Arkant
Freedom~
Cennix adjusts 15 agi and 100 str to 22.5/150 to account for offhand damage which benefits from AP at 50% value there for 150% total value.Where did you get those numbers? Why is fiery DPS multiplied by 0.9225? LS is 180 per minute, 140/60 would equal 2.66, why are you reducing the number from 2.33 to 1.96? Why is 15 AGI giving a rouge 22.5 AP when it gives 1 AP per AGI, why do you assume 60 DPS? Why is crusader listed as 150 AP it gives 100 STR which is 100 AP for a rogue, why do you assume all 15 seconds are useful each time, why do you multiply it by 0.6 at the end?
Here's how I decided Lifesteal was the best in most situations : ) Generally I do more damage when I'm alive and weight survivability and damage pretty equally. In many fights if I live longer, then I'm more likely to kill them.
Lifesteal and Fiery have 6 PPM, Crusader is 1 PPM.
In a fight I attack with my main hand 1.675 times per 2.7 seconds. (Math supplied later)
And 1 time with my off-hand per period of time.
Fiery adds a base of 40 damage * 6 procs = 240 damage per minute / 60 seconds = 4 DPS
Lifesteal adds a base 30 damage + healing * 60 procs = 180 damage per minute and 180 heals per minute = 3 DPS + 3 HPS
Crusader adds 100 healing + 100 attack power for 15 seconds per minute. If we assume you stay glued to the target 80% of each proc and it never procs while up it will give: 100 * DPS Value of AP (we will use 0.191, math explained later) * 15 seconds per minute * 0.80 (80% usage) = 229.2 damage per minute / 60 = 3.82 DPS + 100 healing per minute / 60 = 1.67 HPS
AGI is complicated but here's what I computed for my stat values on the damage side:
Agility = 0.2735 DPS
1 Attack Power = 0.191 DPS
0.1316% Critical Strike Chance = 0.1316 * 0.627 DPS = 0.0825 DPS
Now we can compare each enchant:
Main Hand
Fiery = 4 * 1.675 DPS = 6.7 DPS
LS = 3 * 1.675 DPS + HPS = 5 DPS + 5 HPS
15 AGI = 15 * 0.2735 DPS = 4.1 DPS
Crusader = (3.82 DPS + 1.67 HPS) * 1.675 = 6.4 DPS + 2.79 HPS
Off-Hand
Fiery = 4 DPS
LS = 3 DPS + 3 HPS
15 AGI = 4.1 DPS
Crusader = 3.82 DPS + 1.67 HPS
With those it's easy to see main hand you want something that procs, LS wins in the off-hand if you value HPS at greater than 1/3rd of the value of DPS : )
Since you included some math on how you arrived at your computed values for AGI, I thought I should supply more of how mine numbers were derived : )
Sinister Strike costs 40 energy talented, 20 energy generated per 2 seconds, 1 SS per 4 seconds. 2.7 (Shadowfang swing time) / 4 = 0.675 bonus attacks per standard swing.
14 attack power = 1 dps
32.69 DPS main hand (+3 DPS lifesteal)
15.20 DPS off hand (50%) (+3 DPS lifesteal)
35.69 * 1.675
18.20 * 1
10 * 0.25 (SS damage bonus)
_______________
80.48 DPS (before crit)
1 Attack Power = 0.191 DPS (1/14 DPS * 2.675)
1% Crit = 0.627 DPS (80.48 / 100 = 0.8048 / 1.28 (@28% crit))
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As an addendum the math above I realize assumes the target has no damage reduction from armor, the fundamentals of how physical damage is computed don't change based on enemy armor and let's us accurately compute the % damage increase even though the exact damage output will vary based on enemy armor.
What this means is the damage increase for Fire and Shadow damage is almost always understated since it isn't reduced nearly as much.
You need a total DPS value to accurately calculate crits value so I assume he picked 60 because it is about as much as his rogue has.
The multipliers for Fiery/LS adjust damage for resistance.
The 60% multiplier adjusts damage for armor.
Your math only works against naked targets while his takes actual gear into account.
Also @Cennix jfc your math is worse to look at than my post from last night even if its correct :/
Sinister Strike costs 40 energy talented, 20 energy generated per 2 seconds, 1 SS per 4 seconds. 2.7 (Shadowfang swing time) / 4 = 0.675 bonus attacks per main hand swing.
To get the values for Crusader and AGI we will need to do some more math, I used my values with standard buffs but no world buffs:
14 attack power = 1 dps
32.69 DPS main hand (+3 DPS lifesteal)
15.20 DPS off hand (50%) (+3 DPS lifesteal)
35.69 * 1.675
18.20 * 1
10 * 0.25 (SS damage bonus)
_______________
80.48 DPS (before crit)
1 Attack Power = 0.191 DPS (1/14 DPS * 2.675)
1% Crit = 0.627 DPS (80.48 / 100 = 0.8048 / 1.28 (@28% crit))
Agility is worth: 0.2735 DPS
1 Attack Power = 0.191 DPS
0.1316% Critical Strike Chance = 0.1316 * 0.627 DPS = 0.0825 DPS
Also this part is really wonky and makes no sense.
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