5.2 PTR Notes preview :D

Exactly what I meant ;)
Edit this before every single Warrior rages on you - rage is already scarce -> Double Time or Juggernaut for win

Not Necessarily. In my opinion anyway.

Double Time= Currently Double Time only grants rage every 12 seconds, So Juggernaut is better. Even if you are able to kind of stay on your target using this talent; It only helps you every 40 seconds. They should have made Double Time yield 2 Charges every 20 seconds granting rage regardless of the time between charges as it's inferior based purely on the mechanics. Even if you do annoy someone enough to fight you, you're going to be rage starved by the time they initiate, if they're smart.

Juggernaut= Bad choice because you risk wasting your charge and getting kited. Especially if you aren't spell hit capped for 20's at least (Not that warriors should engage 24's that aren't healers anyway.).

Warbringer= They have to take your damage. I've de-mounted many a paladins/priests forcing them to heal by opening with warbringer in the current game. I can effectively drop them to 60% health before they have time to do anything and then keep them on the defensive. And their heal doesn't count for much because they're at 40% healing reduction. It's also a great way to initiate team fights because you and 2 other people can shut down the enemy teams healer in less than 5 seconds and then move on to the next healer or clean up. Also works great for Druid FC's, the first thing they'll do when they get out of the stun is throw up HoT's and run, but their HoTs won't do much thanks to Mortal Strike (power shift out of that you little prick).


Not only is Warbringer (used correctly) a HoJ with 20 second Cooldown, 30 Yard Range, and a Gap Closer but it provides you with the resource you need to dole out copious amounts of death sauce, without getting any on yourself.

Anyway, I've de-shelved my warrior over the past few days and I'm excited about these changes. I'm already doling out heavy handed Slams at 400 damage and neutering teams with less than 3 healers. Overall I think Warrior will bring new elements to a broken bracket; and already do now once I've realized my role as utility.

The main problem has been that there are no Locks are Mages, and the Locks and Mages currently playing don't utilize their ability to passively shut down and control healers, where as Warriors can actively shut down healers.
 
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Taste for Blood has been redesigned. It now causes the Warrior to gain 2 stacks of Overpower (maximum of 5 stacks) when Mortal Strike deals damage or the target dodges, and no longer interacts with Heroic Strike. It now requires level 20 (was level 50).
Slam now deals 220% weapon damage (was 190%).

Epic. Might make a Warrior now.
 
So wait, is overpower just going to buff our next ability/auto attack that we use?

Or do we still have to learn it as an ability at 30 making it unavailable for f2p's?
 
all we can do is wait and see for warriors . blizz could do it right and give them overpower at 20 or the could screw up like they did with furry . (furry can get procs for raging blow at 20 but they cant use spell untill way later)
 
all we can do is wait and see for warriors . blizz could do it right and give them overpower at 20 or the could screw up like they did with furry . (furry can get procs for raging blow at 20 but they cant use spell untill way later)

Still wondering what the charges on my lightning shield are supposed to be for... >.>

~ele sham
 
IF we get Overpower at 20 in addition to Slam, our damage potential might go up. But then more people might flock to Warrior -3- and I don't want that at all.... Although 40% Resil takes a big chunk out of Overpower which is like... 100% weapon damage give or take? Even with the 60% crit chance increase it might only hit a little more than Flurry :O but this is all speculation.
 
It's not just about not building rage with second charge in Double time, it's about mobility and interrupts.

Warbringer will become viable with 5.2. till then if you're a more objectivly focused player then pure 1:1 PVP, Double time is the way to go.So regardless of deminished returns with second charge you can still do mortal + slam in the first charge in that 1.5 sec window, just like you can with Warbringer.

I mean almost every class has some speed increase, druids,paladins,even priests are hard to catch with all that excessive healing and CC.There is so much slow,no OOM,and not to mention that there's more CC now then in Wotlk.So your only true weapon is your mobility and interrupts along with one'e brain.

And another thing,on a healing EFC ( especially druids ) it's best to open a fight with a mortal by being mounted up, that way you start building up rage before the actual fight has started and you still have your 2 charges and lets not forget that the first one gives you rage again.

Alphasky.
 
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^ bummer

that rejuv thing will be nice though . i go oom to easy in balance . <-seriously if i stay in combat / action long enough in ab (only thing im playing now) my derpfire and rejuv can drain mana pretty quickly. so much so that now i have water in my bags (if i dont top healing done charts i feel like a bad balance druid)
 
LIES! You forgot to mention you carrying those 24 premades while fcing in wsg in guardian >.<

lol :) ur too nice. i goofed really bad on the first try though and didn't get the cap . after that i was so frustrated i went balance . Im grinding ab rep so i can get that stupid tabard . omg it looks soooooooo coool
 
Hah, sorry I would have edited out all the shizz that didn't apply to F2P but I was entranced by the new TFB proc. It seems to be at level 20 now, but as far as I know Overpower is at level 30 atm. I hope it means that they may consider giving us Overpower at this level? maybe.... :(...
So, now that the PTR is out I did some testing on my warrior, and my results are very... umm... strange...
In our spellbook, both Taste for Blood and Overpower say they require level 30. At this point I figured, "Gee, if Taste for Blood used to require level 50, and now it says it requires level 30, obviously the 'level 20' posted in the patch notes was false! Those typo-making bastards!" By now I was feeling awfully discouraged, but decided to do some testing anyways. I went out, found a mob to smack around, and I MSed it, (MS is supposed to give us stacks of Taste for Blood) and got nada. Promptly after MSing that mob, however, he dodged one of my attacks. To my befuddlement whilst watching that scrolling combat text, I gained two stacks of Taste for Blood. Thoroughly confused, I decided to smack some more mobs around. MS continued to not give stacks, but dodges always did. I opened my spellbook when going for the next mob, and tried to use overpower via my spellbook, (clearly knowing that it was grayed out and required 30) and yet again, got nothing. To further test this, I made a macro with "/cast Overpower" and attempted to use it whilst under the effect of Taste for Blood, and it, yet again, did nothing.
I am thoroughly saddened that Blizzard keeps toying with my heart, as making my favorite class horrible at level 20 is bad enough, but now they keep giving me false hope of a brighter future.

TL;DR :
Looks like no Overpower in our future. Sorry warriors.
 
So, now that the PTR is out I did some testing on my warrior, and my results are very... umm... strange...
In our spellbook, both Taste for Blood and Overpower say they require level 30. At this point I figured, "Gee, if Taste for Blood used to require level 50, and now it says it requires level 30, obviously the 'level 20' posted in the patch notes was false! Those typo-making bastards!" By now I was feeling awfully discouraged, but decided to do some testing anyways. I went out, found a mob to smack around, and I MSed it, (MS is supposed to give us stacks of Taste for Blood) and got nada. Promptly after MSing that mob, however, he dodged one of my attacks. To my befuddlement whilst watching that scrolling combat text, I gained two stacks of Taste for Blood. Thoroughly confused, I decided to smack some more mobs around. MS continued to not give stacks, but dodges always did. I opened my spellbook when going for the next mob, and tried to use overpower via my spellbook, (clearly knowing that it was grayed out and required 30) and yet again, got nothing. To further test this, I made a macro with "/cast Overpower" and attempted to use it whilst under the effect of Taste for Blood, and it, yet again, did nothing.
I am thoroughly saddened that Blizzard keeps toying with my heart, as making my favorite class horrible at level 20 is bad enough, but now they keep giving me false hope of a brighter future.

TL;DR :
Looks like no Overpower in our future. Sorry warriors.
so if it werent bad enough to taunt furry warriors with raging blow procs there now taunting arms warriors with tfb ?
 
Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.

lolwtfish whats our window to kick dem fucking druids when they have 70% + in haste set for cast heal ? !!?
 

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