10s Armory/Chardev Library

Hurrx

the true profit
Post your toons armory, a guide to a specific class/spec or tips on how to improve chardevs.



[font=arial,helvetica,sans-serif]Please note that chardev's skinning is bugged and only goes up to 150. Obviously you will want to have it maxed to 225.[/font]



Some other things worth nothing;

Dread pirate ring is BiS in all cases. Replace a The 1 ring for it if you got it.

No grandfathered gear included in the chardevs.



Alliance only;



Shaman:



I recommend resto. All specs do great though.



Chardevs (recommended)



Resto/ele (against melee): http://chardev.org/?profile=274001



Resto/ele (against non-melee): http://chardev.org/?profile=274141



Enhancement: http://chardev.org/?profile=274135



Armories (other players preferences)



Restoration:

Yesreally



Elemental:



Enhancement:



Druid:



All specs are equally good, but I'd say feral is a tad stronger than the others.



Chardevs (recommended)



Feral: http://chardev.org/?profile=274145



Resto/Balance: http://chardev.org/?profile=274137



Armories (other players preferences)

Feral: Môrrisons



Balance:



Restoration:



Hunter:



I recommend beast mastery.



Chardev (recommended)



Any spec: http://chardev.org/?profile=274147



Armories (other players preferences)



Warrior:



I recommend fury, but in 4.3 arms might be better due to MS buff. Protection can get a very high amount of avoidance while still having above 1k health.



Chardevs (recommended)



Fury: http://chardev.org/?profile=274149



Arms: http://chardev.org/?profile=274150



Prot (avoidance): http://chardev.org/?profile=274164



Prot (health): http://chardev.org/?profile=274478



Armories (other players preferences)

Fury:



Arms:



Prot:



Paladin:



I recommend prot, due to being one of the few classes that have an interrupt in this bracket. You will still be able to heal quite well and keep a high amount of health and avoidance. All specs are good and equally viable though.



Chardevs (recommended)



Holy (against melee): http://chardev.org/?profile=274156



Holy (against non-melee): http://chardev.org/?profile=274157



Retri: http://chardev.org/?profile=274159 (against some classes, such as warlock, you might want to spec into eye for an eye)



Prot (avoidance): http://chardev.org/?profile=274513



Prot (health): http://chardev.org/?profile=274477



Armories (other players preferences)

Holy: Outplayedx



Retri:



Prot:



Mage:



I recommend arcane. Fire relies too much on hardcasts, and the water elemental in frost has too little health to be viable enough.



Chardevs (recommended)



Frost: http://chardev.org/?profile=274155 If you want a kiting build, switch to the faster frostbolt talent and get mining instead of skinning.



Arcane: http://chardev.org/?profile=274166



Armories (other players preferences)

Arcane:



Frost:



Warlock:



I recommend destruction, but affliction is great too. Demonology shouldn't even be considered.



Chardevs (recommended)



Destro: http://chardev.org/?profile=274172



Affli: http://chardev.org/?profile=274171



Armories (other players preferences)



Destro:



Affli:



Rogue:



Subtlety is the best, hands down. It's the spec with best mobility and you get a 25% agility increase.



Chardevs (recommended)



http://chardev.org/?profile=274176



Armories (other players preferences)



Priest:



All specs do well. I recommend discipline since it's the most versatile of the specs being able to do both great damage and great healing as well as bigger shields and a bigger mana pool. Second would be shadow due to quite sick damage as well as snares.



Chardevs (recommended)



Disc: http://chardev.org/?profile=274178



Shadow: http://chardev.org/?profile=274179



Armories (other players preferences)

Disc:



Shadow:



Horde only;



Shaman:



I recommend resto. All specs do great though.



Chardevs (recommended)



Resto/ele (against melee): http://chardev.org/?profile=274495



Resto/ele (against non-melee): http://chardev.org/?profile=274496



Enhancement: http://chardev.org/?profile=274497



Armories (other players preferences)



Restoration:



Elemental:



Enhancement:



Druid:



All specs are equally good, but I'd say feral is a tad stronger than the others.



Chardevs (recommended)



Feral: http://chardev.org/?profile=274498



Resto/Balance: http://chardev.org/?profile=274499



Armories (other players preferences)

Feral:



Restoration:



Balance:



Hunter:



I recommend beast mastery.



Chardevs (recommended)



Any spec: http://chardev.org/?profile=274502



Armories (other players preferences)



Warrior:



I recommend fury, but in 4.3 arms might be better due to MS buff. Protection can a very high amount of avoidance while still having above 1k health.



Chardevs (recommended)



Fury: http://chardev.org/?profile=274503



Arms: http://chardev.org/?profile=274504



Prot (avoidance): http://chardev.org/?profile=274505



Prot (health): http://chardev.org/?profile=274506



Armories (other players preferences)

Fury: Worros



Arms:



Prot:



Paladin:



I recommend prot, due to being one of the few classes that have an interrupt in this bracket. You will still be able to heal quite well and keep a high amount of health and avoidance. All specs are good and equally viable though.



Chardevs (recommended)



Holy (against melee): http://chardev.org/?profile=274508



Holy (against non-melee) http://chardev.org/?profile=274511



Retri: http://chardev.org/?profile=274512



Prot (avoidance): http://chardev.org/?profile=274514



Prot (health): http://chardev.org/?profile=274505



Armories (other players preferences)

Holy:



Retri:



Prot:



Mage:



I recommend arcane. Fire relies too much on hardcasts, and the water elemental in frost has too little health to be viable enough.



Chardevs (recommended)



Frost: http://chardev.org/?profile=274518



Arcane: http://chardev.org/?profile=274520



Armories (other players preferences)

Frost:



Arcane:



Warlock:



I recommend destruction, but affliction is great too. Demonology shouldn't even be considered.



Chardevs (recommended)



Destro: http://chardev.org/?profile=274522



Affli: http://chardev.org/?profile=274523



Armories (other players preferences)

Destro:



Affli:



Rogue:



Subtlety is the best, hands down. It's the spec with best mobility and you get a 25% agility increase.



Chardevs (recommended)



http://chardev.org/?profile=274525



Armories (other players preferences)



Imbaoguetwo



Priest:



All specs do well. I recommend discipline since it's the most versatile of the specs being able to do both great damage and great healing as well as bigger shields and a bigger mana pool. Second would be shadow due to quite sick damage as well as snares.



Chardevs (recommended)



Disc: http://chardev.org/?profile=274530



Shadow: http://chardev.org/?profile=274531



Armories (other players preferences)

Disc:



Shadow:
 
Protection can get to 100% avoidance while still having above 1k health.



No character can achieve 100% avoidance, it just isn't possible with Blizzard's system of RNG. The reason is even if you have 50% Dodge, and 50% Parry, and 75% Armor (Armor cap) and 100% Block (impossible to attain), and 75% Resistance (Resistance cap - impossible to attain at 10, IS possible at higher levels) you STILL don't get 100% avoidance because each stat is valued separately for RNG, not to mention being hit from behind.



Hunter: No amount of Dodge will ever save you, drop the dodge belt for a Stam/Agi one. 1 crit is not worth having cloth pants besides the LW Leather pants you can put 24 Armor on. If you're going for Min/Maxing for an Alliance toon at level 10, the Hunter should be a Dwarf not Worgen for the +1% Crit to Guns. Your Hit is too low, but that's easy to fix with a sapre pair of LW Boots chanted with 5 Hit in your bags.



Rogue: Again with the Cloth pants, 1 Crit is NOT worth it and the LW pants are superior. Same again with the Belt, since you have zero grandfathered gear you will never reach even 90%+ Dodge, drop it for Stam/Agi Leather. 22% Hit is way too high for the bracket, drop the PvE Shoulders for PvP and get some Resil.



Warrior: The Avoidance one links to a Mage. The Health one, if that's your goal why not 7 Stam on Boots instead of Run Speed?



Paladin: The Avoidance one links to a Warrior.



That's all I had time to go through because I'm at work atm. The Disco Priest looks fine, save for maybe 9 Stam on Bracers since you have so much mana anyway.
 
To change from the cloth pants to embossed leather pants lose you 1.27% crit which is imo better than the bonus ap/dodge/armor given from the leather ones. Dodge one gives you ~5% more dodge chance, which should tbh be better than 2 agi 1 stamina. I think worgens shadow/nature resistance is better than the frost resistance dwarves have and also darkflight being superior to stoneform. You know, worgens have 1% racial crit anyway. Yes, it's not hitcapped. Looks like I missed out on that one. Any suggestions on how to hitcap the best way would be greatly appreciated.



About rogues and hitcap - Since a big part of the rogues damage is auto attacks, why wouldn't you get more hit? Again, the dodge is absoloutely superior to 2 agility and 1 stamina on belt. You can't get above 90% dodge, but I don't see how that affects it. The extra dodge is better. For the legs on this one I'm not too sure though, but I would probably still value the crit higher than the agility gain. If you say avoidance isn't good because you're getting hit from behind, just try to avoid getting hit from behind.



Fixed the links.
 
Subtely Rogue -

Chardev or this for alliance.

Stamina Chardev

<
 
I'm not including dread pirate ring in any of the chardevs. It should be quite obvious it's BiS for everything.
<




Also slayer's band is horde only, but suppose I'll add them legs for rogues and hunters instead of unbound ones.



Would human really be the best alliance race? I'm thinking nightelf, a vanish should be better, and also having the resilience from insignia.



Edit: I also don't see how the pvp shoulders would be better than pve ones, but darkmoon vest of the bandit not be better than boa chest.
 
I choose the PvP shoulders because rogues are already over hit capped and the extra resiliance is quite useful for the survival

I see humans as the best race as you get to duel AGM which gets you more health which rogues usually lack of at level 10

Heres how I see it Human (for the extra health and expertise) > BElf (for the silence and interupt as rogues dont have Gouge or Kick at level 10) > NElf (for the extra Ambush and regen of health though Ambush doesn't really give much burst at level 10 unfortunately) > Troll (for Beserking as the extra attack speed makes insane dps)

I depends on your playstyle I suppose though
<
 
White attacks still do miss, and they're a huge part of your damage dealt.



Anyway, wouldn't the preened ironfeather shoulders be better then? For the extra 3 crit rating?



Btw, the resilience given from pvp trinket is ~10%, making it just as useful as the health given from agm. The only pros humans have is 2 min trinket and expertise from maces, while nightelfs can just vanish if they go low, regen for a couple of seconds, then ambush your target again. As well as nature resistance being quite important in a bracket when druids can root and you can't interrupt it.
 
Again, the dodge is absoloutely superior to 2 agility and 1 stamina on belt.



Again, the Dodge Belt is NOT superior to a Belt that gives you damage output + some Stam and again, you CANNOT Dodge attacks from behind nor any spells and Dodge will NEVER save you as a Hunter. As for the Cloth Pants, once again you are losing a large chunk of armor which will help you survive a tad longer even from attacks from behind (physical), more Stam, and the Agi translates not only to AP, but Crit and some Dodge as well. You are sadly mistaken if you think 1 Crit on Cloth Pants is going to make you better than the exact same Rogue/Hunter wearing the LW Pants with 24 Armor on them.



You have been given advice, that you asked for, on how to perfect the BiS 10's by people who have been twining 10's for more than 3 years, like myself, and you have in most part rejected our advice. My advice also comes from the standpoint of myself being an Arena Resto Druid through TBC and Wotlk, and Arena Hunter in Wotlk plus end game tanking/healing/dps in Wotlk. I do know quite well what I'm talking about when I say Dodge won't save that 10 Hunter, nor that Rogue (though it will help the Rogue slightly more). DPS classes are there for one reason, to DPS, that's it. If you're good healers will stick by you, if you suck you will die repeatedly. Drop the Dodge belt, drop the Cloth pants, change to PvP shoulders on the Rogue.
 
I'm not rejecting any suggestions, I'm just expanding the argument. Would love to see other peoples opinion on this before changing anything.



I do not see how "twinking at 10 for 3 years, having played a resto druid and hunter in arena in tbc and wotlk" has any relevance to this at all. Now is now, past is past.



Also, you're saying dodge isn't nearly as good as the 2 agility because a dps is here to dps. Then I don't understand why you're valuing the resil boa shoulders over hit boa shoulders/druid ones with crit. Care to elaborate it further on this one?



Also, if a hunter has someone behind him, he's totally doing it wrong. But I'm probably with you on this one, the agility might be a bit better.
 
Also, you're saying dodge isn't nearly as good as the 2 agility because a dps is here to dps. Then I don't understand why you're valuing the resil boa shoulders over hit boa shoulders/druid ones with crit. Care to elaborate it further on this one?

If I was doing world PvE on my level 10 i'd use the PvE shoulders to get hit capped for every attack though with the PvP hierloom you get a extra 1 stamina and 2 resiliance which is quite handy when a melee/ranged is attacking you over a extra 1 agility and 2 hit (which doesn't really matter because you are only 7% hit away from being fully hit capped with non-special attacks)
 
I do not see how "twinking at 10 for 3 years, having played a resto druid and hunter in arena in tbc and wotlk" has any relevance to this at all. Now is now, past is past.



If you can't see how twinking this particular level for several years or how playing an arena Resto Druid (you know the person healing ur Dodge stacking Hunter) has any relevance, then you obviously don't PvP enough to care about our opinions. And I already pointed out why take the PvP Shoulders for the Rogue over the PvE ones as you are WAY over hit cap in the 10-14 bracket for all but OH attacks which are at this level severely gimped so survival over more hit is the way to go.



Also, if a hunter has someone behind him, he's totally doing it wrong. But I'm probably with you on this one, the agility might be a bit better.



So how exactly do you keep everyone in front of you when you're FC? Or when a Rogue pops out of stealth (behind you) and kills you before the stun wears off?
 
i roll with the boa rogue hat, resto druid pve shoulders, for the 3 crit, and boa rogue chest. it works best for me. Having 16% hit, increases my damage by a shit ton, since 80% of your damage is from white attacks, and from the poisons, which proc off white hits... more white hits is better, than just having yellow attacks hit capped, cuz ss does like no damage
 
Having 16% hit, increases my damage by a shit ton, since 80% of your damage is from white attacks



Indeed, but his setup was over 22% Hit, which is way too much, that's why I argued swapping PvE for PvP Shoulders and gaining some survivability.
 
Anyone elses opinion on the legs, belts and shoulders we're discussing about?
 
your warrior chardevs for prot are wrong by a mile.
 

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