29 Frost Mage

They are awful because they have fewer useful stats than other ring options for just about anyone. Glass cannon is terrible because stamina and secondary stats are far too good right now for someone to be viable when only stacking their primary offensive stat. So that takes int/agi/str charged gears off the table. A 6/6 charged gear is worse than Ring of Vigorous Interruption, Band of Raptor Teeth, Maywiki's Ring, and Beast Binder Ring. All of those are better options than a 6/6 charged gear for any spec. Aside from that, you can get 2x Ring of Vigorous Interruption and 2x Band of Raptor Teeth by faction changing.

6.2 is introducing the BoA rings that were added to the game 2 expansions ago Rings - Armor - Items - WowDB (PTR). These rings will undoubtedly be BiS for all specs (even though the agi one shows str instead of stamina, probably a bug).

Lastly, Resistances were 'nerfed into the ground' in a few ways.

1. Resistance enchants and consumables that gave resistances were removed from the game.

2. Gear enchanted with GF resistances enchants had the scaling reduced to give +1 resistance to whatever stat, making them useless.

3. Gear items that still have resistances have the old values in an environment where damage/health were nearly doubled, halving their effectiveness.

4. Charged Gears and Emissary Cuffs provide arcane and Nature resistances. These items basically only reduce incoming damage from arcane mages and boomkins. Even if you had 2x charged gears and the bracers, the amount of resistance is so low it's basically a non factor. You might resist a poly or a roots 1% of the time (probably less) but that's not a good enough reason to use those items. They are not BiS. They used to be, back in the 20-24 bracket, before scaling. Some people just can't let shit go.

It would be nice if they replaced the resistances on those items with secondary stats. That would make them worth getting.
Oh right I forgot, willix's gear choice: The more stats it has (no matter which ones) the better it is.
Unless they changed the resist % per resist, 1= about 1% in MoP. I hated dealing with 5% resist on Polymorph. So no, not just arcane mages. It's especially useful in arenas. That said, as a frost Mage, Int is the least prioritized stat. Haste means faster Polys, frosbolts, and GCDs. Faster frostbolts = more chances to proc FoF, the only real source of damage as a Fmage. Crit is also better than Int because of Shatter, and kill opportunities coming from FoF crits. Stam is less important than other classes because of the mobility and control Fmage has. You can easily slow pressure to allow heals to bring you back up. Not having heals yourself means you are relying on healers, and they rely on you for offensive/defensive control.
I disagree. Intellect is the best scaling stat atm. Provides the biggest dmg output, and you need like no crit at all to get crit capped with shatter. I agree that haste is important but imo int/SP > Haste.

And you need at least some stamina to avoid getting one shot by rogues etc
 
Snack said:
It's not fucking rocket science lol.

You're right, it's not rocket science. Which makes your lack of understanding especially puzzling.

Snack said:
Oh right I forgot, willix's gear choice: The more stats it has (no matter which ones) the better it is.

No, that isn't my gear choice. I never said 'no matter which ones' and I was speaking in the context of useful stats. Why would an item that gives str/agi be better for a caster? Right now, everyone seems to be ignoring secondary stats and stamina. This is a mistake. If you're dead, how do you dps? Stam is mandatory, even with competent healers pocket healing you. Secondary stats scale really well, increasing your overall damage throughput by a flat percentage. Don't ignore them.
 
You're right, it's not rocket science. Which makes your lack of understanding especially puzzling.



No, that isn't my gear choice. I never said 'no matter which ones' and I was speaking in the context of useful stats. Why would an item that gives str/agi be better for a caster? Right now, everyone seems to be ignoring secondary stats and stamina. This is a mistake. If you're dead, how do you dps? Stam is mandatory, even with competent healers pocket healing you. Secondary stats scale really well, increasing your overall damage throughput by a flat percentage. Don't ignore them.
Agi, int, strength scales better than haste and crit at low levels.
 
You sound like a PVEer who doesn't play against anyone remotely decent. Mage is a CC bot that fishes for FoF procs to do damage. It doesn't stand there and cast Frosbolt against a target dummy.
 
Would you mind elaborating on "resistances were nerfed into the ground"? Gnomer ring scales to 10 int, the eagle one is 6/6 (+resistances).

Charged gear is hardly 'awful', when it is widely considered the best in slot ring for A) glass cannon B) balanced C) stam set.

ps. sick gear Raz 8/8. If that 7/5 ring doesn't scale up at all, there's a blue ring from a quest which scales 7stam 7int called Ring of Pardons.
pps. stop bullying me on ur enha lol

Tyty and I have ring of pardons in my bank, the ring scales to 8/5 but it might be worth loosing 1 stam for 2 int
Ps: was just for today I had been gearing for enhance all day so I had to play it :)
 
You sound like a PVEer who doesn't play against anyone remotely decent. Mage is a CC bot that fishes for FoF procs to do damage. It doesn't stand there and cast Frosbolt against a target dummy.
This is the 20-29 bracket, 1/10 is remotely decent. Healers suck. You can't rely on them. If you wanna last more than 3 sec in this bracket filled with rogs, ferals and BM's, you need to stack some stamina
 
Lol if you aren't queueing with reliable healers, non hybrid classes and especially Mage and Lock are pointless. Maybe you queue into bads. We queue with goods into goods.
 
Lol if you aren't queueing with reliable healers, non hybrid classes and especially Mage and Lock are pointless. Maybe you queue into bads. We queue with goods into goods.
Not everyone have the opportunity/like to group queue
Regardless, are you justifying stacking int because of bads? That's not an actual argument for Int over Crit/haste
No I am arguing for some stamina :) Not stamina stacked, but enough to survive. And I would still say int > haste > crit. Int scales SO well
 
Snack said:
Not everyone have the opportunity/like to group queue

He's not talking about group queuing into randoms. He's talking about doing wargames with friends. Where all you have are good players queuing against each other.

Snack said:
Agi, int, strength scales better than haste and crit at low levels.

No, it really doesn't. Here's an example: Priestz @ Ursin - Community - World of Warcraft

This is my Priest. Look at how much Haste I have. Notice how I'm using Elemental Force instead of +16 sp on my weapon? Notice how I'm using a lot of gear that has a balance of stats? This is how you make a 29. You don't find lower level green/blue items that have only your main stat and then throw them on your toon.

Overall stats? 5.2k hp unbuffed. 216 spellpower. 33.43% haste. 12.61% crit. Those two stats equate to an extra 46% DPS. Because secondary stats are amazing at low levels.
 
He's not talking about group queuing into randoms. He's talking about doing wargames with friends. Where all you have are good players queuing against each other.



No, it really doesn't. Here's an example: Priestz @ Ursin - Community - World of Warcraft

This is my Priest. Look at how much Haste I have. Notice how I'm using Elemental Force instead of +16 sp on my weapon? Notice how I'm using a lot of gear that has a balance of stats? This is how you make a 29. You don't find lower level green/blue items that have only your main stat and then throw them on your toon.

Overall stats? 5.2k hp unbuffed. 216 spellpower. 33.43% haste. 12.61% crit. Those two stats equate to an extra 46% DPS. Because secondary stats are amazing at low levels.
Firs of all where do you get that 46% number from? Please don't tell me that just put your 12.61% crit and 33.43% haste together...

Furthermore you should check the scaling of Grounding Chocker, Ring of Pardons and Apprentice Robe
 
2. Gear enchanted with GF resistances enchants had the scaling reduced to give +1 resistance to whatever stat, making them useless.

3. Gear items that still have resistances have the old values in an environment where damage/health were nearly doubled, halving their effectiveness.

4. Charged Gears and Emissary Cuffs provide arcane and Nature resistances. These items basically only reduce incoming damage from arcane mages and boomkins. Even if you had 2x charged gears and the bracers, the amount of resistance is so low it's basically a non factor. You might resist a poly or a roots 1% of the time (probably less) but that's not a good enough reason to use those items. They are not BiS. They used to be, back in the 20-24 bracket, before scaling. Some people just can't let shit go.

It would be nice if they replaced the resistances on those items with secondary stats. That would make them worth getting.

Okay, gotta agree that the 6/6 version of charged gear is probably not worth a lot for most classes considering the alternatives you represented, can't argue with that.

"2. Gear enchanted with GF resistances enchants had the scaling reduced to give +1 resistance to whatever stat, making them useless."

This is false, it's a tooltip bug. Go and try for yourself. I have every resist enchanted cloak on my 19 druid and they are definitely not +1 each.

"3. Gear items that still have resistances have the old values in an environment where damage/health were nearly doubled, halving their effectiveness."

Resistance always gave a fixed percentage of resistance, depending on the numerical value you gain from the gear. 20% resistance is 20% resistance, it acts the same no matter if you have 2k hp or 10k hp. It resists 20% magical damage.

"4. Charged Gears and Emissary Cuffs provide arcane and Nature resistances. These items basically only reduce incoming damage from arcane mages and boomkins. Even if you had 2x charged gears and the bracers, the amount of resistance is so low it's basically a non factor. You might resist a poly or a roots 1% of the time (probably less) but that's not a good enough reason to use those items. They are not BiS. They used to be, back in the 20-24 bracket, before scaling. Some people just can't let shit go. "

Nature resist = rogue, shaman, druid
Arcane resist = mage, hunter, druid
The resistances from rings and bracers is closer to 15% than 1%. Resistance scales pretty well. Still BiS ring for glass cannon and stam sets, just deal with it because frankly, it's the truth. Your "hurr durr glass cannon set is shit" doesn't change the fact that it compliments some other players playstyles better, and people actually like to use it. Your opinion doesn't make it any less BiS for these players.

You keep posting your opinions and beliefs as ultimate truths, before finding out if it's actually true what you're saying. ("more secondary stats > little less of best scaling primary stat", "max resist is still like 1%", "resist is nerfed", "resist chants got nerfed", "gnomer rings are +9").
Either start backing up your arguments, or just deal with the fact that the whole TI community thinks you're a clown. I'm not trying to insult you, but people with little knowledge and a cocky attitude are not very popular here.
 
Last edited by a moderator:
what is bis anyways, who decides what bis is??

You decide what is BiS for you. No one else decides it for you, period. If someone does not like your choice but f gear they can go take a long walk off a short pier.
My opinion on the what your play style is and how you "have fun". Me, I am an "in your face" healer, so I stamina stack. I almost always put glove reinforcements on my gloves. Which narrows my gloves glove choice down considerably. I put a speed enchant on my boots, for obvious reasons. To keep up with foolish run away DPSers. Don't let the people in the 19's bracket fool you, they run away from their healers too!
Now, your case is different. Mages, especially frost mages, need to be fast so they can keep up with the group so the can slow the enemy down and or stop them. (I can't tell you how many times I have been neutralized by polymorphs). Sure you can DPS. But your primary role is to control the other team.

/cheers
Sweetsidney
 

Users who are viewing this thread

Top