TI. Not even my bookmarks for my old Guides work anymore. In that respect I'm glad someone is doing them, even if us old guys add our corrections to them ;)
 
THIS IS A WORK IN PROGRESS

This is a guide to the sundry items level 10 characters can use to enhance our gameplay. I am not including class or racial abilities or things that are purely cosmetic. I don't claim to know all of this stuff myself. I'll be leaning heavily on the work of others. If I've made a mistake or left something out please post so I can update the list. Thank you and enjoy.

FOOD
Boiled Clams - 4 Stamina, 4 Spirit
Blood Sausage - 4 Stamina, 4 Spirit
Crunchy Spider Surprise - 4 Stamina, 4 Spirit
Crab Cake - 4 Stamina, 4 Spirit
Rumsey Rum Light - 5 Stamina
Rumsey Rum Dark - 10 Stamina
Lemon Herb Filet - 1% Versatility
Suger-Crusted Fish Feast - 1% Versatility (feeds entire party)
Fancy Darkmoon Feast - 1% Versatility (feeds entire party)
Small Sugercane Stalk - 2 Agility
Small Rice Cake - 2 Strength
Small Bamboo Shoot - 2 Intellect

Food is the most basic buff so I won't go into too much detail. I've only listed a handful of the regular Stam/Spirit foods at the beginning of the list. There are several more that give 4 of each stat and plenty that give 2. The rums can be fished up. The Versatility food is also from fishing but only in Darkmoon Faire. The Panda food is tradeable so you can level up a toon on the Wandering Isle and before you leave have a friend or two make and delete toons after they trade you their starting food. You can only have one food buff at a time.


ELIXIRS
Darkmoon Draught of Alacrity - increases Haste (battle)
Darkmoon Tincture of Alacrity - increases Haste (battle)
Darkmoon Draught of Defense - increases Armor (guardian)
Darkmoon Tincture of Defense - increses Armor (guardian)
Darkmoon Draught of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deflection - increases Parry (guardian)
Darkmoon Tincture of Deftness - increases Dodge (guardian)
Darkmoon Draught of Deftness - increases Dodge (guardian)
Darkmoon Draught of Divergence - increases Multistrike (battle)
Darkmoon Tincture of Divergence - increases Multistrike (battle)
Darkmoon Draught of Flexiblity - increases Versatility (battle and guardian)
Darkmoon Tincture of Flexibility - increases Versatility (battle and guardian)
Darkmoon Draught of Precision - increases Critical Strike (battle)
Darkmoon Tincture of Precision - increases Critical Strike (battle)
Darkmoon Draught of Supremacy - increases stats (battle and guardian)
Darkmoon Tincture of Supremacy - increases stats (battle and guardian)
Weak Troll's Blood Elixir - regenerates 2 health every 5 seconds (guardian)
Elixir of Minor Defense - 1 Armor (guardian)
Elixir of Minor Fortitude - 49 heath (guardian)
Elixir of Lion's Strength - 4 Strength (battle)
Elixir of Giant Growth - 8 Strength (battle)
Elixir of Wisdom - 6 Intellect (battle)
Elixir of Minor Agility - 4 Agility (battle)
Scroll of Agility - 3 Agility (battle)
Scroll of Stamina - 3 Stamina (guardian)
Scroll of Protection - 1 Armor (guardian)
Scroll of Strength - 3 Strength (battle)
Scroll of Intellect - 3 Intellect (battle)
Scroll of Spirit - 3 Spirit (guardian)
Goldenmist Special Brew - 27 health (guardian) (horde only)

Elixirs come in two flavors: battle and guardian. You can have one of each active at the same time. Supposedly some of the tooltips for the Darkmoon elixirs are bugged and the battle/guardian elixir description I've typed is accurate.


HEALING AND REGENERATION
Enriched Lasher Root - restores up to 54 health
Minor Healing Potion - restores up to 162 health
Lesser Healing Potion - restores up to 222 health
Discolored Healing Potion - restores up to 222 health
Gladiator's Healing Potion - restores 20% of total health
Charged Crystal Focus - restores 2000 health
Heavy Runecloth Bandage - restores 417 health every second for 8 seconds
Minor Rejuvenation Potion - restores up to 270 health and mana
Condensed Mana Powder - restores 100 mana
Minor Mana Potion - restores up to 324 mana
Rage Potion - up to 40 Rage (warrior and druid only)
Thistle Tea - restores 100 energy (rogue only)




Holy Protection Potion - absorbs up to 718 holy damage

Swiftness Potion - increases run speed for 15 seconds
Molotov Cocktail - increases run speed for 15 seconds (horde only)
Swim Speed Potion - increases swim speed for 20 seconds
Elixir of Water Breathing - underwater breathing for 30 minutes
Potion of Slow Fall - reduces falling speed for 30 seconds
Goblin Glider Kit - reduces falling speed for 2 minutes

Drums of Fury - increases Haste by 25% for 40 seconds
Drums of Rage - increases Haste by 25% for 40 seconds

Scrying Roguestone -
Dark Jade Focusing Lens -

Chipped Power Core - increases spell power by 25 for 30 seconds

Bogling Root - increases physical damage by 1

Anti-Venom -
Strong Anti-Venom -
Rofl. I've just been tinking 10's for a VERY long time, around 8 years, so I've been there done that in regards to figuring out what is the literal highest 0.1% of a thing I can get for my 10's. I'd wager I've spent hundreds of hours and probably close to 1 Million in Game gold over that time testing different things, including different Enchants.

But having a base list (like we used to before the merge with XPOff that's now buried in some Archive) is a good place to build from. I spent a lot of time on Guides like this back on TI over the years but haven't done so yet on XPOff for fear it'll just go away again like with TI. Not even my bookmarks for my old Guides work anymore. In that respect I'm glad someone is doing them, even if us old guys add our corrections to them ;)
There is a pretty cool tiger hunter-like pet that you can farm on dark shore off little statues northeast while looking on the map, it looks like ruins of some sort... A tiger sometimes spawns and it drops this one time use pet. The GREAT part is that it lasts until it dies. But it does pretty fast if you are dueling :/
 
I should also note that Runecloth Bandages are different by Class Role (Tanks get more apparently). However it's still not static. Here's some examples and I'll let you figure out what's going on:

  • Druid (Guardian, in any form): 4376 Health over 8 sec
  • Warrior (Prot): 4656
  • Rogue: 3128
  • Hunter: 3772 (remember I saw no change based on Health and iLvL differences)
  • Paladin (Prot): 4656
  • Priest (Disc): 4064 (why this is nearly as high as Druid Tank is beyond me)
  • Will update once I ever get around to finishing the other 4 Classes that I used to have 3 of back when they were shit.

EDIT: Here's a funny thing, my Level 19 Paladin Twink (checked Ret and Prot) it heals for 2992, because, reasons.
 
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Well the going is pretty slow but we are working on it.

OK with all of these variables to healing I am going to do away with exact numbers and just concentrate on generalities and cooldowns.

And yes, the glowing cat figurine. I have one right now on Awkwyrd. I just haven't gotten that far on the list.
 
OK so I started on the cooldowns. I think I have them right but I do want to include the necklace heals. i'll have to test that out. According to Wowhead they all share the same cooldown so meh.
 
Did I miss something? I thought the Rumsy Rum got nerfed to be just a drink now with NO stam buff?
 
The Rumsey Rum Black Label used to give 15 stam and was the 2nd best option for health after the Halaani Whiskey. Now both are nerfed and Rumsey Rum Dark with 10 stam is tops. My 24 still has his hearth set for Shat for the run out to pick up more whiskey.
 

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