19 Twink Priest Bis/Spec and other?

Your Mom

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Im thinking of going 10% stun, 3/5 stun reduction and 3/3 70% anti pushback.

Id also like to know if there is anything I should get side grades wise that might not be in the guide.

And last question: Evocator's with what enchant if say I wanted to make a 'healing Power'* build and put my 55 healing on staff of the blessed seer? Or what combination of enchants. (Ive picked up Focus arcanums already)

(note I am putting my spirit on staff of the friar.)

Ty guys for your continued feed back while I test out everything 19s has to offer.
 
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I can’t see a reason why you’d want an evo blade at all tbh. Or spell power enchant.

I run
22 Int on twisted chanters
20 spirit on friar
55 healing on blessed seer

you’ll do more dps with your wand than with smite, and it’s not worth the mana. A spell power enchant just for mind blast seems excessive, and tbh if I’m mind blasting someone isn’t doing their job, because that’s not mine. And in that case you’d use the shadow damage staff, forget the name atm.

you’d only go a 1h and offhand for pouch and night watch sword for max hp, so I don’t really see a use for evo blade on a priest.
 
I can’t see a reason why you’d want an evo blade at all tbh. Or spell power enchant.

I run
22 Int on twisted chanters
20 spirit on friar
55 healing on blessed seer

you’ll do more dps with your wand than with smite, and it’s not worth the mana. A spell power enchant just for mind blast seems excessive, and tbh if I’m mind blasting someone isn’t doing their job, because that’s not mine. And in that case you’d use the shadow damage staff, forget the name atm.

you’d only go a 1h and offhand for pouch and night watch sword for max hp, so I don’t really see a use for evo blade on a priest.

This is why Im asking. I dont know better.

Also Im not stacking any shadow damage.. its all healing power.

TYVM Ill sell my evocator's for a profit.

Is HEALING POWER* (My bad) really that bad for mend? Thats kinda what I wanted it for. Im building the stam set for fc priest too.

Last Question, should I collect pious legwraps for fc priest or skip?
 
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By mend do you mean renew? You’re just losing 25 healing power by using 30 spell power.

definitely get pious legwraps
 
Are
By mend do you mean renew? You’re just losing 25 healing power by using 30 spell power.

definitely get pious legwraps

Im not going spell power.. Im going healing power with focus librams that also do spell power/healing power. And I guess yes.. I thought it was called mend.. Im not a priest normally.. cept that time when level 10 priests premades were all the rage.. and people were queing preist premade into preist premedes.. Renew Doesnt scale well with healing power? I dont mean to type spell power..

Aye aye on the Pious.. They seem really good. Just a pain in the ass the quest is? Looks long af.

Any recommendation on spec? Im flabberghasted by the choices.. and now think Im going to go FC spec.. if I remember what it was..

I do try to research.. Im just not coming up with any real advice or tips as far as many classic 19s go. I love to test things though.. Its my thing at 19... more than the pvp really.

Tyvm again!
 
The spec you mentioned first off is fine, and what most run. Some do 5/5 blackout too, and fish for procs with rank 1 swp.

renew scales to the same rules that all +healing/spell power over time scales. Lebs thread has those numbers iirc but the formula to work it out is not complicated, just google spell coefficients classic.

I don’t use focus Librams, but I’ve definitely seen people use them, and Mana too. I use double stam. But I don’t have fishing gear and never will.

you should join the twink discord for questions like these.
 
The spec you mentioned first off is fine, and what most run. Some do 5/5 blackout too, and fish for procs with rank 1 swp.

renew scales to the same rules that all +healing/spell power over time scales. Lebs thread has those numbers iirc but the formula to work it out is not complicated, just google spell coefficients classic.

I don’t use focus Librams, but I’ve definitely seen people use them, and Mana too. I use double stam. But I don’t have fishing gear and never will.

you should join the twink discord for questions like these.

Discord link? I imagine thatll help a ton.
 
Check out this guide!

https://xpoff.com/threads/classic-19-twink-priest-guide.74878/

Also - I wouldn't bother getting a Spirit weapon. There's a way to drink while moving if you take advantage of the "5 Second" rule game mechanic. I went all out on a Spirit set and learned about the 5 second trick and never went back. If you are too lazy to look into that then get a Friar Staff :)

As for Talents, it depends on what you want to do. I run in premades and enjoy maximizing my healing output in PuGs:

2/2 Healing Focus
Either 3/3 Renew or 3/5 Holy Specialization (really comes down to preference but both are not game changers)
5/5 Divine Fury

Feel free to add me on Discord if you want to chat gear sets or anything Priest related.
Justfine#5167

Good luck!
 
Im thinking of going 10% stun, 3/5 stun reduction and 3/3 70% anti pushback.

Id also like to know if there is anything I should get side grades wise that might not be in the guide.

And last question: Evocator's with what enchant if say I wanted to make a 'healing Power'* build and put my 55 healing on staff of the blessed seer? Or what combination of enchants. (Ive picked up Focus arcanums already)

(note I am putting my spirit on staff of the friar.)

Ty guys for your continued feed back while I test out everything 19s has to offer.
Stats: the math comes out to much more total healing with +healing if you were to spam renew and low rank 2.5sec healing spells, but if youre using shields(which you should be) and high rank heals( which you will be) then it will be roughly even for +int build vs +healing. The main difference is that the job of a priest is dispel first, heal second. That being said int is far superior to +healing. I personally would only take +healing a staff youre looking to swap in combat.

As for talents. Theres a lot of versatility. I would highly recommend trying to get matyrdom, but otherwise the spec you listed is pretty good. Keep in mind you arent going to be dotting everyone in the game fishing for a proc because your GCD will go to dispelling or healing. So the primary use is to catch somebody out of range of the rest of your team by spamming r1 swp. I used to tell people to get blackout, but now I would caution against it because of the lack of use in 90% of scenarios.
[doublepost=1592554680,1592553828][/doublepost]
Check out this guide!

https://xpoff.com/threads/classic-19-twink-priest-guide.74878/

Also - I wouldn't bother getting a Spirit weapon. There's a way to drink while moving if you take advantage of the "5 Second" rule game mechanic. I went all out on a Spirit set and learned about the 5 second trick and never went back. If you are too lazy to look into that then get a Friar Staff :)

As for Talents, it depends on what you want to do. I run in premades and enjoy maximizing my healing output in PuGs:

2/2 Healing Focus
Either 3/3 Renew or 3/5 Holy Specialization (really comes down to preference but both are not game changers)
5/5 Divine Fury

Feel free to add me on Discord if you want to chat gear sets or anything Priest related.
Justfine#5167

Good luck!
Not sure if youre talking about something else but the "5 second rule" is just not casting for 5 seconds allowing your mana regen to come from out of combat regen (IE spirit).
 
Not sure if youre talking about something else but the "5 second rule" is just not casting for 5 seconds allowing your mana regen to come from out of combat regen (IE spirit).

The 5 second rule jfine is referring to allows you to drink while running. Once you are out of combat every 5 seconds your mana ticks for regen. If you time your drinking right before that tick it allows for a full drink tick and this can be repeated every 5 seconds.

This give you the ability to keep moving and repositioning in the gulch without having to sit down and actually drink water. Just make sure you keep 300+ water in your bags for those long games
 
The 5 second rule jfine is referring to allows you to drink while running. Once you are out of combat every 5 seconds your mana ticks for regen. If you time your drinking right before that tick it allows for a full drink tick and this can be repeated every 5 seconds.

This give you the ability to keep moving and repositioning in the gulch without having to sit down and actually drink water. Just make sure you keep 300+ water in your bags for those long games
Yes and no. it takes 5 seconds for your mana to start ticking but it actually ticks every 2 seconds, you just need the addon named 5 second rule to see the ticks and you just press your drink keybind right as the bar is about to fill to get the benefit while running.
 
Surprised there's not a lot of support for maxing out want spec. I, personally, am a huge fan of it. Gravestone scepter is OP at 19 to begin with, so with wand spec it hits like a truck. Can add a lot of pressure in many scenarios. For me it's between blackout R1 swp spam and wand spec, and I've found wand spec to be more useful all around. Disclaimer, I like to play offensive priest.
 
By mend do you mean renew? You’re just losing 25 healing power by using 30 spell power.

definitely get pious legwraps

Or maybe this is the perfect place to ask it? It's like folks want the forums to die...
 
Found in Bowners 19 for dummies guide thread.
https://discord.gg/qyppPXW

Will review it again ty. I thought I did.. but Ill read more closely this time. I imagine thatll help with all my other future questions Too. Thanx for the help!
[doublepost=1592593906,1592593623][/doublepost]
Stats: the math comes out to much more total healing with +healing if you were to spam renew and low rank 2.5sec healing spells, but if youre using shields(which you should be) and high rank heals( which you will be) then it will be roughly even for +int build vs +healing. The main difference is that the job of a priest is dispel first, heal second. That being said int is far superior to +healing. I personally would only take +healing a staff youre looking to swap in combat.

As for talents. Theres a lot of versatility. I would highly recommend trying to get matyrdom, but otherwise the spec you listed is pretty good. Keep in mind you arent going to be dotting everyone in the game fishing for a proc because your GCD will go to dispelling or healing. So the primary use is to catch somebody out of range of the rest of your team by spamming r1 swp. I used to tell people to get blackout, but now I would caution against it because of the lack of use in 90% of scenarios.
[doublepost=1592554680,1592553828][/doublepost]
Not sure if youre talking about something else but the "5 second rule" is just not casting for 5 seconds allowing your mana regen to come from out of combat regen (IE spirit).

Ty for this valueable data! I do like to have a good few weapons to swap from.. but I will get the intellect instead of healing then first. On my shaman I usually use my skinning knife with int I made for an alt.. (daggers work best on shaman at 19) And then swap to my spellpower ass blade for hybrid healing and stabby face good times.
[doublepost=1592594033][/doublepost]
The spec you mentioned first off is fine, and what most run. Some do 5/5 blackout too, and fish for procs with rank 1 swp.

renew scales to the same rules that all +healing/spell power over time scales. Lebs thread has those numbers iirc but the formula to work it out is not complicated, just google spell coefficients classic.

I don’t use focus Librams, but I’ve definitely seen people use them, and Mana too. I use double stam. But I don’t have fishing gear and never will.

you should join the twink discord for questions like these.

The coefficient stuff confuses me.. Its prob simple math too.. but.
 
Yes and no. it takes 5 seconds for your mana to start ticking but it actually ticks every 2 seconds, you just need the addon named 5 second rule to see the ticks and you just press your drink keybind right as the bar is about to fill to get the benefit while running.
Yeah I was going to say lol... abusing the regen pattern isn't the 5 second rule, I use a weakaura to track the regen pattern myself, which is why I was confused.
 
Yeah I was going to say lol... abusing the regen pattern isn't the 5 second rule, I use a weakaura to track the regen pattern myself, which is why I was confused.

Interesting.. I might have to get weak aura back on my client..
 
I'm working on a full guide but here's a TL;DR for now

- A lot of their talents are playable compared to other classes, at least in PuGs.
- In PuGs, always 5/5 Wand Spec. This is the difference between you being bored to death doing nothing in a bad WSG matchup and at least being able to grab Zerker and do some O. You should never be Smiting — only wanding. Regens your mana while you DPS, and puts out 36.25 DPS — or 47.125 DPS with Zerker.
- 2/2 -70% Pushback is a must
- Other 3 points I move around depending on what I feel like doing.
-> Spirit Tap actually works in PvP, and Wand + Zerker makes for some fun combat regen memes because if you swap in Staff of the Friar you essentially regen to full (in combat!) over a few seconds while wanding.
-> I prefer 3/3 Imp Renew (+1 HP per tick per point) - this is actually worth exactly 6.5 Healing Power per point.

Here’s my Priest
1032 HP w/Fort
1030 Mana
+186 Healing (+30 more next patch)
52–53 HP ticks with 3/3 Imp Renew. 49-50 without.
57-58 HP ticks next phase.
+~265 HP for 65 mana (Renew)
+~160 HP for 30 mana (Renew Rank 1)
- Rank 1 Renew heals 60% more HP than base Rank 2 for less than half the mana!

Occasionally drop +16 Healing for +200 HP Librams vs Melee heavy BGs. This drops ticks to 49-50 w/Imp Renew - 46-47 without. 8 SP = 1.24HP/tick

This set turns 195 mana into an instant 176 HP shield followed by a 262 HP heal — every 15 seconds on repeat.

- "Immune" to dying to most damage due to negating an almost constant 30 HP per second. If they start dispel/purging just swap to Rank 1 to outlast them or just cast heal.
- Rogues are the only problem class 1v1. I'll end up OOM or Kicked/Gouged to death - every. time.
- Swap into Witching Stave for +40 damage DoTs followed by ~+10 damage Mind Blasts.
- 9 second PvP rotation: Equip SotBS > PW:S > Renew > Equip WS > SW: P > Mind Blast > SotF > Wanding / Repeat
- 438 HP healed, ~610 damage done.
- When renew drops to 3 seconds, equip SotBS and repeat.
- Generic weapon rotation - Twisted Chanter’s Staff (+22 Intellect) > Staff of the Blessed Seer (+55 Healing) > Staff of the Friar (+20 Spirit)
- The extra +31 Spirit adds 7.75 mana every 2 seconds while not casting (including while wanding).
- Run a Witching Stave (+30 Spell Power) to DoT and Mind Blast. 41 Shadow Damage adds 38-39 extra damage over the entire SW: P and adds ~10 damage to Mind Blast, which means 1 GCD is worth an extra 48 damage for 0 mana (and also means -1.5s on the 5SR).
- Renew improved by >150%
- Your normal 3 second (2.5 w/talents) Heal gives an additional 40% HP!
- Desperate prayer gives ~73 extra HP with the set.

Offensive Spirit Tap / Wand Spec
- Really good for controlling mid
- Witching Stave to DoT up the entire team
- Mind Blast off CD w/Witching Stave
- Swap into Friar Staff during downtime and start wanding
- +374.5 mana per Spirit Tap proc aka per Killing Blow
- Renews will still tick for 38-39.
- Very good for infinitely playing attrition in mid as long as you can steal KBs.

BONUS MEME
- Minor Recombobulators heal for 336-436 HP (it looks like a flat +186 HP due to the cooldown)!

I rarely CAST any heals during objective based gameplay unless it's on the FC or myself. Most of my time spent standing is to wand or Mind Blast.

I very much recommend NOT skipping Witching Stave +30 SP and the Wand Spec. You will feel like a fish out of water during PuGs if you can't do any DPS. The staff adds over 10 DPS when swapping in, and Wand Spec adds a 7.25 constant DPS while attacking.

This is probably one of the most expensive 19 builds in the bracket.

Playing a mobile healing Priest feels like a totally different class since you usually only stop to DPS.
 
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I'm working on a full guide but here's a TL;DR for now

- A lot of their talents are playable compared to other classes, at least in PuGs.
- In PuGs, always 5/5 Wand Spec. This is the difference between you being bored to death doing nothing in a bad WSG matchup and at least being able to grab Zerker and do some O. You should never be Smiting — only wanding. Regens your mana while you DPS, and puts out 36.25 DPS — or 47.125 DPS with Zerker.
- 2/2 -70% Pushback is a must
- Other 3 points I move around depending on what I feel like doing.
-> Spirit Tap actually works in PvP, and Wand + Zerker makes for some fun combat regen memes because if you swap in Staff of the Friar you essentially regen to full (in combat!) over a few seconds while wanding.
-> I prefer 3/3 Imp Renew (+1 HP per tick per point) - this is actually worth exactly 6.5 Healing Power per point.

Here’s my Priest
1032 HP w/Fort
1030 Mana
+186 Healing (+30 more next patch)
52–53 HP ticks with 3/3 Imp Renew. 49-50 without.
57-58 HP ticks next phase.
+~265 HP for 65 mana (Renew)
+~160 HP for 30 mana (Renew Rank 1)
- Rank 1 Renew heals 60% more HP than base Rank 2 for less than half the mana!

Occasionally drop +16 Healing for +200 HP Librams vs Melee heavy BGs. This drops ticks to 49-50 w/Imp Renew - 46-47 without. 8 SP = 1.24HP/tick

This set turns 195 mana into an instant 176 HP shield followed by a 262 HP heal — every 15 seconds on repeat.

- "Immune" to dying to most damage due to negating an almost constant 30 HP per second. If they start dispel/purging just swap to Rank 1 to outlast them or just cast heal.
- Rogues are the only problem class 1v1. I'll end up OOM or Kicked/Gouged to death - every. time.
- Swap into Witching Stave for +40 damage DoTs followed by ~+10 damage Mind Blasts.
- 9 second PvP rotation: Equip SotBS > PW:S > Renew > Equip WS > SW: P > Mind Blast > SotF > Wanding / Repeat
- 438 HP healed, ~610 damage done.
- When renew drops to 3 seconds, equip SotBS and repeat.
- Generic weapon rotation - Twisted Chanter’s Staff (+22 Intellect) > Staff of the Blessed Seer (+55 Healing) > Staff of the Friar (+20 Spirit)
- The extra +31 Spirit adds 7.75 mana every 2 seconds while not casting (including while wanding).
- Run a Witching Stave (+30 Spell Power) to DoT and Mind Blast. 41 Shadow Damage adds 38-39 extra damage over the entire SW: P and adds ~10 damage to Mind Blast, which means 1 GCD is worth an extra 48 damage for 0 mana (and also means -1.5s on the 5SR).
- Renew improved by >150%
- Your normal 3 second (2.5 w/talents) Heal gives an additional 40% HP!
- Desperate prayer gives ~73 extra HP with the set.

Offensive Spirit Tap / Wand Spec
- Really good for controlling mid
- Witching Stave to DoT up the entire team
- Mind Blast off CD w/Witching Stave
- Swap into Friar Staff during downtime and start wanding
- +374.5 mana per Spirit Tap proc aka per Killing Blow
- Renews will still tick for 38-39.
- Very good for infinitely playing attrition in mid as long as you can steal KBs.

BONUS MEME
- Minor Recombobulators heal for 336-436 HP (it looks like a flat +186 HP due to the cooldown)!

I rarely CAST any heals during objective based gameplay unless it's on the FC or myself. Most of my time spent standing is to wand or Mind Blast.

I very much recommend NOT skipping Witching Stave +30 SP and the Wand Spec. You will feel like a fish out of water during PuGs if you can't do any DPS. The staff adds over 10 DPS when swapping in, and Wand Spec adds a 7.25 constant DPS while attacking.

This is probably one of the most expensive 19 builds in the bracket.

Playing a mobile healing Priest feels like a totally different class since you usually only stop to DPS.

This info is incredible. Plz do make that guide, Ill read it for sure!

Ive read and reread a few times.. This is excellent.. I will build toward this and get another focus arcanum for new pants.
 
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