Heals vs Damage (Patch 5.3)

Arberian021

By the Claws be Punished!
  • As Blizzard posted on the changes for Patch 5.3 ,i noticed the base resilence for all characters will be 65% ,noticed in PTR that res rating was nerfed and noticed that Battle Fatigue reduces healing done when attacked in PvP by 45% .

    The question i have is:
    Who will be better healers or damage dealers??

    I am not sure but i think the healers will be more OP!!
     
    65% resil is only for lvl 85+. Everything below 85 keeps 40% resil. So it's basicly less healing with the same resil. Good change imo. + shield slam is getting fixed (I hope properly) so that should be good.
     
    As Blizzard posted on the changes for Patch 5.3 ,i noticed the base resilence for all characters will be 65% ,noticed in PTR that res rating was nerfed and noticed that Battle Fatigue reduces healing done when attacked in PvP by 45% .

    The question i have is:
    Who will be better healers or damage dealers??

    I am not sure but i think the healers will be more OP!!


    Why do you make several threads of the same topic? I remember you making this thread a few weeks earlier getting the same reply.

    65% resil will only be for higher lvls I think

    65% resil is only for lvl 85+.
     
    On Patch 5.3 changes if u read them u will notice this:
    All characters will have a base resilence of 65%.

    Idk about character levels , but i think 65% resilence will be for all levels and not only for 85+!!

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    Blizz nerf healers the wrong way, and warriors the same shit.

    Arms and Fury got lil buff.
    Stacking crit on protwarrior would be very viable in 5.3 since AP almost doesnt increases SS dmg.

    Hunter will have lower skill cap.
    With 40% resilience... not cata hunters yet.

    Retpalas got an deserved buff.

    Disc priests got penance 10% dmg nerf which is good but 10% more healing which isnt a probelm with battle fatigue raising to 45%.

    Shamans also get decent buff(Lava Lash) and Lightning Bolt can now be cast while moving which is great.

    Blizz posted that 65% resilience was just for lvl85+, in this recent post they dont talk about it maybe cuz we should already know it or cuz now its for every lvl ... /shrug

    U cant compare healers vs dps´s.
    U have to compare: class/spec VS class/spec if u really want an awnser.
     
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    First, I giggle at people that think the Shield Slam 'nerf' is gonna make prot warriors ~okish again. No, it won't, because Shield Slam's damage is heavily based on a fixed amount that scales with lvl (just lvled a warrior today, tooltip said 450-470 at lvl 10) rather than some AP getting calculated in. The Shield Slam 'nerf' just makes the AP contribute only with 50% of the previous amount. There was a post about this recently, someone said 'At the moment, I hit 500 Shield Slams in full BiS gear and a naked prot warrior hits 450. After the 'nerf' I will hit 475 and he will still hit 450' (or close to that) which perfectly showcases what I mean. These changes will do nothing against the state prot warriors are in atm. They will still hit/crit like trucks and will get heavily rerolled too...


    Second, it's been constantly (with every new PTR build) confirmed on this thread that characters at lvl 20 still have 40% base resil, not the 65% mentioned on the patch notes.


    Third, 'Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.' in addition to 'Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.' making SV hunters the best hunter spec again while nerfing heals (increased battle fatigue, reduced resilience effectiveness) will make hunters finally feel a tiny little bit like Cata again.


    Fourth, reduced resilience effectiveness and increased battle fatigue will make everything non-hybrid/hunter totally unplayable: Hunters will put out superior dmg (you hear me, skillpatch?) while offering a good chunk of CC and a TON of movement in comparison to any other DPS class or spec and since healing will get reduced it will be even harder to keep people alive or be kept alive (I can't even win against a hunter NOW, how will I do so in 5.3...).


    This is basically telling you, that 5.3 is gonna suck, because it will feel a tiny little bit like Cata, even WITH the amount of healing I see done.



    This bracket is going down the drain once more again.


    (Haven't seen broken spellhit officially mentioned anywhere yet...)


    Edited this because I saw some fallacies in it.
     
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    Third, 'Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.' in addition to 'Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.' making SV hunters the best hunter spec again while nerfing heals (increased battle fatigue, reduced resilience effectiveness) will make hunters finally feel like Cata again.

    I highly doubt that a 10% increase in AP coupled with a 15% fatigue increase will make hunts feel like cata again o_O Atleast I hope not.. It may finally make healers somewhat balanced but right now hunts aren't that far ahead dps wise. Sure they are still the top mid derpers with group fights but aren't globaling people like cata.. The battle fatigue will just nerf healers heals but not buff hunts dmg and 10% AP wont be enough to feel like cata again.


    I think 5.3 will finally bring dps being able to solo healers again LIKE IT SHOULD BE and the games will be alot better so there isn't 5 healers on horde and 2 on ally
     
    And Hunter QQ and Hate comes back...

    When it was 5.1 healers ppl kinda let it pass, and "heals are fine, just nerf mana regen". When they were obviously not.

    They can remove battle fatigue but then give hunters and rogues never going oom. (warrios never rage starving).
    That would be same as mana regen atm.

    The Hunter 25% more AP from AoH isnt as good as ppl think.

    Lets say Hunter Haves 300 AP so 25%+AP would give hunter 375AP.
    So in 5.3 hunter receive 75 AP from AoH.

    Do you know how much they AP they received in 4.3?
    93AP to 115AP depending on spec iirc.

    And now with resilience and explosive shot doing half dmg.
    Hunters burst is much more balanced.

    U cant compare 4.3 hunter with 5.3 hunter.
     
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    And Hunter QQ and Hate comes back...

    When it was 5.1 healers ppl kinda let it pass, and "heals are fine, just nerf mana regen". When they were obviously not.

    They can remove battle fatigue but then give hunters and rogues never going oom. (warrios never rage starving).
    That would be same as mana regen atm.

    The Hunter 25% more AP from AoH isnt as good as ppl think.

    Lets say Hunter Haves 300 AP so 25%+AP would give hunter 360AP.
    So in 5.3 hunter receive 60 AP from AoH.

    Do you know how much they AP they received in 4.3?
    93AP to 115AP depending on spec iirc.

    And now with resilience and explosive shot doing half dmg.
    Hunters burst is much more balanced.

    U cant compare 4.3 hunter with 5.3 hunter.

    this sums it up.
    Also in 4.3 f2p hunter had 56 AP hunters mark and 24 had 65 AP , compared now to lousy 5% .
    Back then it actually made sense to cleanse hunters mark on a shaman because it hurt
     
    I highly doubt that a 10% increase in AP coupled with a 15% fatigue increase will make hunts feel like cata again o_O Atleast I hope not.. It may finally make healers somewhat balanced but right now hunts aren't that far ahead dps wise.

    You haven't been in the bgs I have been in lately...

    Btw, 'twas a bad choice to post this in the Heals vs Damage thread instead of the 'The Times they are a-changin' ' one.

    And I also forgot to make something clear: this is mostly not meant DPS vs Healer but Hunters vs DPS. Sure, any given DPS vs Healers will be better 1v1, but in any given DPS vs Hunter, the hunter will win, simple as that. (I'm not talking about skilled and geared hybrids like prot paladins with 'oh shyte i be at 17hp, imma na bubl 4 lulz', but the other pure dps classes...)

    I'm getting 100 Autoshot and 200 Arcane crits on my prot warrior, my mage has it worse (not to mention that I suffer 100% pushback from pets, which makes my 1.7 Poly into a 3 sec cast that will, thankfully, miss anyways). I can only dread what it will be like in 5.3 against an SV. I'm gonna have nightmares about that explosion sound again...



    Also, I'm not into this 'amgad cata hunturd, u r shit no mattr how gud u play'. No, if you play good, that's fine, but denying how good hunters are RIGHT NOW and how good they WILL BE, at any given moment is beyond me.
     
    When it was 5.1 healers ppl kinda let it pass, and "heals are fine, just nerf mana regen". When they were obviously not.

    They can remove battle fatigue but then give hunters and rogues never going oom. (warrios never rage starving).
    That would be same as mana regen atm.

    Never said healing is balanced... Have you seen hpalies lately? Do they even know what healing OTHER PEOPLE is?


    I'll have to say, that you can't just look at one or two things that fit together like base resil and nerfed ES dmg making hunters more balanced than in Cata. Because we all know that and it's good like it is. But if you look closer, hunters are already at the top of the dps meters and with a buff as big as this (it just freaking IS) it will be unreachable by another class/spec.

    In the grand scheme of things, DPS classes will stand a better ground in a 1v1 against a healer (which is in no way near a group situation like BGs) and hunters will top the DPS meters by a bigger margin than ever seen in 5.x



    I also edited my initial post to dis-emphasize the previous 'cata is back' statements it contained.
     
    hunts aren't that far ahead dps wise.

    I am not sure if you have played many other classes apart from Hunter. But from a Mage perspective, Hunters are my worst nightmare. In Beast Mastery spec, with no stun its almost impossible for me to get 1 cast off... not an exaggeration. I will give Mage's a problem and solution for 5.3.

    Problem: Hunters will all go to Survival and the burst will be even more intense so you wont be able to pull one cast off before they have burst you down.

    Solution: This wont work with all Hunters but because most Hunters EU are back peddle king's I think the only way you can beat a hunter in any patch as a Mage is firstly being in Arcane spec, and secondly, in my experience, if you have to fight a Hunter you want to get right in their grill, I mean sit on top of them. Blink into them, Blazing speed right in their face's and spam Fire blast and Arcane Barrage (don't even bother trying to cast) So pretty much play like a Rogue. If you can get behind the Hunter all the time and play like a Rogue (Character spaz attack) then they will panic and wont know what to do. They will Disengage, and at the point have Blazing speed at the ready to get in their grill's.

    In my opinion, Hunters are already OP as hell in this bracket. (not because of their damage, but because of their constant burst).

    This damage Buff to Hunters hopefully wont make Mage's an un viable Class. However I have a feeling this next patch Mage's will become extinct. I will never stop playing Mage so if sh*t get's tough in 5.3 I will be making proper Mage guides to dealing with the pesky Hunters and other OP classes.


    And Hunter QQ and Hate comes back...


    Hunters have always been a stupid OP class in F2P that i have not seen many people play properly EU. Their has always been QQ about Hunter's, It will come back because everyone complains about every OP class in each patch.

    On the brighter side, you changed to Warrior from Protection Paladin this patch, so you can now change back to your Hunter in 5.3. :)

    I'm getting 100 Autoshot and 200 Arcane crits on my prot warrior, my mage has it worse (not to mention that I suffer 100% pushback from pets, which makes my 1.7 Poly into a 3 sec cast that will, thankfully, miss anyways). I can only dread what it will be like in 5.3 against an SV. I'm gonna have nightmares about that explosion sound again...

    You share my feeling's on Hunter's. In 5.3 no Mage will be able to pull one cast off. People saying its not going to be like Cata... well it is going to be like that for Mage's. As you know Hunter's already blow Mage's and Warlock's up like there is no tomorrow. (in BM!).

    Survival (More intense Burst) + 10% damage increase.

    Anyone saying Hunter's arent OP are chatting sh*t. A well geared Hunter can easily do 40-50k Damage in a BG. Tell me that isn't OP compared to other classes.

    For such a long time people have kept quite about Hunter's. They have always been OP and they always will be.

    /sigh


    Edited to add extra Quote in.
     
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