Your predictions for warlords FOTM DPS

What will be warlords FOTM DPS


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I would so love to see warlocks get drain soul. Enhance and furry still seem lacking though sadly . Furry gets the double execute but when your big strike deals about half an auto attack I'm not that impressed. Enhance still lacks punch as well although ft wep damage was buffed .
have you tested lava lash dmg? Or perhaps ret in general?
 
have you tested lava lash dmg? Or perhaps ret in general?
ret damage is in my thread but i have not gotten around to enhance damage yet
 
arcane mage will have some pretty decent dps spamming at 4 stacks thanks to the buff to arcane blast . small increase to cast time for more damage . while they won't have shatter any more i defiantly wouldn't underestimate one

What gave Arcane Mages burst was Shatter and Presence of Mind, but in WoD both are gone so the only mediocre damage left would be from a lucky Arcane Blast crit which would be unpredictable (can't be timed by the Mage) and very rare. And the change to Arcane blast is no buff, it's simply a very minor change. It would be useful if you had Presence of Mind in order to ignore the longer cast time but without it there is no difference.

I would say you have all the reasons in the world to underestimate one because they are going to be pretty useless damage-wise, which currently is the only reason why players roll Arcane.
 
As long as elemental shamans wont be able cast on move ill be more happy then after seeing

this
 
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hemo dots now stack up... and combo points stay with the rogue... a smart rogue is gonna be throwing hemo all over the damn place and getting a KB with every evis

Sound great! My only gripe with rogue was the combo points not staying.

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Arms looks to have alot more synergy across the class than right now. Should be a fun class. Arms is too Rage starved at the moment.

Cheers
 
I think balance OR FERAL will be too good, balances gameplay is completely changed x2srarsurges and feral will own with his fb and rip!!!
Pretty sure boomies just the same isnt it. Except the bar slides on its own now.

Edit: Nvm, starsurge has charges now hmm. Same rotation i guess. Wonder how hard thats going to hit when you can spam 3 of those.
 
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look at the damage thread i got boomy in their now . as boomy you will want to alternate your starsurge and starfire for max damage and what not . i can definitely see opening on somebody with a stun pounce as boomy into starsurge then root or something. demo just looks so dope right now though despite loosing curse. all of your burst comes from hand of guldan but you will have a tonnnn of survivability in demo form so it will be interesting managing swapping between the two for max dps and survivability .
 
look at the damage thread i got boomy in their now . as boomy you will want to alternate your starsurge and starfire for max damage and what not . i can definitely see opening on somebody with a stun pounce as boomy into starsurge then root or something. demo just looks so dope right now though despite loosing curse. all of your burst comes from hand of guldan but you will have a tonnnn of survivability in demo form so it will be interesting managing swapping between the two for max dps and survivability .

Yyah bookies will be fun to play , and haste stacking a demo will be super fun .
 
It's going to be tricky to say what will be max damage on a demo . With their huge sp coefficient on hand of guldan who knows if it will be best to stack int or haste. I'm not really sure how much will be ideal I think you will want to gear It up until first breakpoint range then go spellpower I mean Everyone should at least have 1 haste for the Ezra tick which means more demon furry .
 
Anyone got the list of spells learned at what level for the classes yet? I mean besides the ones we get when we choose a spec.
 
My prediction for warlords dps is that hunters will gain [Fly] by the end of alpha.
 
Gonna be guessing a class other than hunter. Mainly because of the amount of changes that's occoring in the alpha notes.

Although that rouges are gonna get that ability that allows them to stab high amounts what ever position your standing. when ya get out of stealth, your going to gy bc of no dodges now.

Which leaves either druids or paladins as common players.

My guess is more leaning on the paladins mainly bc of thier lower attack strikes, heal, and hp.
 
Gonna be guessing a class other than hunter. Mainly because of the amount of changes that's occoring in the alpha notes.

Although that rouges are gonna get that ability that allows them to stab high amounts what ever position your standing. when ya get out of stealth, your going to gy bc of no dodges now.

Which leaves either druids or paladins as common players.

My guess is more leaning on the paladins mainly bc of thier lower attack strikes, heal, and hp.

You can still dodge I think just all get 3% baseline anti dodge.
 

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