Yea, sorry my use of the word 'lock' was misleading the last part of what you wrote is what I meant.
But so even though it's a moot point for now, I'm wondering how trial accounts would fare in classic bgs. since current WOW employs some scaling mechanisms and possibly other things to even it out a little.
Would we be better off in the top of a 10-19 or as a 20 if that bracket is capped at 20 as you suggested.
Or would we have an easier time in BFA WOW with scaling?
Just curious
Trials won't be able to play classic, since a active sub is needed to play there.
Discounting the above fact, if one's into spectulations or knowing bits of the past:
If bg brackets were x0-x9, lv 20 trials would face a
very rough time, even against un-enchanted x9s, due to a thing that used to exist known as misses/miss-mechanics (which still exists, though only vs level 24+ PvE mobs. In PvP, even vs lv 120 players, lv 20s no longer miss since BFA).
In summary, scaling wasn't just stacked stats. It also affected miss chances due to level differences (which no longer exists even in WPvP since BFA pre-patch or so).
At level 20 during cata expansion for example (and later expansions until they changed and removed hit rating) (and brackets were x0-x4, and x5-x9), you needed to have 5% (or 6%) as a caster to not miss vs other 20s (non-casters like warriors and hunters, etc., only needed 3% hit to reach lvl 20 hit cap, with the other 3% being for expertise, which reduced chances to be dodged, and so on).
[Although, during cata and maybe earlier and later, hunters didn't miss at all, which was one reason among many that hunters back then were OP.]
Miss chance vs lv 24s was like 15% or above 20%, and it's MUCH worse vs lv 29s. Having a CC like hammer of justice, poly, or fear not land due to misses was a real problem.
In later expansions (forgot when), blizz removed hit rating while miss mechanics existed, and made everyone at level Y be auto-hit-capped vs Y+3 (with healers being auto-hit-capped vs Y+n, for some much higher n than 3). There was a period as well when lv 20 stats in instanced PvP were scaled up, but not their levels, and that meant that lv 20 spellcasters automatically had a 12% or higher chance to miss vs lv 24s.
Along with miss chances, level differences also affected stealth detection. A lv 24 rogue would much more easily find and sap, say, a lv 20 rogue out of stealth than vice versa.
Now (since BFA pre-patch), in PvP, my lv 20 rogue has an equal chance to find and sap a lv 120 rogue out of stealth as vice versa.
TLDR: Scaling has "spoiled" many of us, in more ways than one now, as it also "fixed" things like miss chances or stealth-detection chance (amongst other things) that existed
purely due to level differences.