Mage @ 29

why isnt it bis for rogues? obv im biased since i have it on my rogue but ummm i couldnt live w/o it in wsg while chasing efc??

Rogues usually perform best as flag returners in organized groups. Your opener burst is your best asset so a ring with no offensive stats isn't the best.

It's fine for pugging if you're just farming mid and shit.
 
yeah but i pug 100 % of the times i play and i'm often alone on efc (since 20-29 bracket you know lol not often you see backupl)
That makes the reasons for choosing a DPS ring even heavier if you have to kill EFC alone
 
Back to the OPs topic...
There is no reason to reroll as Willi-ten pointed out. If you do not like your gear just sell it or bank it for a rainy day.
No need for each person to link "BiS". There is no true BiS. As was just shown in the conversation concerning DMH. There are too many factors to consider.
We have an Armory listing stickied at the top of each forum. So everyone does not need to ask for BiS lists.
http://www.twinkinfo.com/forums/f40/20-29s-armory-list-61960/

/cheers
Sweetsidney
 
its not every mage spec, frost would easily kill a f2p hunter without gear and so would arcane

If there's LOS the hunter just hides and lets the pet solo the mage. Out in the open I could see a mage winning against a poorly geared hunter.
 
If there's LOS the hunter just hides and lets the pet solo the mage. Out in the open I could see a mage winning against a poorly geared hunter.

i highly doubt a f2p hunter with no gear has the brain to LOS but yea maybe in that case its every mage spec
 
Rogues usually perform best as flag returners in organized groups. Your opener burst is your best asset so a ring with no offensive stats isn't the best.

It's fine for pugging if you're just farming mid and shit.

It's BiS in all situations EXCEPT when you are heavily DRing it with other CCs. You're basically arguing that a 2 dps increase is better than a freeze effect that affects everything. When it comes to team fights (especially against FCs), the 5-9 agi you could get on a ring won't make much of a difference in terms of damage. The freeze effect will make a load of difference in terms of slowing down attackers, the FC, and his support.
 
care to elaborate?
Well if you are the only one on efc, you need more dmg, and more dmg comes from switching out DMH for a dps ring. Of course you could also argur that if you are alone you would need more survivabilty to survive D targeting you
 
It's BiS in all situations EXCEPT when you are heavily DRing it with other CCs. You're basically arguing that a 2 dps increase is better than a freeze effect that affects everything. When it comes to team fights (especially against FCs), the 5-9 agi you could get on a ring won't make much of a difference in terms of damage. The freeze effect will make a load of difference in terms of slowing down attackers, the FC, and his support.

The multiplier bonus from flag stacks makes offensive stats significantly stronger if te flag needs returning.
It's not about the dps increase it's about doing as much damage in the opener as you can.

Again, dmh is Bis for rogues in all functions except the one they're best at.
 
The multiplier bonus from flag stacks makes offensive stats significantly stronger if te flag needs returning.
It's not about the dps increase it's about doing as much damage in the opener as you can.

Again, dmh is Bis for rogues in all functions except the one they're best at.
This really
 
The multiplier bonus from flag stacks makes offensive stats significantly stronger if te flag needs returning.
It's not about the dps increase it's about doing as much damage in the opener as you can.

Again, dmh is Bis for rogues in all functions except the one they're best at.

Yes, because doing an extra 2 damage per second is so good.

Rogues aren't good because of a few extra stat points in the opener on an FC. They are good because they bring a ton of utility to the table in the form of eternal slows, CC from stealth, and the ability to stick to just about anything. No matter how you try to spin it, DMH gives them more utility to be good at what they do, even in an offensive role on an FC. There's no possible way you can make the 5-9 agi on a single item slot count for enough to outweigh a random proc that freezes anything for 3 seconds. It's just not possible, especially when that 5-9 agi isn't even 1% of a character's damage in the first place.

If you were bringing up the point I was bringing up (DRs that share with DMH), you would have a good argument. But you're not. You keep saying 'but that 2 dps bro, it's amazing.' Not really compelling, tbh.
 

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