WOD damage calculations

feral druids have a tricky model to work with as far as how things translate to dps . i will try though and see what i can come up with . i will probably do balance druid first though .
 
by using the f2p dev i can see that cow arms warriors have a base 1094 health but only a base 50 stamina. so at least in this case it will be a loss of 594 hp

I'm sorry but unless I'm missing something this expansion looks absolutely terrible. So by in large everyone's damage is staying the same. I'm looking at these 500 hits on page 1 and your talking about characters loosing like 600 health. So... everyone's going to get 2 hit?
 
I'm sorry but unless I'm missing something this expansion looks absolutely terrible. So by in large everyone's damage is staying the same. I'm looking at these 500 hits on page 1 and your talking about characters loosing like 600 health. So... everyone's going to get 2 hit?

we will get approximately 20 health for each stamina though.

so looking at a bis stam guardian druid . we see that he has 954 health in caster but only 50.4 stam so he loose 454 health but with double the effect of stamina meaning 28 health for every stam in bear form at 206.8 stam ( double AGM ) we will see 5768 health .

doesn't look to me like he will be getting 1 shot too easily ......

keep in mind a bit of gear has its stats reduced a lil bit so i would honestly expect a reasonable range to be at 5.4k
 
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to me this is adding up to massive lvl 100 f2p ganking parties !

I've heard their will be an increase to "miss" against higher levels. I'm watching this dude play alpha on Twitch, trying to get my questions answered about the BoA tab and enchants. But this dude is a bit of a tard.
 
Indeed I just saw a 3.8k hit, idk what he was doing before.

He looked all over but couldn't find a BoA tab, it looks to be disabled at this time. So no answers there.

Saw something similar, Lightning Bolt/Lava Burst crits 5k+. 54k HP, 51k mana, int 1k, stam 1.1k for Orc Ele Sham, can't recall SP.

Off-topic:

The Heirlooms tab wasn't with Pets/Mount/Toys so I guess that is still being worked on.

The Garrison building and quests reminded of the Hearthfire DLC for Skyrim only not as pretty. All those icy caves. Didn't see the bit about followers. I wonder if one of them says anything about taking an arrow to the knee? (Or my personal fav: "I am sworn to carry your burdens.")
 
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bump with updates to doomkins keep in mind all numbers are using current in game spell power certain items got nerfed like ROP and there is a chance some sp ones have too . on that note though they are most likely very accurate numbers for glass cannon sp boomy.
 
bump with updates to doomkins keep in mind all numbers are using current in game spell power certain items got nerfed like ROP and there is a chance some sp ones have too . on that note though they are most likely very accurate numbers for glass cannon sp boomy.
I'm completely fine w/ boomkins being fotm as opposed to huntards, my ret will poop on all of you though :p
 
Lol I would be fine with balance being fotm as well they are shearBle and purgeable and have Hal the mobile damage and can be outrun usually too . I am loving that buff to the tv damage for refs though should be nice to see a belf ret in action "tv sader silence sader tv" dat combo doe
 
Lol I would be fine with balance being fotm as well they are shearBle and purgeable and have Hal the mobile damage and can be outrun usually too . I am loving that buff to the tv damage for refs though should be nice to see a belf ret in action "tv sader silence sader tv" dat combo doe

Good luck launcing a TV before you die. Ret is still much more inferior to Arms.
 

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