Koushi
Legend
Planning on rolling a healer just because. Not sure which class. I like druids because I used to play a druid, but they seem like the weakest healing class.
Druid:
Utility: Entangling Roots, Prowl, Bear Form, Travel Form
The problem I see is that most of a druid's utility can't assist others. I loved that when druids were durable and could survive for 30 minutes, but I just can't see that being much good where your average lifespan is less than 20 seconds.
Damage: Wrath, Insect Swarm, Moonfire
Again, when people die so quickly DoTs have limited use, and when you're in a fight that really needs extra DPS, can you afford the GCD not healing? You aren't in the same situation of being rooted and having nothing else to do either, which I suppose is an advantage.
Heals: Nourish, Regrowth, Rejuvination, Swiftmend
Regrowth has limited spamming potential because of the HoT. Nourish sucks. Rejuvenation ticks slowly at 3 seconds, which is an eternity when you could be spamming 1.5s heals. Swiftmend is good, but not spammable. It would be great if druids had a quick spammable heal.
Druid seems like a good secondary healer if you also have a priest, but it doesn't seem that strong by itself.
Paladin:
Utility: Hammer of Justice, Hand of Protection
HoJ is pretty useful. It is a shame druids don't know bash. Hand of protection is very useful in a bracket dominated by hunters as well. Best of all, they're powerful and can be used to assist allies.
Damage: Exorcism, Crusader Strike
Just Exorcism by itself is pretty useful. Not a bad nuke at all. CS is something else to do as well.
Heals: Word of Glory, Holy Shock, Lay on Hands, Flash of Light
6s is a lot more usable than 15s for swiftmend. Add in Word of Glory for another insta-heal. Not as annoying of a requirement either. Then you have LoH, which is ridiculous, and a potential game changer in WSG. Flash of Light is spammable as well.
Priest:
Utility: Psychic Scream, Bubble, (Chastise), Power Word: Fortitude
Both are great. PS can be used to break up a mob, or give you time to pull of some heals. Bubble is like a huge HP/heal buff. Instant ranged stun on a 30 second timer is excellent as well if you go holy. PW:F adds even more HP.
Damage: Mind Blast, Holy Fire, Shadow Word: Pain, Smite
A nice variety of nukes that let you adapt to the situation.
Heals: (Penance), Holy Word Serenity, Flash Heal, Renew
Instant heals, spammable heals, and shields. What isn't to love?
Shaman:
Utility: Purge, Wind Shear, Ghost Wolf, Earthbind
A nice set of tools to counter enemy healers and harass them. But they seem better suited for DPS than a healer.
Damage: Lightning Shield, Lightning Bolt, Flame Shock, Flame totem
A decent mix of situational damage spells.
Heals: Earthshield, Healing Stream, Healing Surge
Healing Surge is spammable at least, and Earthsheild is pretty good if you can rely on that person taking damage.
Priests seem good at buffing a team up to dominate another team, with enough skills to manage very well in smaller encounters as well. Paladins have some pretty amazing cooldown abilities and can definately make a difference when it comes down to healing one person. Shamans have lots of utility under their belt, just not all of it is defensive or support utility. I'd imagine to be a good shaman you ned to do a mix of offsenive and defensive playing. Druids suck as team players, and they can't even spam heals. Their instant heal isn't even that impressive.
Druid:
Utility: Entangling Roots, Prowl, Bear Form, Travel Form
The problem I see is that most of a druid's utility can't assist others. I loved that when druids were durable and could survive for 30 minutes, but I just can't see that being much good where your average lifespan is less than 20 seconds.
Damage: Wrath, Insect Swarm, Moonfire
Again, when people die so quickly DoTs have limited use, and when you're in a fight that really needs extra DPS, can you afford the GCD not healing? You aren't in the same situation of being rooted and having nothing else to do either, which I suppose is an advantage.
Heals: Nourish, Regrowth, Rejuvination, Swiftmend
Regrowth has limited spamming potential because of the HoT. Nourish sucks. Rejuvenation ticks slowly at 3 seconds, which is an eternity when you could be spamming 1.5s heals. Swiftmend is good, but not spammable. It would be great if druids had a quick spammable heal.
Druid seems like a good secondary healer if you also have a priest, but it doesn't seem that strong by itself.
Paladin:
Utility: Hammer of Justice, Hand of Protection
HoJ is pretty useful. It is a shame druids don't know bash. Hand of protection is very useful in a bracket dominated by hunters as well. Best of all, they're powerful and can be used to assist allies.
Damage: Exorcism, Crusader Strike
Just Exorcism by itself is pretty useful. Not a bad nuke at all. CS is something else to do as well.
Heals: Word of Glory, Holy Shock, Lay on Hands, Flash of Light
6s is a lot more usable than 15s for swiftmend. Add in Word of Glory for another insta-heal. Not as annoying of a requirement either. Then you have LoH, which is ridiculous, and a potential game changer in WSG. Flash of Light is spammable as well.
Priest:
Utility: Psychic Scream, Bubble, (Chastise), Power Word: Fortitude
Both are great. PS can be used to break up a mob, or give you time to pull of some heals. Bubble is like a huge HP/heal buff. Instant ranged stun on a 30 second timer is excellent as well if you go holy. PW:F adds even more HP.
Damage: Mind Blast, Holy Fire, Shadow Word: Pain, Smite
A nice variety of nukes that let you adapt to the situation.
Heals: (Penance), Holy Word Serenity, Flash Heal, Renew
Instant heals, spammable heals, and shields. What isn't to love?
Shaman:
Utility: Purge, Wind Shear, Ghost Wolf, Earthbind
A nice set of tools to counter enemy healers and harass them. But they seem better suited for DPS than a healer.
Damage: Lightning Shield, Lightning Bolt, Flame Shock, Flame totem
A decent mix of situational damage spells.
Heals: Earthshield, Healing Stream, Healing Surge
Healing Surge is spammable at least, and Earthsheild is pretty good if you can rely on that person taking damage.
Priests seem good at buffing a team up to dominate another team, with enough skills to manage very well in smaller encounters as well. Paladins have some pretty amazing cooldown abilities and can definately make a difference when it comes down to healing one person. Shamans have lots of utility under their belt, just not all of it is defensive or support utility. I'd imagine to be a good shaman you ned to do a mix of offsenive and defensive playing. Druids suck as team players, and they can't even spam heals. Their instant heal isn't even that impressive.