Snack
Salty
Oh right I forgot, willix's gear choice: The more stats it has (no matter which ones) the better it is.They are awful because they have fewer useful stats than other ring options for just about anyone. Glass cannon is terrible because stamina and secondary stats are far too good right now for someone to be viable when only stacking their primary offensive stat. So that takes int/agi/str charged gears off the table. A 6/6 charged gear is worse than Ring of Vigorous Interruption, Band of Raptor Teeth, Maywiki's Ring, and Beast Binder Ring. All of those are better options than a 6/6 charged gear for any spec. Aside from that, you can get 2x Ring of Vigorous Interruption and 2x Band of Raptor Teeth by faction changing.
6.2 is introducing the BoA rings that were added to the game 2 expansions ago Rings - Armor - Items - WowDB (PTR). These rings will undoubtedly be BiS for all specs (even though the agi one shows str instead of stamina, probably a bug).
Lastly, Resistances were 'nerfed into the ground' in a few ways.
1. Resistance enchants and consumables that gave resistances were removed from the game.
2. Gear enchanted with GF resistances enchants had the scaling reduced to give +1 resistance to whatever stat, making them useless.
3. Gear items that still have resistances have the old values in an environment where damage/health were nearly doubled, halving their effectiveness.
4. Charged Gears and Emissary Cuffs provide arcane and Nature resistances. These items basically only reduce incoming damage from arcane mages and boomkins. Even if you had 2x charged gears and the bracers, the amount of resistance is so low it's basically a non factor. You might resist a poly or a roots 1% of the time (probably less) but that's not a good enough reason to use those items. They are not BiS. They used to be, back in the 20-24 bracket, before scaling. Some people just can't let shit go.
It would be nice if they replaced the resistances on those items with secondary stats. That would make them worth getting.
I disagree. Intellect is the best scaling stat atm. Provides the biggest dmg output, and you need like no crit at all to get crit capped with shatter. I agree that haste is important but imo int/SP > Haste.Unless they changed the resist % per resist, 1= about 1% in MoP. I hated dealing with 5% resist on Polymorph. So no, not just arcane mages. It's especially useful in arenas. That said, as a frost Mage, Int is the least prioritized stat. Haste means faster Polys, frosbolts, and GCDs. Faster frostbolts = more chances to proc FoF, the only real source of damage as a Fmage. Crit is also better than Int because of Shatter, and kill opportunities coming from FoF crits. Stam is less important than other classes because of the mobility and control Fmage has. You can easily slow pressure to allow heals to bring you back up. Not having heals yourself means you are relying on healers, and they rely on you for offensive/defensive control.
And you need at least some stamina to avoid getting one shot by rogues etc