Cliche
OG
elesian said:Please read this in more detail, there were counter arguments to each point. I'm sick of people going with the mongoose argument, without actually, THINKING, about it. The thinking with pvp crit is flawed, people need to re-look at it, the same with resilience, there is a point where in most scenarios it is actually hurting you to go for more. I mean it is common sense that for every point of crit there is less noticable difference, but having played at very high crit levels on my 80 druid i can assure you anything above 30% is a waste - heck with wracking pains i had up 52% crit at one point. You look at combat table figures and it just does not add up, i was no where near critting 1 in 2.
The difference beteen 15 - 20% is huge, you are critting 33% more. 20% to 25% is no longer feasible as a rogue, i will not drop below 2500hp. Garotte is a viable opener on most targets now, and per energy is MUCH better than ambush, particularly on retadins - your hardest opponent. Ofc, i would take the cheapshot on the opener in a 1v1 situation. I feel i have to state the obvious in every single fucking post, otherwise, someone has to say something ridiculous. Crit does not depend on hit, hit just makes more space on the combat table for crits, if the hit is high enough, more crits can be pushed onto the table. Relentless strikes is just TOO expensive per point, that is why i aim for more balance and rely more on my garotte - which is unmitigated by armour. Where else can i get a 650 DOT, which stops bandaging, regardless of armour, for 25 energy?
Your first paragraph doesn't address my post at all, you're just restating things. The reason you don't crit every other hit is because 1. There is a crit cap 2. You will crit less if you are not hit and expertise capped(this is why I said your crit caps dependent on your hit - if you dont have enough hit crit will stop being useful until you get more). And then I have no idea what this whole opener deal is about, I didn't mention it.
elesian said:Where else can i get a 650 DOT, which stops bandaging, regardless of armour, for 25 energy
Relentless strikes + rupture. Except its 0 energy and ticks faster.
Think of relentless strikes as this : Your kidney shot expose armor and rupture now cost 0 energy and eviscerate costs 10. This is not about damage, it is about your ability to control a target. This means less downtime and more time building up combo points/doing damage while you can cc your target. It's almost like arguing that you don't need camouflage since you could get more damage with your garrote instead. You need camouflage.
Also, garrote has a very slow tick, every 3 seconds which is enough to heal 2250 health. If your argument for using garrote is that it stops bandages, well rupture + garrote is the best way, garrote alone is pretty easy to avoid. The best way to rupture is to have a free rupture. The problem with bleed kiting paladins is that their spells can't be 5-8 kited and those spells still hit way too damn hard. I was thinking that you have to force a bof AND vanish a hammer to be able to beat a good pally and then you still need prep.
As a nightelf you should be able to ambush + Shadowmeld + sap and then open up with something else