WoD Comps and Class Synergy Chat

Revlo

A Sentient Pyramid
Warning: large post. Read if bored and chatty.

Apart from our discussion/battle on wargames and what to do regarding Aerie Peak, I thought it might be nice to have some friendly chat on comps and synergy between specs. As many of you know I’m not a great player, but am always trying to get better and very much enjoy the intricacies of the game. It would be nice to talk about standard overpowered comps and moreover, some ways of making underpowered specs work with a specific partner/partners. This of course can be in terms of Arenas, but also can be applied to battlegrounds. In the most recent Bisnation podcast, I thought [MENTION=11844]youbeezy[/MENTION] and [MENTION=11761]Hunnybuns19[/MENTION] really hit the nail on the head when talking about these things. I’m really jonesin for more talk on it. There may already be a thread on this that I’ve missed, so please point me in that direction if that is the case.

A personal example for me has been with Enh shaman. As you likely know, Enhance’s damage is not great as F2P, but…. their heals are big. You can only get 5 straight heals out before needing to use a mana pot. I have found that in queueing 2s, they work really, really well with cannon classes. I’ve had some consistent success when playing with a boomkin. Boomies hit hard, but have pretty long casts and no interrupt. Enhancement provides the interrupts and purges to allow the boomkin’s damage to work more effectively. Of course Enhance puts up big heals when needed as long as you don’t get pushed out of mana. They can of course supplement some damage.

Ele can do well in place of Enhance, it’s just a little different. It’s trickier to supplement damage as Ele, since much of your damage stops when you cast a Lightning Bolt. It really sucks when you get to nearly finishing a Lightning Bolt cast and have to cancel it to heal, purge, or interrupt. Enhance can toss in a Lava Lash using the space of a GCD (which isn’t a lot quicker, but a little). Ele's positive trade off though is that they won’t run out of mana nearly as quickly. Their heals are a bit weaker than Enhance, but you can keep pumping them out for longer. Ele of course has the Thunderstorm advantage which in battlegrounds can be an enormous benefit. Longer healing is also nice in a battleground.

Both Elemental and Enhance are challenging right now, but a lot of fun to play. I find that in solo queueing into random battlegrounds, I’ve had quite a bit of success in looking for a spec to buddy with before the gates open. Those cannon classes work really well as long as you can stick with their targets and be ready to off-heal heavily. Ferals, hunters, boomies, combats, and others work really well as partners. Sticking to healers is ok, but neither Enhance or Elemental have great damage to supplement a healer (Ele does still have Fulmination for occasional burst). Also, we all know Restoration shammies are solid right now, but for those of us who want to play Enhance or Elemental, it can be done to large degree.

Please submit any comp ideas for friendly discussion.
 
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Hey Rev!
Tempted to get on my Ursin toons from cata like the good old days as you're still there, a 2s comp that really worked well for me today queueing into skirms was ret/mag. Some great intense games :)
 
Hey Rev!
Tempted to get on my Ursin toons from cata like the good old days as you're still there, a 2s comp that really worked well for me today queueing into skirms was ret/mag. Some great intense games :)

Do it! The Ursinites crew is on occasionally, but I'm on pretty consistently. There's also some German chick that shows up from time to time. ;) Oh, and a guy with a shaman name that is deceptively a druid. There are also a crapload of Zuluheads now merged with Ursin. It's a very normal place, really it is. Normal, absolutely normal. I can really only use Skype at odd hours, which might work well for your time.
 
warr/Rsham top tier imo
 
Rsham/Arms is a good comp. I'd like to see some good players use it.

I'm slightly hesitant to back it up though, after seeing and playing enough Rdruid/Arms. Fairly disgusting comp.
 
Rsham/Arms is a good comp. I'd like to see some good players use it.

I'm slightly hesitant to back it up though, after seeing and playing enough Rdruid/Arms. Fairly disgusting comp.

are resto druids viable?
 
Rsham/Arms is a good comp. I'd like to see some good players use it.

I'm slightly hesitant to back it up though, after seeing and playing enough Rdruid/Arms. Fairly disgusting comp.

By disgusting, do you mean ridiculously strong in many different ways?
 
are resto druids viable?

I would think so. Bop can answer this more specifically, but in recent experience they seem to do nicely with heals when using their full toolkit. The thing that wow'd me about them though was their damage. They can bring a lot of offensive pressure to a team for a quick kill if they have a window. I honestly haven't given a go in trying mine since MoP though.
 
Restoration Druids are like the good parts of Ferals and Rets combined.

I was swapping between a Stamina set against Double DPS, a Spirit/Int set against Rsham/X, and a mixed stam-int against Rdruids.

It's fairly difficult to take them down. And if you use Wild Charge correctly, basically no one can have any amount of uptime on you.

I'd say they're the standard right now. Rshams might pick up a lot more in 3's, where the stronger healing wins - as opposed to 2v2 where the healer who has the higher damage tends to win the game.
 
Restoration Druids are like the good parts of Ferals and Rets combined.

I was swapping between a Stamina set against Double DPS, a Spirit/Int set against Rsham/X, and a mixed stam-int against Rdruids.

It's fairly difficult to take them down. And if you use Wild Charge correctly, basically no one can have any amount of uptime on you.

I'd say they're the standard right now. Rshams might pick up a lot more in 3's, where the stronger healing wins - as opposed to 2v2 where the healer who has the higher damage tends to win the game.

I like the different sets against different teams. I happened to look at your armory the other day and you had the spirit set on. I wondered at first if that's the necessary gearing now for rdruids, but of course I checked back later and you had a more standard int/stamina set on.

I can really see what you're saying about stronger dps in 2s vs stronger heals in 3s. In the 2s, it seems some big burst with a well-timed interrupt can turn a match really quickly. I am very new to arenas, but am really liking the planning and strategy. I will likely rarely have occasions where I will be using skype, but I'm sure you'll see me out there randomly skirming. I need to re-read Billow and your guides as well.
 
I like the different sets against different teams. I happened to look at your armory the other day and you had the spirit set on. I wondered at first if that's the necessary gearing now for rdruids, but of course I checked back later and you had a more standard int/stamina set on.

I can really see what you're saying about stronger dps in 2s vs stronger heals in 3s. In the 2s, it seems some big burst with a well-timed interrupt can turn a match really quickly. I am very new to arenas, but am really liking the planning and strategy. I will likely rarely have occasions where I will be using skype, but I'm sure you'll see me out there randomly skirming. I need to re-read Billow and your guides as well.

You just reminded me to work towards updating my guide to WoD. All of the non-class specific material is still relevant, but some of the specifics about classes has definitely changed (almost entirely for the better... #sadfaceElemental )

But yeah, I'm glad you like arena! I'd definitely be down to answer any questions about comps, or strategies regarding any certain comps - I think I have you added on Skype. If not, I think we're both in the F2P premade skype chat.

Understanding that a lot about Arena is settled before you even know what enemy team you're going to face is pretty important; namely, the planning/strategy end of things.

Interrupts are definitely important, especially when combined with heavy burst. A good shaman, at least for this bracket, pretty much regardless of spec now has to be spot-on with Wind Shears. You basically need to be using them to interrupt the first spell cast once WS is off of cooldown (without getting juked, of course). The low cooldown / low duration makes it more effective as a "Nascar" interrupt (using it to interrupt as many times as possible, rather than holding it to interrupt an important spell).
 
Interrupts are definitely important, especially when combined with heavy burst. A good shaman, at least for this bracket, pretty much regardless of spec now has to be spot-on with Wind Shears. You basically need to be using them to interrupt the first spell cast once WS is off of cooldown (without getting juked, of course). The low cooldown / low duration makes it more effective as a "Nascar" interrupt (using it to interrupt as many times as possible, rather than holding it to interrupt an important spell).

Well, that is a different approach to what I've been taking. I had indeed been sitting on the interrupt a bit and waiting for fakes or a low amount of health on the kill target, but you are correct in that the CD is pretty low. I'll poke around a bit more using the "Nascar" method. If I have a heavy enough burst partner, 3 seconds of no heals (near 5.5 seconds ish if you count the initial time spent on casting a 1.2 ish heal that gets interrupted near the end of the cast, and also the next 1.4 ish heal) can likely do the job of taking down one target at near full health, especially if I can supplement damage.

I'm really beginning to enjoy the interrupt game from both sides of the coin though, especially against a class like a destruction lock where the cast to interrupt can vary depending on diminishing returns of Fear and how much health they have vs how much damage I/we can put out during a lockout.

Thanks!
 
ferocious bite plus last rend tick plus mortal strike into execute on any target is pretty nasty and can easily global somebody especially if the warrior has reduced gcd from some haste (i.e.. oldspike)

Shhhhh.
 
Combat rogue + disc priest are really really good. Only ones me and my pocket healer lost were vs some 29s. Also, ultimately, skill > gear+enchants, as last night showed me. 2 F2Ps vs 2 29s (arms+hpally) and we destroyed them. No ss, though :/
 

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