10-19 2015 TC Discussion, Planning, Indiegogo

Would you prefer a community stream or Gamers-League stream?

  • Community Stream

    Votes: 102 55.7%
  • Gamers-League

    Votes: 81 44.3%

  • Total voters
    183
The primary purpose of the player limit is to attempt to ensure that every player on the roster is making an absolute commitment to attend the event. As the player limit increases I feel like it encourages team leaders to assemble teams with the mentality that they will just see who shows up on game day and create their team out of these players. An increasing player limit also removes the sense of responsibility that individual players feel to attend the event, if players assume that there will be someone else to take their spot if they don't show up then they will be less likely to show up.

In general I like the idea that teams are being created with the best players that each team leader has available to them, with every player having a specific purpose, and the team having a grand vision of how they intend to win. Just like an mtg tournament where decks are constructed with overarching goals that complement a certain playstyle. I do think that allowing some degree of variance within teams is good, but if teams are being changed too much from game to game I think it will sort of dilute the experience.

From a spectator/community standpoint having teams remain relatively consistent throughout the event adds character and makes teams and players more recognizable. For the Twink Cup to succeed on a larger scale it's important that certain players or teams become iconic and beloved to people who are experiencing the community for the first time.
 
The primary purpose of the player limit is to attempt to ensure that every player on the roster is making an absolute commitment to attend the event. As the player limit increases I feel like it encourages team leaders to assemble teams with the mentality that they will just see who shows up on game day and create their team out of these players. An increasing player limit also removes the sense of responsibility that individual players feel to attend the event, if players assume that there will be someone else to take their spot if they don't show up then they will be less likely to show up.

In general I like the idea that teams are being created with the best players that each team leader has available to them, with every player having a specific purpose, and the team having a grand vision of how they intend to win. Just like an mtg tournament where decks are constructed with overarching goals that complement a certain playstyle. I do think that allowing some degree of variance within teams is good, but if teams are being changed too much from game to game I think it will sort of dilute the experience.

From a spectator/community standpoint having teams remain relatively consistent throughout the event adds character and makes teams and players more recognizable. For the Twink Cup to succeed on a larger scale it's important that certain players or teams become iconic and beloved to people who are experiencing the community for the first time.

A+ Can't wait for this summer.
 
The primary purpose of the player limit is to attempt to ensure that every player on the roster is making an absolute commitment to attend the event. As the player limit increases I feel like it encourages team leaders to assemble teams with the mentality that they will just see who shows up on game day and create their team out of these players. An increasing player limit also removes the sense of responsibility that individual players feel to attend the event, if players assume that there will be someone else to take their spot if they don't show up then they will be less likely to show up.

In general I like the idea that teams are being created with the best players that each team leader has available to them, with every player having a specific purpose, and the team having a grand vision of how they intend to win. Just like an mtg tournament where decks are constructed with overarching goals that complement a certain playstyle. I do think that allowing some degree of variance within teams is good, but if teams are being changed too much from game to game I think it will sort of dilute the experience.

From a spectator/community standpoint having teams remain relatively consistent throughout the event adds character and makes teams and players more recognizable. For the Twink Cup to succeed on a larger scale it's important that certain players or teams become iconic and beloved to people who are experiencing the community for the first time.

You're the man. You know that right?
 
I think Myrm is 100% right in every aspect, although it would be a shame if a team had to drop out because a replacement isn't allowed in their time of need. In that situation i feel like a "show will go on" attitude is sort of necessary for the most part depending on the circumstance. But you should in no way plan to be replaced. If that's the case there is really no point in signing up in the first place.
 
things come up, people have lives out side of wow. I dont know about the rest of you but i have a job and if they call me up and ask me to come in i drop what im doing and go to work. work and school come first no matter what

honestly, if you think having an extra 2 people per team is going to in any way deminish part of the twink cup youre mental.
 
What I learned learned from last year's tourny.

twinks #1
19s #1
<SR> #1
ping = apple
My Korean has gotten worse than I thought.
Knowledge of 90's underground hiphop makes me cool with the kiddies.../dons clown make up
 
things come up, people have lives out side of wow. I dont know about the rest of you but i have a job and if they call me up and ask me to come in i drop what im doing and go to work. work and school come first no matter what

honestly, if you think having an extra 2 people per team is going to in any way deminish part of the twink cup youre mental.

Relax a little - it'll all workout in the end.

-Did it for the bump
 
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[MENTION=18399]Myrm[/MENTION] Can one player participate on more than one team, would they have to be on different characters? Multiple parties interested in this answer.
 
How about they can do it if they make a contribution of a certain size to the jackpot
 
How about they can do it if they make a contribution of a certain size to the jackpot

How does this solve the problem of both of their teams facing each other in the bracket? Am I missing something?
 
How does this solve the problem of both of their teams facing each other in the bracket? Am I missing something?

Pretty sure each team is going to be allowed 12 or 13 players or something like that? It can't be a widespread practice, but under the current rules, it looks like it can happen to a limited degree.
 
Pretty sure each team is going to be allowed 12 or 13 players or something like that? It can't be a widespread practice, but under the current rules, it looks like it can happen to a limited degree.
13 players
also if like the rule that you have to play one class the whole time except 3 people lifted or modified.
 
[MENTION=18399]Myrm[/MENTION] Can one player participate on more than one team, would they have to be on different characters? Multiple parties interested in this answer.
The arena and wsg players on a team can only play for one team, the person representing your team in the battle rap tournament doesn't have to be on your arena or wsg team and rappers can represent a different team in the battle rap tournament than the one they're playing for in the wsg or arena tournament.
 

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