Psilocybine
Legend
1- Hold mid. The most common, to stay as a group, push towards the enemy graveyard and not let any enemy players pass. A druid /healer combo runs flag independently.
2- Cleave. The whole team goes for the flag. Then as a group heads straight to the efc.
3- Defensive. 2-3 players stay in flagroom to slow efc the rest of the team prevents players from entering the base. A stealth player or dps runs flag with little assistance
4- turtle. The whole team stays in flagroom.
5- relay. To have non tank flag carriers stack and stay near each other to repick the flag as it is dropped.
6- speed potting. To have druids run the flag with any speed buff possible and simply out run/out maneuver the enemy
7- fotm/godmode. To be able to grab the flag, solo heal and walk it back with no assistance.
8- tank and spank. A tank flag carrier with pocket heals that fights enemies they encounter.
9-terrain/ map exploit. To grab the flag and use a method to obscure the flag carrier from being targeted or reached.
10- gy farming. To not let the enemy team leave the gy area. Any player runs the flag eventually.
Personally i used to love the relay tactic. (when rogues were op). I seen 10+ repicks in a row. It's definitely not perfect but it's fun when it works.
Btw these are the brief descriptions not directions for each strategy.
2- Cleave. The whole team goes for the flag. Then as a group heads straight to the efc.
3- Defensive. 2-3 players stay in flagroom to slow efc the rest of the team prevents players from entering the base. A stealth player or dps runs flag with little assistance
4- turtle. The whole team stays in flagroom.
5- relay. To have non tank flag carriers stack and stay near each other to repick the flag as it is dropped.
6- speed potting. To have druids run the flag with any speed buff possible and simply out run/out maneuver the enemy
7- fotm/godmode. To be able to grab the flag, solo heal and walk it back with no assistance.
8- tank and spank. A tank flag carrier with pocket heals that fights enemies they encounter.
9-terrain/ map exploit. To grab the flag and use a method to obscure the flag carrier from being targeted or reached.
10- gy farming. To not let the enemy team leave the gy area. Any player runs the flag eventually.
Personally i used to love the relay tactic. (when rogues were op). I seen 10+ repicks in a row. It's definitely not perfect but it's fun when it works.
Btw these are the brief descriptions not directions for each strategy.