Galvarino
Legend
Everyone plays differently, which means that no patch ever hits everyone the same way. How we feel about specific changes depends on who we are.
So I wanna hear, specifically, what you like & don't like about 5.0.4, and why.
Personally, I only really play a holy paladin, because I don't care.
proz
So I wanna hear, specifically, what you like & don't like about 5.0.4, and why.
Personally, I only really play a holy paladin, because I don't care.
proz
- denounce is fun, because I can't possibly keep the debuff on everyone at all times, so it keeps me trying.
- speed boosts make things slightly more dynamic
- rogues are more dangerous than before, which I appreciate
- healing is OP (obligatory)
- mana management, the one thing which allowed one healer to beat another, is almost completely gone for healers. Regen is way too high, no amount of healer (or any single class) dps will wear it down when there's some amount of skill on both sides.
- divine shield is less fun and less useful than HoP, since it can't be cast on others
- fewer talent choices = fewer choices. Customization is dying, which is very boring.
- it's now impossible to queue or accept queues while on a gryphon, (I assume it's not just me, might be) a pointless & frustrating change which only paves the way for a move towards instant travel, since people can say more than ever that flight time is just dead time.
- judgment is becoming more and more of a generic damage spell, perfect candidate for removal from the game if the trend continues.
- denounce is prettier than exo, but nowhere near as cool-sounding. Exo has had a cool sound since warcraft 2, and now it's gone for good.
- the diminishing returns nerf SUCKS.
- I miss 1-click scoreboard. The new system is inexplicable.
- the hit cap was too high beforehand, now it's worse. Why is it so important that we can't fight anybody higher than ourselves?
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