[MOP] Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Don't have access to my f2p atm, but Wowhead says it's 104-120 shadow damage at 20 :)

Yeah, thanks, my browser seems doesnt like that LVL slider since it was not showing it. Chrome on the other hand did the job :)
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Yeah, thanks, my browser seems doesnt like that LVL slider since it was not showing it. Chrome on the other hand did the job :)

It's has a 10% chance to proc per hit. That includes damage from all sources. I'm not sure if it has an internal cooldown; the testing I did was very minimal and hasn't really stuck in my memory.

The damage is affected by resilience, and the healing returned from that damage is affected by battle fatigue.

So 100 base damage becomes 60, which then heals for 27. Etc.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

It's has a 10% chance to proc per hit. That includes damage from all sources. I'm not sure if it has an internal cooldown; the testing I did was very minimal and hasn't really stuck in my memory.

The damage is affected by resilience, and the healing returned from that damage is affected by battle fatigue.

So 100 base damage becomes 60, which then heals for 27. Etc.


Thanks, ill add this info.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Excellent Rogue guide Achmed, I did learn quite a few things from it, most notably I had no idea of the Thistle Tea and am going to farm some soon. This is definitely one of the best buffs available for a rogue.

I believe Subtlety to be the superior spec for a rogue. Your guide lists many of the advantages to Sub and Assassination spec and there's nothing I can really add. However I believe that Combat spec is as good as Assassination spec, maybe even better, and I will list some reasons why I feel this way.

Assassination spec received a Nerf to Envenom about 3 months ago. Envenom now does half the damage of Eviscerate in either Sub or Combat. That was a huge Nerf, I found it out 1 day when I lost 7-8 straight duels as Ass spec, and somebody was kind enough to tell me of the Nerf. So I had to change spec to either Sub or Combat. I chose Combat since I had already played Sub a lot and wanted to try out the different ability's.

Combat has the highest overall attack power of the 3 specs. This is from the 40% attack power increase to agility and strength ,and 20% better energy regen is not to be sneezed at either. The disadvantage of this compared to Subs 30% increase to agility, is that attack power doesn't increase dodge or crit like agility does.

Blade Flurry can be a handy AoE to have, yes it does barely any damage other than to the main person you are attacking, but it can be used effectively to stop multiple enemy capping your flag in Arathi Basin if you are not stealthed or are in combat. With Blade Flurry its nearly mandatory to have Combat as your second spec when doing high end guild raiding. In LFR it doesn't matter though, since nobody cares if you do decent damage or anything at all. It does huge damage in PVE just not PVP.

For all specs of rogue, its a good idea to restealth, but this is not always possible. Sub spec looses some of its advantages after 6 seconds of combat. I know you still can get more hemorrhages in compared to sinister strike or mulitate, since hemo costs nearly half the energy. But comparing Combat and Ass spec, Combat has much stronger finishing move with revealing strike giving 35% extra power than Subs eviscerate, and Ass spec has half the damage of Sub on finishing moves. Revealing strike is also cool when getting 20% chance to get 2 dots, which happens quite a bit. Also in Combat spec if u need to finish somebody with a tiny amount of health, RS is only 40 energy, compared to Ass specs sinister strike which is 50 energy.

A lot of people have told me to use daggers instead of maces. They say with daggers your attacks are faster than maces. I'm not taking into account differences between poison procs per minute, I haven't bothered to work out those differences. But I will say that the speed of a weapon, has no effect whatsoever on how fast you can attack. It was the case that daggers were much faster than maces, but for a long time now there is no difference in speed of weapons, Blizzard removed this stat a while back. I know you guide doesn't say this, but I'm just tired of people trying to tell me I'm wrong with regard to using maces.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

I believe Subtlety to be the superior spec for a rogue.

I agree with this. Im a Subtlety lover myself. At engdame, many don't play this because it's hard to truly master. That's why many go Assa, spammin Muti = Ez way. Ofc, at 20 things are a bit different tho, Sub doesnt have the value it has at 90. Basically you rely on big openers since your dmg outside the auto-buffs-from-sub is really low compared to.. let's say Assa or even Combat, yes.

However I believe that Combat spec is as good as Assassination spec, maybe even better, and I will list some reasons why I feel this way.

This is debatable and it comes to personal preferences most of the time since i don't have the precise numbers. Tested Combat few weeks ago just to be sure that what im thinking it's correct. Thus, on various testings on Target Dummys from Theramore, Assa>Combat. Indeed, Envenom received a huge nerf but Mutilate hits hard. With proper gear it's insane for constant pressure on oppenents, even Ambush is way better that the Ambush from Combat since you benefit the bonus dmg of using daggers. On the other hand, Spamming SS doesnt output the same DMG as Spamming Muti. Basically it's 55 energy vs 50 energy. Now, we know that on Combat spec you regain energy faster but, this is useful in the long term? Eviscerate on the other hand, hits like a truck with good gear and 5 CP on Combat. But again, you have always the time to build 5CP on your target? At 20 i don't think so. Like i said, it's all about burst and i don't see Combat being on par with Sub/Assa when comes to burst.

Tested Combat with Axe of the Enforcer since i cba farming BoA's just for testing purpose only. But even if that Axe, Combat was <Ass, Sub.

Also, besides that, playing combat is like you're an warrior with stealth and tbh i don't like that that's why, i might be a bit subjective since, like i've said it already, if it was up to me, i'd remove Combat spec from the game, it's not Rogueish at all, not at 20, not at 90.

Yeah, Combat is nice for PVE, i'm playing this at 90 when dungs.. etc. Why? Because it's easiest spec for me PVE-wise and i Cba being an elitist jerk about PVE as i was back in TBC.

Blade Flurry can be a handy AoE to have, yes it does barely any damage other than to the main person you are attacking, but it can be used effectively to stop multiple enemy capping your flag in Arathi Basin if you are not stealthed or are in combat. With Blade Flurry its nearly mandatory to have Combat as your second spec when doing high end guild raiding. In LFR it doesn't matter though, since nobody cares if you do decent damage or anything at all. It does huge damage in PVE just not PVP.

Yes, it is. But, what about energy starving? Since you lack Adrenaline Rush.

A lot of people have told me to use daggers instead of maces. They say with daggers your attacks are faster than maces. I'm not taking into account differences between poison procs per minute, I haven't bothered to work out those differences. But I will say that the speed of a weapon, has no effect whatsoever on how fast you can attack. It was the case that daggers were much faster than maces, but for a long time now there is no difference in speed of weapons, Blizzard removed this stat a while back. I know you guide doesn't say this, but I'm just tired of people trying to tell me I'm wrong with regard to using maces.

For Combat is mandatory to play Maces/Swords/Axes, those that say to play Combat with daggers, are misinformed or clueless. Also, weapon speed does matter, check this topic, we've talked about it.


PS: Im still waiting for someone to convince me with numbers that Combat is viable spec.
 
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Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Combat is underrated.

My thoughts on Combat: Your rotation to maximize burst is crucial here, because your damage is extremely clunky.

1. Sinister Strike is for blowing excesses of energy into damage - it isn't for combo point generation. This is because the additional passive giving it a chance to generate 2 combo points doesn't lead to a net average of CP-generation that is higher than Revealing Strike.

2. Revealing Strike must obviously be kept on the target you want to Eviscerate. But additionally it should be used to generate combo points.

3. Blade Flurry is basically only for AoE's in Arathi Basin. It's actually pretty impressive to stop 4-5 people with a body-rez into this toggle.

Rotation: Revealing -> Revealing -> Revealing -> Revealing -> (Wait 80 energy) -> Sinister Strike -> Eviscerate

Or from stealth: Ambush -> Revealing -> Revealing -> (Wait 80 energy) -> Sinister Strike -> Eviscerate

It isn't really worth keeping Slice N Dice up for anything other than quick poison application, because the burst damage from Eviscerate outweighs the accumulative damage from faster melee.

Talents are up to individual playstyles.
1. Nightstalker is my preference for all specs because I wargame more than anything on my rogue, and in wargames you maximize sap's effectiveness by ambushing your off-target asap.
2. Subterfuge is actually really scary on Combat, because you can ambush -> ambush -> revealing -> Eviscerate in a really short amount of time.
3. Shadow Focus is the standard choice for Assassination rogues since your post-ambush burst tends to fall off without it, and for that reason it's not a bad idea for Combat either.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Nice theory-crafting going on here, lets keep things on topic though please guys :)
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

You forgot to mention the night elf 5% stealth speed racial, and you should probably add worgen to the races list.

Thanks, gonna add tomorrow.

Good post [MENTION=18826]Bop[/MENTION], gonna dissect it tomorrow after work, now im really tired.
 
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Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

perhaps make a note about combat having the hardest hitting move when combined with nelf racial ( 5 cp plus revealing strike plus smeld into evis with nightstalker) easily crit 2k with zerker on druids
i think my record was 2.3k on a undergeard clothie with no stacks
 
Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Good info, gonna sort this stuff tomorrow, thanks ;)

Gonna test with my NE even tho i have only Axe of the Enforcer...

Sent from my iPhone using Tapatalk
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Recent changes:

1. Added two new useful addons.
2. Fixed some racials.
3. Added Worgen class.
4. Added FAQ section.
5. Foreman's Gloves BIS for horde rogues no matter what spec. After bg'ing few days on horde side, i'm sick of those NE's dodging like hell, thus, Foremans are a must for a horde rogue even if we lose 1 agi/8 sta.

Enjoy!
 
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Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

5. Foreman's Gloves BIS for horde rogues no matter what spec. After bg'ing few days on horde side, i'm sick of those NE's dodging like hell, thus, Foremans are a must for a horde rogue even if we lose 1 agi/8 sta.

20 does get crippling though which allows you to easily stay on the opponents back, and there are absolutely no abilities which have to be used from the front. So yeah, foremans might be good if you don't know how to get on the opponents back, otherwise they're just gimping you.

PS. all horde races have passive dodge aswell, mind explaining why it's only mandatory for horde rogues?
 
Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

And what about if you get crippled/slowed also fighting an opponent that knows how to circle jump/turn/strafe turn etc to protect his back? Or that doesnt count in your equation?

Le: simple, from my testings i get dodged alot by those nelfs. And stay assured i know how to stay on back of the oponent.

Sent from my iPhone using Tapatalk
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

And what about if you get crippled/slowed also fighting an opponent that knows how to circle jump/turn/strafe turn etc to protect his back? Or that doesnt count in your equation?

Le: simple, from my testings i get dodged alot by those nelfs. And stay assured i know how to stay on back of the oponent.

Sent from my iPhone using Tapatalk

If you get dodged a lot by those nelfs, you do not know how to stay on the back of the opponent, due to the fact that it is impossible to get dodged when attacking from behind. Same for parry.

If you get crippled by an in a RvR, that enhanced agi + stam from naga gloves will probably serve you better, you'll still be up against a good 40% dodge chance even if you have foremans.

Still don't get why only horde rogues should use it though, as every race on both faction has a passive dodge chance, and some classes have parry on top of that.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

If you get dodged a lot by those nelfs, you do not know how to stay on the back of the opponent, due to the fact that it is impossible to get dodged when attacking from behind. Same for parry.

If you get crippled by an in a RvR, that enhanced agi + stam from naga gloves will probably serve you better, you'll still be up against a good 40% dodge chance even if you have foremans.

Still don't get why only horde rogues should use it though, as every race on both faction has a passive dodge chance, and some classes have parry on top of that.

Agreed, if you stay on his back 100% of the time of the fight, there will be no dodge/parry, but tell me who does that? It's not like hitting target dummys isnt it? They move also. I don't think it's possible to stay on his back with 100% uptime not even if you're botting with CR's, so, what you're saying here doesn't apply. Or, im crazy and if i am, prove me you're right, record a video on a f2p rogue and show me your 100% uptime of your opponent's back.

You get +1 agi more from nagas, you know how much dodge that brings on the table? I'm using Agil pots that gives shitloads of agility + dodge compared to that +1 from nagas(read the guide, i encourage everyone to have it), also, you get shitloads of stam from LFH that balances the loss of stam from Nagas. But this agility talk if only for your personal dodge rate, not to counter their dodge rates.

Why only horde? Because of my personal experience. On my ally rogue i don't get dodged(i barely see dodges) like i do on the horde one, thus i don't feel the need of Foreman's on ally.

So, you're posting just for the love to counter me since the yesterday's incident when your feelings got hurt so much? If not, at least come up with some solid facts or, if it makes you feel better, i apologise for farming you, didnt knew it will hurt your feelings so much, will not happen again if you don't provoke me. Now let's move on.
 
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Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

Agreed, if you stay on his back 100% of the time of the fight, there will be no dodge/parry, but tell me who does that? It's not like hitting target dummys isnt it? They move also. I don't think it's possible to stay on his back with 100% uptime not even if you're botting with CR's, so, what you're saying here doesn't apply. Or, im crazy and if i am, prove me you're right, record a video on a f2p rogue and show me your 100% uptime of your opponent's back.

You get +1 agi more from nagas, you know how much dodge that brings on the table? I'm using Agil pots that gives shitloads of agility + dodge compared to that +1 from nagas(read the guide, i encourage everyone to have it), also, you get shitloads of stam from LFH that balances the loss of stam from Nagas. But this agility talk if only for your personal dodge rate, not to counter their dodge rates.

Why only horde? Because of my personal experience. On my ally rogue i don't get dodged(i barely see dodges) like i do on the horde one, thus i don't feel the need of Foreman's on ally.

So, you're posting just for the love to counter me since the yesterday's incident when your feelings got hurt so much? If not, at least come up with some solid facts or, if it makes you feel better, i apologise for farming you, didnt knew it will hurt your feelings so much, will not happen again if you don't provoke me. Now let's move on.

I don't get how agility potions or LFH relate to the issue about naga vs foremans? You can't use LFH/pots if you use naga gloves? That argument makes no sense at all o_o

On average, a nelf dodges 1/20, whereas a non-nelf dodges 1/33 strikes. It's not too much really, and nelfs will keep on dodging more than other races even if you use foremans. I just don't get the concept of "I use foremans cus nelfs dodge a lot", it makes no sense. Using foremans vs any other race than nelf would reduce the chance to get dodged by any played that doesn't get any additional avoidance aside basic 3% dodge, from 1/33 to around 1/625, which is quite a bit difference and it makes sense using foremans IMO if you can't keep on back. Now using foremans as a horde vs nelf reduces 1/20 dodge chance to ~1/46, which isn't that big of a difference really. Still wondering why it's especially nelfs that these gloves should be used against, as the benefit from foremans expertise is clearly a lot worse vs nelfs than vs any other races.

I don't care if you kill me in a bg, it is you who should restrain from letting your hatred blind you to constructive criticism. I'm not here to "counter" you, I'm providing constructive criticism to improve your guide and you should be thankful to me for that. You wouldn't want to spread lies in your guide, would you?
 
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Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

You
If you get crippled by an in a RvR, that enhanced agi + stam from naga gloves will probably serve you better

Me
You get +1 agi more from nagas, you know how much dodge that brings on the table? I'm using Agil pots that gives shitloads of agility + dodge compared to that +1 from nagas(read the guide, i encourage everyone to have it), also, you get shitloads of stam from LFH that balances the loss of stam from Nagas.
--> The use of Foreman's it's ok stam/agility loss wise

You
I don't get how agility potions or LFH relate to the issue about naga vs foremans? You can't use LFH/pots if you use naga gloves? That argument makes no sense at all o_o

Basically, LFH and Agil Pots invalidates what you're stating. Why? At the end of the day you end up with only 4 stam loss, don't tell me that 4 stam loss can turn the table.
Maybe i'm crazy, or maybe you don't want to comprehend what i'm trying to point out ..or... my english sucks that bad that i fail to make you comprehend.

Using foremans vs any other race than nelf would reduce the chance to get dodged by any played

Correct, but, the use of foremans helps alot against the nelf racial, that's where you will feel the true utility of those gloves. On other players you can stay easily with Nagas. But tell me now, how many Nelfs you meet in bg's? 90% of hunters and rogues are Nelfs.

I don't care if you kill me in a bg, it is you who should restrain from letting your hatred blind you to constructive criticism. I'm not here to "counter" you, I'm providing constructive criticism to improve your guide and you should be thankful to me for that. You wouldn't want to spread lies in your guide, would you?

I saw that. You were on my topic before but you said nothing, saw you reading it. Surprisingly, after what happened yesterday, you came here mocking about one juked kick, a mockery disguised in "constructive criticism to improve your guide", hypocrite much? What had a juked kick to do with my guide? Are we living in the same world? I've already explained fakecastings on my guide so.. what you want to improve exactly? You havent even tried to counter a thing i've said in that guide yesterday. Instead you went on "You suck! Why should ppl follow your guide?! I juked your kick! Omg, you're so bad!"... again, are we living on the same world?

More than that, after your initial post who was a direct attack to my person, not my guide, you edited and tried to add some "constructive criticism" just to stay on topic. Cmon, im not 10 yrs old, i know what you did, i know why you did it. Like i said, move on please.

This is my last reply on this subject. Wasted enough time with your trolling attempts already.
 
Re: Hathôr's 5.4 F2P Comprehensive Rogue PVP Guide

You


Me
--> The use of Foreman's it's ok stam/agility loss wise

You


Basically, LFH and Agil Pots invalidates what you're stating. Why? At the end of the day you end up with only 4 stam loss, don't tell me that 4 stam loss can turn the table.
Maybe i'm crazy, or maybe you don't want to comprehend what i'm trying to point out ..or... my english sucks that bad that i fail to make you comprehend.



Correct, but, the use of foremans helps alot against the nelf racial, that's where you will feel the true utility of those gloves. On other players you can stay easily with Nagas. But tell me now, how many Nelfs you meet in bg's? 90% of hunters and rogues are Nelfs.



I saw that. You were on my topic before but you said nothing, saw you reading it. Surprisingly, after what happened yesterday, you came here mocking about one juked kick, a mockery disguised in "constructive criticism to improve your guide", hypocrite much? What had a juked kick to do with my guide? Are we living in the same world? I've already explained fakecastings on my guide so.. what you want to improve exactly? You havent even tried to counter a thing i've said in that guide yesterday. Instead you went on "You suck! Why should ppl follow your guide?! I juked your kick! Omg, you're so bad!"... again, are we living on the same world?

More than that, after your initial post who was a direct attack to my person, not my guide, you edited and tried to add some "constructive criticism" just to stay on topic. Cmon, im not 10 yrs old, i know what you did, i know why you did it. Like i said, move on please.

This is my last reply on this subject. Wasted enough time with your trolling attempts already.

This is not about LFH/potions/eyepatch/elixir vs foreman, it's foreman vs naga gloves we're talking about. And yes I believe 8stam 1agi can turn the table in a RvR just as much as 7 expertise can. I don't get what the elixirs and whatnot have to do with choosing gloves. Maybe it's your english, maybe it's my english, maybe it's me being stupid but I don't get it.

And you still haven't provided any proofs as to why foremans>naga BECAUSE of nelfs, only "from my experience nelfs dodge a lot". It's not very logical however to say foremans are good vs nelfs but not worth much vs other races, when it has been mathematically proven that the expertise from foremans is a lot more useful vs other races.

I'm still not trolling, I'm giving criticism to better your guide. You are not accepting it because you hate me... It's a shame =/ You are letting your negative feelings overcome logical thinking, it is never good.

You may reply or not, hell you can even report my post as trolling or flaming or whatever and get it deleted and you'll be happy. But that means your guide will not improve because you have too much pride to take advice from people you dislike. Same as with gameplay, you'll never improve if you keep your attitude: "You're all bad even if you think you're good, I'm the best at everything and have nothing to improve on."
 

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