Getting facerolled by a couple 2400+ health hunters in mid DOES in fact make me want to play a hunter so that I don't just get ****ed over like that, I just have to ignore the selfish 13 year old mentality of rolling one, which admittedly is difficult.
So you are the victim of an irrational situation (multiple hunters farming mid) and the logical response is to react irrationally and further contribute to the problem? Let me point out that your response to get on your own hunter and face roll them is no different than other situations where someone gets rolled by a rogue, a shaman, a ret paladin, or any other bursty class, and then decides to return the favor.
It doesn't have to be a hunter to incite those feelings, and therefore it's not the class itself making you feel that way.
I'm glad we can agree that there is no harm in having games without hunters.
I want to emphasize that it's only okay on the per chance that no one queues up on a hunter. Not because we forced people to stop queuing on them. That isn't okay.
My response to the persistently dumbfounding antics of Shaket was based on the fact that his post can be taken in two ways: 1: He was stating that an overabundance of hunters is the same as an overabundance of any other class, which would be stupid even by his standards. Or 2: He was stating that a policy of banning hunters is a slippery slope to banning anything else that could possibly upset people, which is an arguement that he has been making since before you even joined this bracket.
It doesn't take an incredibly smart person to differentiate between the effects of having too many of one class, and having a nice balance of all classes. In this case, you and others are talking about the effects of too many hunters in terms of damage and survivability. Too many = too difficult to kill, and too much damage to deal with when coordinated/supported properly.
If we were talking about too many enhancement shamans, too many sub rogues, too many mages, too many warlocks, too many feral druids, too many holy paladins, too many disc priests, ect, ect, ect, all of which are coordinated/supported, then they too would have an extremely detrimental effect on the game.
I think the mistake you're making is assuming that hunters are the only class that do a lot of damage these days. I can understand why you would assume that, being friends with Donteventrii, getting an earful of biased information whenever you two talk.
I can assure you though, that is not the case. Almost every class is capable of copious amounts of burst equal than or greater than what hunters can produce. Slippery slope or not, too many of any class (same spec) is detrimental to games.
Yes, I do think "that guy" should be treated negatively if he isn't willing to work with his fellow players.
Who says 'that guy' isn't working with his fellow players? Just because he refuses to comply with the wishes of Donteventrii and make the bracket a hunter free place, doesn't mean he's not doing a damn good job otherwise. It's too bad you haven't played in almost a year, you would be able to see what I am talking about with Rubikz. He doesn't sit mid. In fact, he's rarely in mid, except when he's escorting an FC.
The rest of the time he's on D, and helps run a kiting D (which horde somehow can't counter) where the majority of his time is spent controlling what's going on around the FC, and not in mid blowing people up. He is a great hunter, and an asset to his team, fulfilling a role that no other class could fulfill.
To treat him negatively or insist that he's not working with his fellow team members is more ridiculous than justifying having 5 hunters on your team.
Either everyone should be allowed to play them or no one should be.
Obviously everyone can play their hunters. Obviously, that would mean not playing them at the same time. Obviously that would mean some sort of forward communication amongst those who have hunters, figuring out how to avoid being in games with far too many hunters.
The same sort of communication and cooperation that allows things like the AS ban to exist.
Before they started playing here, Rubrix and his friends were asked nicely to avoid playing hunters. Rubrix decided to ignore the wishes of the people he would be playing with. How is that ok?
Well, initially, the consensus was they were going to roll 29s to see how fun/good the bracket is. Rubikz is very good on a hunter, and already had a hunter close to level 29. Rather than level up a brand new character from scratch to test the bracket with, he decided to twink out his existing character. Currently, from what I have heard, he's thinking of rolling another class for horde.
That's why it's okay.
There is definitely a correlation between the presence of hunters and the decision to play a hunter in games.
No, there's a correlation between the negative effects too many hunters has and the decision to log existing hunters to compensate. Part of that comes from the fact that there are too many hunters in nearly every game, and people are getting tired of it.
If there were only one hunter per side, NO ONE would be like 'aw ****, I am so sick of getting farmed by this one hunter, I am going to re roll a hunter and twink it out, JUST SO I can farm this baddie.'
No, that doesn't happen, except in extremely imbalanced people who likely have poor rationalization skills and make poor behavioral choices, to begin with.
The other side of that, is there is a huge lack of communication going on here. No one is telling these people anything, much less in a positive manner. Many of these hunters that are showing up in games, are likely people who just happened to be on a hunter when they decided to turn XP off and check it out.
I doubt they knew that we have enough hunters already, that too many is a bad thing, and decided to make a hunter anyway.
Look at horde. They see hunters and get all excited and jump on their hunters, further encouraging the use of hunters.
They aren't getting 'excited' to jump on their hunters. They aren't logging their hunters because alliance has a lone hunter on their team. They are logging on their hunters because they've been dealing with games where each one has 3-4 hunters on the alliance team vs zero on the horde, and the only way to deal with the frustration of mid farming baddies alliance keeps getting game after game, is to log onto your hunter and curb stomp them with Nailspitter a few times.
After all, the game is thrown at that point anyway.