Piglet
Legend
In 5.2, a good F2P PUG (a PUG with no bad players, and 3-4 good players) could routinely beat an enemy team with 2-3 bad 24s, and could often beat a team with up to 5-6 bad 24s (provided you had enough healers ).
In 5.3 it's no longer the case.
The gap between F2Ps and P2Ps is much wider now. (Contrary to the popular belief, and despite gear scaling and hit fix).
Overall the games are now quicker, more exciting and more vivid. But "pay to win" became much more pronounced. Both things are probably in-line with Blizzard goals.
In 5.3 it's no longer the case.
The gap between F2Ps and P2Ps is much wider now. (Contrary to the popular belief, and despite gear scaling and hit fix).
Overall the games are now quicker, more exciting and more vivid. But "pay to win" became much more pronounced. Both things are probably in-line with Blizzard goals.