EU+US lvl 70 PVE/raid max performance guide(currently not updated)

Okay so doing some napkin math at work using the ilvl damage adjustment, I found at 80 the highest ilvl obtainable would be 383.75.

This equates to 183.75% less damage taken and 305.03% extra damage dealt and healing done. I'd be interested to see what the damage and healing difference would be from going from BiS all plate to max ilvl gear.

I think that's all I'm gonna say in this thread. Getting a little off topic and off bracket here, lol. Just me thinking out loud I guess
 
Okay so doing some napkin math at work using the ilvl damage adjustment, I found at 80 the highest ilvl obtainable would be 383.75.

This equates to 183.75% less damage taken and 305.03% extra damage dealt and healing done. I'd be interested to see what the damage and healing difference would be from going from BiS all plate to max ilvl gear.

I think that's all I'm gonna say in this thread. Getting a little off topic and off bracket here, lol. Just me thinking out loud I guess
youre math is so far off itsinsane lmao. there is no way in hell you could have gotten those numbers
 
Okay so doing some napkin math at work using the ilvl damage adjustment, I found at 80 the highest ilvl obtainable would be 383.75.

This equates to 183.75% less damage taken and 305.03% extra damage dealt and healing done. I'd be interested to see what the damage and healing difference would be from going from BiS all plate to max ilvl gear.

I think that's all I'm gonna say in this thread. Getting a little off topic and off bracket here, lol. Just me thinking out loud I guess
Ilvl bonus is capped at 99 Ilvls from what I remember. 99% dmg reduction and roughly 165% bonus damage.
 
just checked a few things.
try 21%crit 24%haste
[doublepost=1508285962,1508285889][/doublepost]just checked a few things.
try 21%crit 24%haste
Source Slot Average Item Level: 159.00
Local
Head Dark Conjuror's Collar

ilevel: 164, stats: { 15 Armor, +33 Sta, +15 Crit, +12 Haste, +25 Int }, gems: { +20 Haste, +5 SP }
Local Neck Pendant of Sunfire

ilevel: 159, stats: { +10 Haste, +10 Crit, +17 Sta, +12 Int }, gems: { +12 Int }, enchant: mark_of_the_hidden_satyr
Local Shoulders Amice of the Convoker

ilevel: 159, stats: { 13 Armor, +24 Sta, +12 Haste, +9 Crit, +18 Int }, gems: { +10 Int, +10 Int, +4 SP }, enchant: { +6 Int, +6 Vers }
Local Chest Robes of Ghostly Hatred

ilevel: 159, stats: { 18 Armor, +30 Sta, +13 Vers, +11 Haste, +11 Crit, +25 Int }, gems: { +10 Int, +10 Int, +10 Int, +5 SP }, enchant: { +6 All }
Local Waist Belt of the Malefic

ilevel: 154, stats: { 10 Armor, +13 Crit, +12 Haste, +22 Sta, +18 Int }, gems: { +10 Int, +10 Int }
Local Legs Leggings of Calamity

ilevel: 159, stats: { 16 Armor, +33 Sta, +13 Crit, +13 Haste, +25 Int }, gems: { +10 Int, +10 Int, +20 Haste, +5 SP }, enchant: { +8 SP, +7 Vers }
Local Feet Slippers of the Seacaller

ilevel: 141, stats: { 12 Armor, +19 Sta, +14 Crit, +9 Vers, +18 Int }, gems: { +20 Haste, +20 Haste, +4 SP }, enchant: { +8 Haste }
Local Wrists Bracers of the Malefic

ilevel: 154, stats: { 8 Armor, +8 Crit, +9 Haste, +16 Sta, +14 Int }, gems: { +10 Int }, enchant: { +12 SP }
Local Hands Handguards of Defiled Worlds

ilevel: 164, stats: { 11 Armor, +24 Sta, +11 Crit, +14 Haste, +16 Int }, gems: { +24 Crit, +24 Crit, +4 SP }, enchant: { +15 SP }
Local Finger1 Loop of Forged Power

ilevel: 159, stats: { +21 Sta, +12 Haste, +8 Crit, +12 Int }, enchant: { +32 Crit }
Local Finger2 Ring of Omnipotence

ilevel: 154, stats: { +13 Haste, +9 Crit, +13 Sta, +14 Int }, enchant: { +32 Crit }
Local Trinket1 Shifting Naaru Sliver

ilevel: 154, stats: { +23 Haste }
Local Trinket2 Gnomish Lightning Generator

ilevel: 200, stats: { +30 Crit }
Local Back Tattered Cape of Antonidas

ilevel: 164, stats: { 9 Armor, +18 Sta, +12 Haste, +14 Int }, gems: { +12 Int }, enchant: { +64 Haste }
Local Main Hand Wand of Cleansing Light

ilevel: 154, weapon: { 25 - 44, 2 }, stats: { +5 Haste, +7 Sta, +10 Vers, +11 Int, +134 Int }, gems: { +20 Haste, +2 Vers }, enchant: { +40 SP }
Local Off Hand Twilight Tome

ilevel: 159, stats: { +16 Int, +11 Sta, +11 Haste }, enchant: { +16 Int }
 
So did some testing on bear in sunwell with fishing pole today.
Just singled out a slayer and noticed some interesting things.
So using Sin staff with 3x vers gems was getting hit with slayer shot (shadow damage; it's a pretty consistent hit so good for testing) for around 4K per tic @32%vers
Swapped out for pole and it dropped to 3.5k

That's a lot for 5ilvl increase and dropping 70 odd versa.

Tried again with Sin Staff and dropped some versa on other gear to around @15%vers and damage only increased to around 4.2k

Seems to me I was getting more than a 5% decrease in damage from pole.

thoughts?
 
So did some testing on bear in sunwell with fishing pole today.
Just singled out a slayer and noticed some interesting things.
So using Sin staff with 3x vers gems was getting hit with slayer shot (shadow damage; it's a pretty consistent hit so good for testing) for around 4K per tic @32%vers
Swapped out for pole and it dropped to 3.5k

That's a lot for 5ilvl increase and dropping 70 odd versa.

Tried again with Sin Staff and dropped some versa on other gear to around @15%vers and damage only increased to around 4.2k

Seems to me I was getting more than a 5% decrease in damage from pole.

thoughts?
So this is interesting. I knew Ilvl played a large role in damage mitigation for tanks especially magic damage mitigation for guardian druid. But this is making me think that maybe the armor 2 set is trumped by Ilvl alone. My tests concluded that the 2 set was good for melee heavy fights and skimmed harder for damage mitigation but this is making me think that it’s not worth dropping Ilvl on bear druid for any reason
 

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