(Hass)
Wizard of the ramp
Hi 19 bracket - looking to "host" a 19 10v10 warsong tournament to promote competition. Not all teams have both factions, so I took my best shot at balancing the factions best in my eyes. The main thing I need from you, is your guilds participation (if you belong to one). Below are the rules/faction teams.
Invited Teams:
Group 1
<do you feel me>
<Scooters Engine Repair>
<Early Endgame>
<Horde Busters>
Group 2
<s p a c e b a r>
<Quarterback Club>
<Best in Show>
<Infierno>
Tournament Rules:
Tournament Group Schedule: ( thanks again @Scrappy )
Rule Clarifications:
TOURNAMENT RESULTS
Standings after round 4 games:
Championship series will happen between <do you feel me> and either <QB Room> or <Infierno> due to <spacebar> choosing to not play.
Invited Teams:
Group 1
<do you feel me>
<Scooters Engine Repair>
<Early Endgame>
<Horde Busters>
Group 2
<s p a c e b a r>
<Quarterback Club>
<Best in Show>
<Infierno>
Tournament Rules:
- Limit of 2 Classes, 3 Healers per team (FC does not count as a healer)
- No safespotting of any kind
- Bandages
- Healing and Lesser Mana Potions
- Minor Recombobulators
- Level 15 vendor food and water
- Buffs from the specific comp being played (ex: cannot have Blessing of Might and Wisdom with only 1 Paladin in group, or Arcane Intellect with no Mage in group)
- All Flasks, Well Fed buffs, Holy Spring Water
- All Bombs, Raw Deviate Fish, Magic Resistance Potions, Rumsey, Magic Dust, Feathered Arrows, Swiftness Potions, Thistle Tea
- Buffs that do not exist in a level 19 spellbook (ex: Fear Ward)
- Class buffs stronger than those in a level 19 spellbook (ex: 20 Stam Fort)
- World buffs and quest buffs (ex: Rallying Cry of the Dragonslayer, Blood Shard buffs)
- Team with most wins vs other group (2 game series) is group champion (best record 4-0, worst record 0-4)
- Group champions face off in a best of 3 series
- Faction seeding randomly drawn on stream (link TBD)
- Rounds can be completed in a day or week, depending on availability of guilds.. round won't progress until all guilds have played their opponent for that round (this is to promote that everyone actually plays, gets xp, has fun, etc)
- Teams given a week to face each other, however if the current round is finished, the next one will start the day after the previous round is completed.
- To break schedule issues between guilds, the tournament committee (all GMs of participating teams) will vote for a day and both guilds will have to queue on that day with what twinks they have online at that time following tournament rules.
- Teams cannot use members from other participating guilds.. team members must rep your guild tag to play for the team.
- One member from each team is required to stream their teams POV, comms are not required to be streamed.
Tournament Group Schedule: ( thanks again @Scrappy )
Rule Clarifications:
- If both guilds that make the finals have the option to play both factions, they can choose what faction they want to play for the entirety of the finals
- If a guild with only one faction makes the finals, their opponent will play the opposing faction no matter if they have the ability to play either faction
- If teams are tied at group stage, winner is team with most points. (+1 for cap, -1 cap against)
- If teams are still tied, winner is team with most flag returns during group stage.
- If teams are still tied, winner is team with most killing blows during group stage.
- Team GMs must submit screenshot of win to myself (Hass) to post in 19 WSG Spring Tournament screenshots thread. Disagreements will be handled between all GMs in gm discussion channel.
TOURNAMENT RESULTS
Standings after round 4 games:
Championship series will happen between <do you feel me> and either <QB Room> or <Infierno> due to <spacebar> choosing to not play.
Last edited: