24 Twink Gear Guides

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Just an update, I assumed wowhead would be back up by now, and it's not.



So starting tomorrow I'll be redoing all of the profiles and replacing them with chardevs =P



Sorry for any inconveniences this might have caused
 
Why not Draeni for Shaman? 20 Shadow Resistance (along with +1 all resistances to cloak) goes a long way in the 20-24 bracket and Gift of the Naruu is a great.
 
Chardev isn't working for quite a few people, it looks like the servers have gone down.

Might want to replace the links with Wowhead until it is resolved.
 
its back up!

Also do you have gear guides for the off specs such as Ele Sham?
 
I would like to see a ret pally and ele sham, see what I might of messed up on. Maybe try to finish my sham someday.

Also a few options for some gear slots like caverns and hotshots or factioned gear.
 
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Making a feral druid. Just copied the rogue guide (surprisingly) it seems I had almost an entire BiS set im my bank.

Just need to know. Is the 2h BoA mace BiS for ferals? Also....how are ferals performing?
 
Been having issues with wowhead again, so the newer profiles are going to be chardev until they can figure out w.e their problem is that's causing all the issues =)

Just a few sets people have been asking me about, having some issues with editing the guide after the whole website switch, so they are not "technically" going to be in the guide until a later date, but here they are until then.

Enhance Shaman - chardev 9

Ele Shammy - chardev 9
 
for the enhance shaman. they have talents that give them like 6% hit cap. they would just need to hit spell cap. wouldn't 10 hit rating be overkill?

i would think overlords neck peice and deviate scale belt would suffice. but idk.... haven't really looked into it
 
10 hit = 4% for spell
15 hit = 5% for melee

They scale differently (unless your talking about Draenei in which case you need 9 hit as 8 puts you below by ~0.1 which if anyone disputes as being not worth taking you will lose a game because of it and regret being under capped).
 
10 hit = 4% for spell
15 hit = 5% for melee

They scale differently (unless your talking about Draenei in which case you need 9 hit as 8 puts you below by ~0.1 which if anyone disputes as being not worth taking you will lose a game because of it and regret being under capped).

Couldn't agree more, but like Iv'e said everyone is entitled to their opinion.
 
how do you keep from hitting 25 once you get caped to 24?
cause it seems there are alot of 24s fighting the f2p lvl 20s

so i thought i might get membership and switch to a 24.
 
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