Will Blizzard fix the hit/secondary stat problems?

Do you trust Blizzard to have successfully fixed the hit bug for 5.3?


  • Total voters
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To me it seems the problem is blizzard are losing subs since cata came out, due to this i think they fixing end game before they even think about fixing low level.


Remain optimistic tho.
 
Personally, I'd be happy for secondary stats, especially hit, to remain at the same percentage, giving 20s a slight advantage over how it works currently, but a more important issue is the disparity in hit mechanics, by 20% hit, that makes certain abilities miss when they shouldn't.

How do 20s have an advantage over how it works currently? ATM 20s need the same amount of hit as 24s to cap in BGs...
 
We can only hope.

And as for the GW2 comments... I would say the majority of their updates are hotfixes... That being said they drop a serious patch monthly. Like actually, every single month they drop a huge update — it's really incredible for such a small team. And no, there's no twinking... but that's because everyone is equal in gear and battles are won by skill (granted, some classes are 'better' than others, but it's relatively balanced [except for warriors in PvP :( ])
 
So happy that Blizzard actually pulled through this time. This seems to be a great patch.

Sometimes being pessimistic is the healthiest way to be, that way when you are right you aren't surprised, and when you are wrong, you are ecstatically happy...
 
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Sometimes being pessimistic is the healthiest way to be, that way when you are right you aren't surprised, and when you are wrong, you are ecstatically happy...

Honestly this is how I view stuff. Not just wow related but life as well. Not meaning to get off topic just saying that.


Plus I think all the people who lost faith or didn't believe in blizz anymore are incredibly surprised by them doing something good. All those no's are now shocked and happier then they were expecting so being pessimistic helped make them happier when blizz pulled through ^-^ Still gotta say kudos to mestuk though lol
 
Honestly this is how I view stuff. Not just wow related but life as well. Not meaning to get off topic just saying that.

That's a horrible way to live. Truly.

On topic:

Fears and poly's not missing is delicious.
 
And as for the GW2 comments... I would say the majority of their updates are hotfixes... That being said they drop a serious patch monthly. Like actually, every single month they drop a huge update — it's really incredible for such a small team.


Well I'm using Blizzard's definition of a hotfix, because ANet don't seem to use the term at all:

A hotfix is a change made to the game deemed critical enough that it cannot be held off until a regular content patch. Hotfixes require only a server-side change with no download and can be implemented with no downtime or with a short restart of the realms. Because there is no download component to a hotfix, there are no downloadable patch notes. Instead, Blizzard announces hotfix information through the forums, the in-game message of the day, and in the Server Alert window on the login screen.

According to that, none of the updates I listed could be considered hotfixes, because:

  • They all required patching of the game client, not just the server.
  • Many weren't critical, and could have been put off until a later date, or if there was something critical that needed fixing, the patch for it also fixed non-critical problems too (hence the download).

In addition to the ability changes in the named updates, there are at least as many other patches that changed ability effects or values. That's the kind of thing that requires a small client update for things like the tooltips.

The difference is, ANet are much more willing to patch the game promptly once they've solved a (non-critical) problem, instead of just sitting on lots of fixes until they've finished the next content update, like Blizzard.

td;dr ANet's Soon™ is very different from Blizzard's Soon™.


And no, there's no twinking... but that's because everyone is equal in gear and battles are won by skill (granted, some classes are 'better' than others, but it's relatively balanced [except for warriors in PvP :( ])

There could be twinking, just no-one bothers to constantly re-equip their levelling characters with full sets of rare equipment and upgrades, because there's no way to avoid out-levelling your gear. And even though the players with thousands of gold can afford to do keep re-equipping, the difference in stats between levelling blues and even a full set of exotic/ascended gear, is nothing compared to the difference between greens and blues in WoW, so the advantage would be a lot smaller (GW2's gear scaling goes white-blue-green-yellow(rare)-orange(exotic, 60+)-pink(ascended, 80). Lengendary weapons have equal stats to exotics, but have fancy visual effects. eg. the short-bow shoots white horses that leave rainbow trails in the air).

Except for the number of skills and abilities you've unlocked (in WvW your last 4 out of 10 ability slots unlock at levels 5, 10, 20 and 30), level doesn't come into the equation at all, because in PvP (and all dungeon PvE) everyone is scaled to level 80. All the stats on your gear are scaled up correctly. This means a skilled level 10 in blues, with a good build and skill, will faceroll level 80s in perfect gear, who have marginally lower skill, or an off build.


I have no need for twinking when I can level in PvP and actually enjoy it, without having to gear up constantly as I level to avoid being at a huge disadvantage. 'Twinking' has 2 meanings. Only a small minority twink to avoid being at a disadvantage, and to play fair, objective games. The majority do it to gain an unfair advantage, to win despite lack of skill, and to play against others in an utterly unsporting manner.

Blizzard not caring about their game or their players is only half the reason I quit WoW. The other reason is the number of complete douchebags who play the game. WoW has: Twinking; badly designed PvP maps; imbalanced classes, gear and levels; an LFG system that allows anyone to join dungeon after dungeon and AFK for ages or repeatedly pull mobs and get people killed; competition over world resources and kills. The way WoW has been designed allows it's players to be completely inconsiderate towards each other without consequences, and Bliz don't care because everyone pays the same.

I'd rather play a game where the devs see some players taking advantage of a problem in game design, that negatively affects other players, and they actually make the effort to fix it, and promptly, as opposed to never. In the long run, doing that makes a huge difference to the kind of players who play the game. Between WoW and GW2 the difference between the player communities is like night and day. You hardly ever get through a 10 minute WSG game with 10 people on your team, without someone bitching about someone else (and it gets worse as the team sizes increase). In GW2 I can play a WvW game with 100 players on my team, for 6 hours straight, and I've hardly ever seen anyone bitching. Instead people communicate, and they give help whether it's asked for or not.
 
mm actually I'm not sure they have properly fixed it..... Have to wait for more data...

Right now it says my hit rating is 38 in bg's when I only have 15 hit rating on my gear (Warlock)....

Hmmmm
 
i haven't been able to hop in the game yet,
From the gear scaling threat, numbers seem to be flip floping
So I'll remain skeptical, wait a week or two and see the final result.
hurt by blizzard before, don't wanna be hurt no more
 

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