What's my next class?

What class should I roll?

  • Druid

    Votes: 0 0.0%
  • Mage

    Votes: 0 0.0%
  • Paladin

    Votes: 0 0.0%
  • Priest

    Votes: 0 0.0%
  • Rogue

    Votes: 0 0.0%
  • Warlock

    Votes: 0 0.0%
  • Warrior

    Votes: 0 0.0%

  • Total voters
    0
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Twinkin said:
Many people seem to be picking Warrior. Do people think Warrior's will be OP with MS or Bloodthirst or what? Kinda lost on the Warrior thing. I wouldn't expect it to be highest vote atm. (I hope this vote doesn't swing the vote, haha.)

:)



The Heroic Strike change alone made them seem to be potential beasts at 19 since it would hit much like say Crusader Strike would, but without the annoying cooldown that would hold Retadins with Crusader Strike back, still have HS, and Charge to close the distance on their first approach. Rage Pooling before Rage Dumping would probably just about gurantee a kill unto itself, toss in a Mortal Strike and the Arms Warriros are even more potent since they can then reduce the healing the target receives. Not much outside of a Warlock, Priest or Mage popping a full duration CC on the warrior will be able to save whoever they are able to get into melee with.
 
Conrose said:
The Heroic Strike change alone made them seem to be potential beasts at 19 since it would hit much like say Crusader Strike would, but without the annoying cooldown that would hold Retadins with Crusader Strike back, still have HS, and Charge to close the distance on their first approach. Rage Pooling before Rage Dumping would probably just about gurantee a kill unto itself, toss in a Mortal Strike and the Arms Warriros are even more potent since they can then reduce the healing the target receives. Not much outside of a Warlock, Priest or Mage popping a full duration CC on the warrior will be able to save whoever they are able to get into melee with.



Good point. I forgot about the HS change. =), and I voted for a mage lol; because I want to play a Frost mage come Cata for all this CC it's gonna be a whole new game for 19's. =-P



Edit: Btw after the 50 votes ima stop posting on this and make a new thread with the top 3 choices and all 3 specs of those classes. So far it looks like Warrior, Mage, and Druid. Priest and Rogue made a huge comeback suddenly today, haha.
 
Bump

Up

My

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Im still lost in this =X. Coming from someone who played warr since 2006 this change is a major blow to warriors.

The dps increase sure is tasty; but demo shout, battleshout, overpower, DISARM and SHIELDBASH? They are the utility moves; making us only useful with a pocket healer. Otherwise rendering them useless (imo).

I may be going OTT but i cant see myself adapting to these changes; especially when everyones also getting buffs.
 
the nerf is indeed bad, however i think you're thinking its worse than it is. Warriors still have charge, rend and spamstring keeping their signature utility and they can get a MS effect or a dispell aswell, which are both pretty beasty for taking down healers. Admittedly they would ideally keep bash but they're not entirely useless against healers. Also them losing disarm and demo is a kick in the teeth, however they do get a dps increase which should go someway to making up for it. I do agree that it is a solo utility nerf, but with a pocket healer they should be somewhat better than they are now.
 
You prbably are right, but im just a sour oldschooler.

Dislike "crutching" on a healer. Preferred that i could hold my own. Guess ill have to see how it goes. In my head i just see myself getting rnged down. May not be that bad. Ill just bitch about it till i see how it is live.
 
I'd say that your best way for adapting to the changes is either become a very painful FCer (Have you SEEN the first tier Prot talents!!! 25% crit chance on Heroic Strikes within 4 seconds of a Parry!!! 15% without the parry proc. Toss in Vengeance and you'll be a pretty mean FCer) or you can stalk the LoS obstacles in the bases with an MS strike, or work in unison with Hunters by providing Hamstring so they can reserve the admittedly more limited Focus for DPS than burning a significant portion of it trying to keep a target snared or CC'd via Scattershot.
 
Bump for twinks. ;)
 
Conrose said:
I'd say that your best way for adapting to the changes is either become a very painful FCer (Have you SEEN the first tier Prot talents!!! 25% crit chance on Heroic Strikes within 4 seconds of a Parry!!! 15% without the parry proc. Toss in Vengeance and you'll be a pretty mean FCer) or you can stalk the LoS obstacles in the bases with an MS strike, or work in unison with Hunters by providing Hamstring so they can reserve the admittedly more limited Focus for DPS than burning a significant portion of it trying to keep a target snared or CC'd via Scattershot.



looks like hamstring is being taken away. R.I.P. Its looking like warriors will lose alot of their O viability without hamstring.
 
Are you fucking kidding me? Hamstring too?
 
examinerEU said:
Are you fucking kidding me? Hamstring too?



yup, but on the plus side you'll be getting execute >.< not really a worthwhile swap though. Still, everything is so liable to change you can hold your breath and hope for the best.
 
Roll a mage, So many melee that are gonna need CCed. with pet nova good luck getting in range of a mage. frost mages get a new version of shatter for tier 1 which will be they are able to dish out damage as frost. by the time a warrior gets 1 attack on a mage he will be dead, same goes for pallies because they have no way to get close.
 
Rogues and Hunters will likely be the best bet against mages (Frost Mages especially) since Rogues start the fight in melee and Hunters of all specs can still get off a steady stream of damage when snared or rooted. The mage would probably be best off starting a fight off with poly, move in close and Nova for a few free spellcasts, though I imagine a BM hunter will still have an advantage if they get to keep Intimidation. Against Rogues, the mage will have to be quick on the Nova. An Assassination Rogue can thistle for 4 Mutilates in 4 seconds... or 4 Mutilates and a 4/5 point Eviscerate in 6.5 seconds.
 
Conrose said:
Rogues and Hunters will likely be the best bet against mages (Frost Mages especially) since Rogues start the fight in melee and Hunters of all specs can still get off a steady stream of damage when snared or rooted. The mage would probably be best off starting a fight off with poly, move in close and Nova for a few free spellcasts, though I imagine a BM hunter will still have an advantage if they get to keep Intimidation.



I strongly agree with what you said.
 
Stabbedurazz said:
i think warlock and hunters will still beat mages. rogues will not. the reason for this is even though rogue start in melee. it would be, rogue opens with ambush because garrote is removed. mage frost novas and starts to run away, rogue is forced to use shadow step. mage uses pet frost nova, blinks than its gg for the rogue.



Oh yea forgot about Blink, good thinking.
 
Twinkin said:
I strongly agree with what you said.



My theory on hunter gameplay is coming together. The BM hunter will be heavily reliant on Steady Shots and a rotation of snares/cc/pet abilities to get an effective kiting strategy. Worgen and goblins will pull this off most effectively. Alternatively, they can pick a pet that is effective against casters without regard to cc dr to provide interrupts against casting. Tauren, Belves and to an extent, Nelves can compliment this approach. Talents will compliment survivability and pet damage some. A troll is also good for an extra focus regen. This is the spec to stack haste for since you are entirely reliant on focus regen to pvp at 19.



Marksmanship Hunters will have aimed shot, a huge game changer when you can use it... a hunter would effectively deal 800% weapon damage and then some in 4 seconds between two autoshots and two aimed shots. The problem is they'll be vulnerable while they work to regen focus. A stun pet is a good pet for complimenting the aimed shot in addition to compensating for the focus weakness by allowing a free 2 steady shots/36 focus regen in addition to the 12 focus regenned during the second aimed shot, you can time it during the first aimed shot to interrupt a healer and allow you to get two aimed shots on a target without a heal landing between the hits. If you have a mage, BM or lock to cover for you, you can get away with a wolf pet for dramatic increases in damage. Orcs compliment the damage best while nightelves and trolls have a cooldown that do the best for gaining an openning to get the two steady shots.



The SV hunters explosive shot deals impressive damage over 2 seconds and an initial hit, all as fire damage. 50 focus and a cooldown. It will be more impressive under pressure and in pursuits or vs high armor than MM is... but less in a static battle or lighter armored targets.
 
Conrose said:
My theory on hunter gameplay is coming together. The BM hunter will be heavily reliant on Steady Shots and a rotation of snares/cc/pet abilities to get an effective kiting strategy. Worgen and goblins will pull this off most effectively. Alternatively, they can pick a pet that is effective against casters without regard to cc dr to provide interrupts against casting. Tauren, Belves and to an extent, Nelves can compliment this approach. Talents will compliment survivability and pet damage some. A troll is also good for an extra focus regen. This is the spec to stack haste for since you are entirely reliant on focus regen to pvp at 19.



Marksmanship Hunters will have aimed shot, a huge game changer when you can use it... a hunter would effectively deal 800% weapon damage and then some in 4 seconds between two autoshots and two aimed shots. The problem is they'll be vulnerable while they work to regen focus. A stun pet is a good pet for complimenting the aimed shot in addition to compensating for the focus weakness by allowing a free 2 steady shots/36 focus regen in addition to the 12 focus regenned during the second aimed shot, you can time it during the first aimed shot to interrupt a healer and allow you to get two aimed shots on a target without a heal landing between the hits. If you have a mage, BM or lock to cover for you, you can get away with a wolf pet for dramatic increases in damage. Orcs compliment the damage best while nightelves and trolls have a cooldown that do the best for gaining an openning to get the two steady shots.



The SV hunters explosive shot deals impressive damage over 2 seconds and an initial hit, all as fire damage. 50 focus and a cooldown. It will be more impressive under pressure and in pursuits or vs high armor than MM is... but less in a static battle or lighter armored targets.



Do we know for sure yet how much Focus stuff will cost and how fast the regen is. I saw somewhere about the regen.
 
Twinkin said:
Do we know for sure yet how much Focus stuff will cost and how fast the regen is. I saw somewhere about the regen.



I'm running my theories run on a constant 6 focus a second that they stated it to be some time ago and 9 focus for steady shot while hawk is active, while using currently listed focus costs, though some abilities are still listing mana on MMO, none of those were available at 19.
 
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