19's Scheduled Game Night - Sunday, March 9th

Status
Not open for further replies.
So just set up real id premades, all i hear from this bracket nowadays is how shit games are because of rogues. If you don't want shit games don't queue pugs, isn't that what it used to be? Either way if we can get enough people on to get a pop then i think we can invite atleast 7 people each side and wargame it.

And before all you elitsts come out with your epeens, wanting the best teams, thats not what i mean. What i mean is get good competitive games going by inviting players who arent rogues, who arent the best of the best, players who are just normal. Hell try to get the best comp you can with what you have, idk, just my 2 cents.
 
how hard is it to roll something usefull and not a rogue? IE healers ranged dps and FC
 
Last edited by a moderator:
how hard is it to roll something usefull and not a rogue? IE healers ranged dps and FC
And most people play rogues because they're sick of being blown up by an ele sham, arc mage, hunter, boomie no matter what class they are. Even FCs get blown up despite having over 3k hp. The amount of burst takes the fun right out of the bracket.

That's why I switched off of my priest the other night.

Every RDPS class practically 1 shots anything else no matter how many people are healing that target. Now there goes the dps barrier between an Offense and the Defensive healers. If anything gets in range of you, you're dead, particularly with 5 hunters, an arc mage and 2 druids it's going to happen no matter how "good" you are.

You can either spend the game on a ranged or a healer in the gy.

Or you can switch to your rogue and snipe a few targets.

Keep in mind afking out isn't an option.

If people had the guts to drop their AP and SP enchants and played specs that were fun instead of what is the most roflstomp we would have a thriving and fun bracket that everyone would enjoy.

That would be way more fun than trying to counter a team of 5 hunters, an arc mage and 2 druids with more hunters arc mages and druids. Does that solution really take care of the problem? Healers? Nothing can heal through that dps.

No one wants to play a bracket where anything can 1 shot anything. I can tell you that I don't.
 
Last edited by a moderator:
If people had the guts to drop their AP and SP enchants and played specs that were fun instead of what is the most roflstomp we would have a thriving and fun bracket that everyone would enjoy.

I don't think the main problem is that people don't have the guts to play without enchants. Why should they drop their enchants and gimp themselves in a bracket where others will have those enchants? It's not like the free to play bracket where there is a barrier due to trial account restrictions. You certainly can't expect everyone including people who don't view this site to know about and abide by your ideal rules.
 
And most people play rogues because they're sick of being blown up by an ele sham, arc mage, hunter, boomie no matter what class they are. Even FCs get blown up despite having over 3k hp. The amount of burst takes the fun right out of the bracket.

That's why I switched off of my priest the other night.

Every RDPS class practically 1 shots anything else no matter how many people are healing that target. Now there goes the dps barrier between an Offense and the Defensive healers. If anything gets in range of you, you're dead, particularly with 5 hunters, an arc mage and 2 druids it's going to happen no matter how "good" you are.

You can either spend the game on a ranged or a healer in the gy.

Or you can switch to your rogue and snipe a few targets.

Keep in mind afking out isn't an option.

If people had the guts to drop their AP and SP enchants and played specs that were fun instead of what is the most roflstomp we would have a thriving and fun bracket that everyone would enjoy.

That would be way more fun than trying to counter a team of 5 hunters, an arc mage and 2 druids with more hunters arc mages and druids. Does that solution really take care of the problem? Healers? Nothing can heal through that dps.

No one wants to play a bracket where anything can 1 shot anything. I can tell you that I don't.


Is burst significant? Of course it is. Is it 1 shot material? An exaggeration, but classes like mage can 2 shot with double crits. Crits are the only thing that determines massive burst from decent burst. Burst makes the bracket fun. Playing where you are non stop healing for the whole game keeps you engaged. There is a way to predict burst. Use your focus on the most, lets say ''threatening'' player in terms of damage. Whenever he is about to finish his cast, you bubble, or cast your heal so as soon as it hits your teammate, he should go back up to full health again. Of course this is only 1 enemy on your focus and more advanced way is to switch all heals to mouseovers so then you can predict burst from your normal target as well.


Switching to a rogue does not make games competitive. Essentially you are creating one less slot for the enemy to focus bringing more damage to your teammates. Telling people to drop certain aspects of their ''gear'' is a lazy thing to say. People should learn how to play their class correctly instead of complaining every two seconds about burst and this and that. I have a blast in MoP healing, sure burst is over the top when 5 hunters go on a single target, but I mean that's five hunters, who strangely know how to synchronize to a decent degree. Maybe I would decrease battle fatigue by 10%, but other that I like the way it is now. I don't think this expansion is cut out for you, and I can see by alot of the screenshots, that you struggle to meet the expectations of your classes. I think it would be wise to improve on your playstyle instead of complaining about the current meta. You expect the current situation of 19s to change, and I won't. Maybe you should try a private server if it's too hard for you.
 
Last edited by a moderator:
Is burst significant? Of course it is. Is it 1 shot material? An exaggeration, but classes like mage can 2 shot with double crits. Crits are the only thing that determines massive burst from decent burst. Burst makes the bracket fun. Playing where you are non stop healing for the whole game keeps you engaged. There is a way to predict burst. Use your focus on the most, lets say ''threatening'' player in terms of damage. Whenever he is about to finish his cast, you bubble, or cast your heal so as soon as it hits your teammate, he should go back up to full health again. Of course this is only 1 enemy on your focus and more advanced way is to switch all heals to mouseovers so then you can predict burst from your normal target as well.


Switching to a rogue does not make games competitive. Essentially you are creating one less slot for the enemy to focus bringing more damage to your teammates. Telling people to drop certain aspects of their ''gear'' is a lazy thing to say. People should learn how to play their class correctly instead of complaining every two seconds about burst and this and that. I have a blast in MoP healing, sure burst is over the top when 5 hunters go on a single target, but I mean that's five hunters, who strangely know how to synchronize to a decent degree. Maybe I would decrease battle fatigue by 10%, but other that I like the way it is now. I don't think this expansion is cut out for you, and I can see by alot of the screenshots, that you struggle to meet the expectations of your classes. I think it would be wise to improve on your playstyle instead of complaining about the current meta. You expect the current situation of 19s to change, and I won't. Maybe you should try a private server if it's too hard for you.
Quoting me from 2 weeks ago asking me to quit.


That's cute babe ;)
 
Status
Not open for further replies.

Users who are viewing this thread

Top