Revlo
A Sentient Pyramid
Warning: large post. Read if bored and chatty.
Apart from our discussion/battle on wargames and what to do regarding Aerie Peak, I thought it might be nice to have some friendly chat on comps and synergy between specs. As many of you know I’m not a great player, but am always trying to get better and very much enjoy the intricacies of the game. It would be nice to talk about standard overpowered comps and moreover, some ways of making underpowered specs work with a specific partner/partners. This of course can be in terms of Arenas, but also can be applied to battlegrounds. In the most recent Bisnation podcast, I thought [MENTION=11844]youbeezy[/MENTION] and [MENTION=11761]Hunnybuns19[/MENTION] really hit the nail on the head when talking about these things. I’m really jonesin for more talk on it. There may already be a thread on this that I’ve missed, so please point me in that direction if that is the case.
A personal example for me has been with Enh shaman. As you likely know, Enhance’s damage is not great as F2P, but…. their heals are big. You can only get 5 straight heals out before needing to use a mana pot. I have found that in queueing 2s, they work really, really well with cannon classes. I’ve had some consistent success when playing with a boomkin. Boomies hit hard, but have pretty long casts and no interrupt. Enhancement provides the interrupts and purges to allow the boomkin’s damage to work more effectively. Of course Enhance puts up big heals when needed as long as you don’t get pushed out of mana. They can of course supplement some damage.
Ele can do well in place of Enhance, it’s just a little different. It’s trickier to supplement damage as Ele, since much of your damage stops when you cast a Lightning Bolt. It really sucks when you get to nearly finishing a Lightning Bolt cast and have to cancel it to heal, purge, or interrupt. Enhance can toss in a Lava Lash using the space of a GCD (which isn’t a lot quicker, but a little). Ele's positive trade off though is that they won’t run out of mana nearly as quickly. Their heals are a bit weaker than Enhance, but you can keep pumping them out for longer. Ele of course has the Thunderstorm advantage which in battlegrounds can be an enormous benefit. Longer healing is also nice in a battleground.
Both Elemental and Enhance are challenging right now, but a lot of fun to play. I find that in solo queueing into random battlegrounds, I’ve had quite a bit of success in looking for a spec to buddy with before the gates open. Those cannon classes work really well as long as you can stick with their targets and be ready to off-heal heavily. Ferals, hunters, boomies, combats, and others work really well as partners. Sticking to healers is ok, but neither Enhance or Elemental have great damage to supplement a healer (Ele does still have Fulmination for occasional burst). Also, we all know Restoration shammies are solid right now, but for those of us who want to play Enhance or Elemental, it can be done to large degree.
Please submit any comp ideas for friendly discussion.
Apart from our discussion/battle on wargames and what to do regarding Aerie Peak, I thought it might be nice to have some friendly chat on comps and synergy between specs. As many of you know I’m not a great player, but am always trying to get better and very much enjoy the intricacies of the game. It would be nice to talk about standard overpowered comps and moreover, some ways of making underpowered specs work with a specific partner/partners. This of course can be in terms of Arenas, but also can be applied to battlegrounds. In the most recent Bisnation podcast, I thought [MENTION=11844]youbeezy[/MENTION] and [MENTION=11761]Hunnybuns19[/MENTION] really hit the nail on the head when talking about these things. I’m really jonesin for more talk on it. There may already be a thread on this that I’ve missed, so please point me in that direction if that is the case.
A personal example for me has been with Enh shaman. As you likely know, Enhance’s damage is not great as F2P, but…. their heals are big. You can only get 5 straight heals out before needing to use a mana pot. I have found that in queueing 2s, they work really, really well with cannon classes. I’ve had some consistent success when playing with a boomkin. Boomies hit hard, but have pretty long casts and no interrupt. Enhancement provides the interrupts and purges to allow the boomkin’s damage to work more effectively. Of course Enhance puts up big heals when needed as long as you don’t get pushed out of mana. They can of course supplement some damage.
Ele can do well in place of Enhance, it’s just a little different. It’s trickier to supplement damage as Ele, since much of your damage stops when you cast a Lightning Bolt. It really sucks when you get to nearly finishing a Lightning Bolt cast and have to cancel it to heal, purge, or interrupt. Enhance can toss in a Lava Lash using the space of a GCD (which isn’t a lot quicker, but a little). Ele's positive trade off though is that they won’t run out of mana nearly as quickly. Their heals are a bit weaker than Enhance, but you can keep pumping them out for longer. Ele of course has the Thunderstorm advantage which in battlegrounds can be an enormous benefit. Longer healing is also nice in a battleground.
Both Elemental and Enhance are challenging right now, but a lot of fun to play. I find that in solo queueing into random battlegrounds, I’ve had quite a bit of success in looking for a spec to buddy with before the gates open. Those cannon classes work really well as long as you can stick with their targets and be ready to off-heal heavily. Ferals, hunters, boomies, combats, and others work really well as partners. Sticking to healers is ok, but neither Enhance or Elemental have great damage to supplement a healer (Ele does still have Fulmination for occasional burst). Also, we all know Restoration shammies are solid right now, but for those of us who want to play Enhance or Elemental, it can be done to large degree.
Please submit any comp ideas for friendly discussion.
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